Server Help Forum Index Server Help
Community forums for Subgame, ASSS, and bots
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   StatisticsStatistics   RegisterRegister 
 ProfileProfile   Login to check your private messagesLogin to check your private messages   LoginLogin (SSL) 

Server Help | ASSS Wiki (0) | Shanky.com
testzone trouble.

 
Post new topic   Reply to topic Printable version
 View previous topic  setting up a server problem Post :: Post new problem (and hopefully last)  View next topic  
Author Message
Gibbit
Newbie


Gender:Gender:Male
Joined: Oct 08 2006
Posts: 9
Offline

PostPosted: Sun Nov 12, 2006 8:25 pm    Post subject: testzone trouble. Reply to topic Reply with quote

heres my prob.. randomly in my testzone weapons and rockets will stop working, this includes bursts too I don't know about bricks and stuff. but its temperary though it lasts long enough for you to think otherwise the first time or two it happens. any idea of whats wrong?

edit: actually even though it happens randomly for no reason, picking up a powerball seems to make it happen as well. and I just noticed it only happens to ship 1 and 7 but I dont' know what setts would do this.
Back to top
View users profile Send private message Add User to Ignore List
Cyan~Fire
I'll count you!
I'll count you!


Age:37
Gender:Gender:Male
Joined: Jul 14 2003
Posts: 4608
Location: A Dream
Offline

PostPosted: Mon Nov 13, 2006 1:13 am    Post subject: Reply to topic Reply with quote

I'm sure it's not random. Can you do a bit more testing and see what causes it?
_________________
This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
Smong
Server Help Squatter


Joined: 1043048991
Posts: 0x91E
Offline

PostPosted: Mon Nov 13, 2006 12:42 pm    Post subject: Reply to topic Reply with quote

Note: This was originally at SFN/FC:
http://forums.sscentral.com/index.php?showtopic=12304
But SOS told him to come here for future questions.

SOS also gave an answer already, you might be firing too many weapons. To fix this either increase the weapon fire delays or decrease the bomb/bullet alive times.
_________________
ss news
Back to top
View users profile Send private message Add User to Ignore List Visit posters website MSN Messenger
Hakaku
Server Help Squatter


Joined: Apr 07 2006
Posts: 299
Location: Canada
Offline

PostPosted: Mon Nov 13, 2006 3:17 pm    Post subject: Reply to topic Reply with quote

To be more specific...
I checked out his test zone myself, and it has nothing to do with too many existing weapons. It seems that when ship 1 or 7 picks up a ball, all weapons (including bricks, burst etc.) don't work, even after you release the ball (after an extremely long time I think they regain the ability to use weapons). Supposedly it also happens when those ships attach, but I haven't tried that yet.

For all the other ships, the above doesn't affect them. I have no clue either what would cause this :/
Back to top
View users profile Send private message Add User to Ignore List Send email
Bak
?ls -s
0 in


Age:26
Gender:Gender:Male
Joined: Jun 11 2004
Posts: 1826
Location: USA
Offline

PostPosted: Mon Nov 13, 2006 3:20 pm    Post subject: Reply to topic Reply with quote

sounds like his ball fire delay is obsurdly large
_________________
SubSpace Discretion: A Third Generation SubSpace Client
Back to top
View users profile Send private message Add User to Ignore List AIM Address
Gibbit
Newbie


Gender:Gender:Male
Joined: Oct 08 2006
Posts: 9
Offline

PostPosted: Mon Nov 13, 2006 3:44 pm    Post subject: Reply to topic Reply with quote

Bak wrote:
sounds like his ball fire delay is obsurdly large


its only 60 seconds, trust me this isn't because of a stupid mistake, I kinda think it involves lag, because ship 1 and 7 are the only ships that fire guns the way they do which is pretty fast not too fast though its still pretty tame and maybe it triggers the weapons shutdown for latency? but I set that pretty high just in case so I dunno...
Back to top
View users profile Send private message Add User to Ignore List
Cyan~Fire
I'll count you!
I'll count you!


Age:37
Gender:Gender:Male
Joined: Jul 14 2003
Posts: 4608
Location: A Dream
Offline

PostPosted: Mon Nov 13, 2006 3:58 pm    Post subject: Reply to topic Reply with quote

Wanna post your CFG?
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
Gibbit
Newbie


Gender:Gender:Male
Joined: Oct 08 2006
Posts: 9
Offline

PostPosted: Mon Nov 13, 2006 9:19 pm    Post subject: Reply to topic Reply with quote

ok here it is this is the best way I could think to do this :\
Code: Show/Hide
[PrizeWeight]
QuickCharge=120
Energy=260
Rotation=140
Stealth=60
Cloak=60
AntiWarp=80
XRadar=80
Warp=0
Gun=320
Bomb=150
BouncingBullets=120
Thruster=160
TopSpeed=0
Recharge=100
MultiFire=200
Proximity=10
Glue=0
AllWeapons=1
Shields=3
Shrapnel=240
Repel=180
Burst=140
Decoy=140
Thor=20
Portal=160
Brick=60
Rocket=140
MultiPrize=140

