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Gibbit Newbie
Gender: Joined: Oct 08 2006 Posts: 9 Offline
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Posted: Sun Nov 12, 2006 8:25 pm Post subject: testzone trouble. |
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heres my prob.. randomly in my testzone weapons and rockets will stop working, this includes bursts too I don't know about bricks and stuff. but its temperary though it lasts long enough for you to think otherwise the first time or two it happens. any idea of whats wrong?
edit: actually even though it happens randomly for no reason, picking up a powerball seems to make it happen as well. and I just noticed it only happens to ship 1 and 7 but I dont' know what setts would do this. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Nov 13, 2006 1:13 am Post subject: |
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I'm sure it's not random. Can you do a bit more testing and see what causes it? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Nov 13, 2006 12:42 pm Post subject: |
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Note: This was originally at SFN/FC:
http://forums.sscentral.com/index.php?showtopic=12304
But SOS told him to come here for future questions.
SOS also gave an answer already, you might be firing too many weapons. To fix this either increase the weapon fire delays or decrease the bomb/bullet alive times. _________________ ss news  |
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Hakaku Server Help Squatter

Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Mon Nov 13, 2006 3:17 pm Post subject: |
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To be more specific...
I checked out his test zone myself, and it has nothing to do with too many existing weapons. It seems that when ship 1 or 7 picks up a ball, all weapons (including bricks, burst etc.) don't work, even after you release the ball (after an extremely long time I think they regain the ability to use weapons). Supposedly it also happens when those ships attach, but I haven't tried that yet.
For all the other ships, the above doesn't affect them. I have no clue either what would cause this :/ |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Gibbit Newbie
Gender: Joined: Oct 08 2006 Posts: 9 Offline
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Posted: Mon Nov 13, 2006 3:44 pm Post subject: |
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Bak wrote: | sounds like his ball fire delay is obsurdly large |
its only 60 seconds, trust me this isn't because of a stupid mistake, I kinda think it involves lag, because ship 1 and 7 are the only ships that fire guns the way they do which is pretty fast not too fast though its still pretty tame and maybe it triggers the weapons shutdown for latency? but I set that pretty high just in case so I dunno... |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Nov 13, 2006 3:58 pm Post subject: |
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Wanna post your CFG? |
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Gibbit Newbie
Gender: Joined: Oct 08 2006 Posts: 9 Offline
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Nov 14, 2006 5:19 am Post subject: |
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[Warbird]
BombFireDelay=9999
Ok... If you don't want the bombs to fire set the fire energy higher than max energy. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Nov 14, 2006 11:32 am Post subject: |
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Same for Lanc. Hmmm, I wonder what the problem is... |
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Gibbit Newbie
Gender: Joined: Oct 08 2006 Posts: 9 Offline
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Posted: Tue Nov 14, 2006 7:36 pm Post subject: |
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Smong wrote: | [Warbird]
BombFireDelay=9999
Ok... If you don't want the bombs to fire set the fire energy higher than max energy. |
oh the 9999 thing I don't know how it got like that heh musta been agentice, but I just set initial and max bomb levels to 0 to do that, it doesn't really matter does it? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Nov 15, 2006 4:30 am Post subject: |
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The setting obviously still effects on other things such as being able to fire after firing a ball. So even if the max bomb level is 0 you still want to lower the bombfiredelay. |
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Gibbit Newbie
Gender: Joined: Oct 08 2006 Posts: 9 Offline
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Posted: Wed Nov 15, 2006 9:02 pm Post subject: |
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well I lowered it and it worked, thanks guys  |
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