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wit Guest
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Posted: Fri Jan 19, 2007 6:20 pm Post subject: Sound ? |
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I dont think its possible but can you u make a
on death sound?
kinda like explode but i just want the person that died to here it not everyone else, know what i mean?
i mean we can make an image do it.
image1,death, etc etc, could u label image1-a wav file?
wit. |
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BDwinsAlt Agurus's Posse
Age:33 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Fri Jan 19, 2007 6:46 pm Post subject: |
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They do this in MG. I'm guessing it's possible.
As for how I don't really know, you may need a bot for some of it, but I don't think you do. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Fri Jan 19, 2007 7:46 pm Post subject: |
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Actually, there is a sound that is played when you died I think...
it's explode1.wa2
just add a different explode1.wa2 file in a lvz and it will play when a player explodes _________________ (Insert a bunch of dead links here) |
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wit Guest
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Posted: Fri Jan 19, 2007 9:05 pm Post subject: yes |
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Yeah i unstand the explod1.wa file
I just dont want everyone else to hear it. when u die , know what i mean. |
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Animate Dreams Gotta buy them all! (Consumer whore)
Age:36 Gender: Joined: May 01 2004 Posts: 821 Location: Middle Tennessee Offline
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Posted: Fri Jan 19, 2007 9:51 pm Post subject: |
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Can't you just call it from an lvz with a bot? |
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Chambahs Power attack
Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Fri Jan 19, 2007 11:23 pm Post subject: |
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Pretty much you can get a bot to send the player that died a bong and make the explod1.wa file be silent.
PS: This can be done in Asss ez as pie. |
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wit Guest
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Posted: Sat Jan 20, 2007 12:46 am Post subject: Great |
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Guess that answer that ?
Was hoping i wouldnt have to use a bot , but oh well
Thx alot.
Witness |
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Cerium Server Help Squatter
Age:41 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sat Jan 20, 2007 1:45 am Post subject: |
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Chambahs wrote: | PS: This can be done in Asss ez as pie. |
Yeah? The process for both is identical, except you're using a server-side module rather than a custom client.
@Wit:
Also, make sure you have the bot use the command "*relkills 1" after it connects so you don't miss any low-bounty kills. _________________ There are 7 user(s) ignoring me right now. |
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Jan 20, 2007 12:17 pm Post subject: |
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Sorry Cerium, but I think you contradicted yourself in that post. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Cerium Server Help Squatter
Age:41 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sat Jan 20, 2007 4:02 pm Post subject: |
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A single extra command at startup is hardly grounds for the whole "ZOMG ASSS IS TEH SO MORE GOODER!" thing you guys like to do. You're taking this AS3 nonsense a bit too far lately. Yeah, everything is "easier" and "better" once you get past the convoluted API and the fact that AS3 is in serious need of a complete recode; but christ, you guys are sounding like fuckin BDWinsAlt or that other kid I flamed a lot.
I like you Cyan, but knock it off. |
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Sun Jan 21, 2007 9:52 am Post subject: Re: yes |
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wit wrote: | Yeah i unstand the explod1.wa file
I just dont want everyone else to hear it. when u die , know what i mean. |
The method Samapico explained will do exactly as you said - nobody else will hear your explosion sound.
_________________
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Chambahs Power attack
Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Sun Jan 21, 2007 11:49 am Post subject: |
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You sure mmav? I think when you die, everyone around you hears your ship getting blown up... |
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Cyan~Fire I'll count you!
Age:36 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Jan 21, 2007 1:04 pm Post subject: |
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I wasn't going to say anything about ASSS in this topic, and I have cut down on my ASSS glorifying since you expressed your annoyance the time before. When you contradicted yourself, though, I just decided to point it out.
I truly believe that for someone who actually knows C/C++, ASSS is easier. It is much easier to understand the "flow" of execution and provides a lot more flexibility (meaning less workarounds). MERVBot, on the other hand, is well suited to copying and pasting code.
And wanna talk about needing a serious recode? MERVBot. I actually started recoding the whole thing (improving efficiency and coding style, adding formatted message sending, and stuff like that), but gave it up because it was pretty much turning into a client-side ASSS. |
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Samapico No, these DO NOT look like penises, ok?
Joined: May 08 2003 Posts: 1252 Offline
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Posted: Sun Jan 21, 2007 1:27 pm Post subject: Re: yes |
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Maverick wrote: | [..]
The method Samapico explained will do exactly as you said - nobody else will hear your explosion sound.
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No mmav, he's right, when you kill someone and you're close enough of him, you can hear the explosion sound. |
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Cerium Server Help Squatter
Age:41 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sun Jan 21, 2007 8:26 pm Post subject: |
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Cyan, I pretty much agree with everything in your post -- especially the MERV stuff. |
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Maverick
Age:39 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Jan 22, 2007 2:35 am Post subject: Re: yes |
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edit: nvm |
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