[Spectator]
HideFlags=0
NoXRadar=0

[Bullet]
ExactDamage=1
BulletDamageLevel=90
BulletDamageUpgrade=40
BulletAliveTime=185

[Misc]
SlowFrameRate=0
MaxTimerDrift=15
AntiWarpSettleDelay=0
DisableScreenshot=0
WarpPointDelay=12000
DecoyAliveTime=3000
BounceFactor=28
SendPositionDelay=10
SlowFrameCheck=0
AllowSavedShips=1
SafetyLimit=180000
FrequencyShift=900
TickerDelay=1000
ExtraPositionData=0
WarpRadiusLimit=1024
ActivateAppShutdownTime=0
NearDeathLevel=0
VictoryMusic=1
FrequencyShipTypes=0
BannerPoints=0
MaxLossesToPlay=0
SpectatorQuiet=0
TimedGame=0
SheepMessage=Sheep seccessfully cloned -- hello Dolly
ResetScoreOnFrequencyChange=0
MaxPlaying=0
GreetMessage=welcome to.... whatever this is gonna be, enjoy!
StartInSpec=1
LevelFiles=ships.lvz,stuff.lvz,fire.lvz
MaxPlayers=
PeriodicMessage0=0
PeriodicMessage1=
PeriodicMessage2=
PeriodicMessage3=
PeriodicMessage4=
MaxXRes=
MaxYRes=
ContinuumOnly=
MinUsage=
SaveSpawnScore=

[Latency]
NegativeClientSlowPacketTime=0
SendRoutePercent=500
ClientSlowPacketSampleSize=100
ClientSlowPacketTime=40
S2CNoDataKickoutDelay=500
KickOutDelay=1000
NoFlagDelay=300
NoFlagPenalty=1000
SlowPacketKickoutPercent=200
ClientSlowPacketKickoutPercent=200
SlowPacketTime=50
SlowPacketSampleSize=300
MaxLatencyForWeapons=120
MaxLatencyForPrizes=80
MaxLatencyForKickOut=120
LatencyKickOutTime=2200
CutbackWatermark=2400
C2SNoDataAction=
C2SNoDataTime=

[Soccer]
DisableWallPass=0
DisableBallKilling=1
BallBounce=1
AllowBombs=1
AllowGuns=1
PassDelay=0
Mode=1
BallBlankDelay=200
UseFlagger=1
BallLocation=1
BallCount=2
SendTime=200
Reward=-5000
CapturePoints=0
CatchMinimum=0
CatchPoints=0
WinBy=0

[Spawn]
Team0-X=309
Team0-Y=550
Team0-Radius=70
Team1-X=714
Team1-Y=480
Team1-Radius=70
Team2-X=512
Team2-Y=512
Team2-Radius=15
Team3-X=512
Team3-Y=512
Team3-Radius=15

[Warbird]
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=30
MultiFireEnergy=45
BombFireEnergy=9999
BombFireEnergyUpgrade=0
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=30
BulletSpeed=4000
BombSpeed=0
BulletFireDelay=18
MultiFireDelay=18
BombFireDelay=9999
LandmineFireDelay=125
MultiFireAngle=900
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=220
MaximumThrust=40
MaximumSpeed=3600
MaximumRecharge=2000
MaximumEnergy=1800
InitialRotation=200
InitialThrust=36
InitialSpeed=2300
InitialRecharge=1200
InitialEnergy=1000
UpgradeRotation=5
UpgradeThrust=2
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=2900
BombThrust=0
BurstSpeed=4000
BurstShrapnel=30
TurretThrustPenalty=1
TurretSpeedPenalty=0
TurretLimit=0
RocketTime=300
InitialBounty=5
MaxMines=0
RepelMax=4
BurstMax=1
DecoyMax=2
ThorMax=0
BrickMax=0
RocketMax=2
PortalMax=3
InitialRepel=2
InitialBurst=0
InitialBrick=0
InitialRocket=1
InitialThor=0
InitialDecoy=1
InitialPortal=2
BombBounceCount=0
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=0
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=0
ShrapnelRate=4
MaxGuns=3
MaxBombs=0
InitialGuns=2
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=1
SoccerBallFriction=0
SoccerBallProximity=0
SoccerThrowTime=0
SoccerBallSpeed=0

[Javelin]
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=40
MultiFireEnergy=50
BombFireEnergy=300
BombFireEnergyUpgrade=70
LandmineFireEnergy=180
LandmineFireEnergyUpgrade=30
BulletSpeed=-5000
BombSpeed=3000
BulletFireDelay=30
MultiFireDelay=30
BombFireDelay=100
LandmineFireDelay=1
MultiFireAngle=19500
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=220
MaximumThrust=34
MaximumSpeed=4300
MaximumRecharge=2000
MaximumEnergy=1800
InitialRotation=200
InitialThrust=30
InitialSpeed=3000
InitialRecharge=1400
InitialEnergy=650
UpgradeRotation=5
UpgradeThrust=2
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=2600
BombThrust=400
BurstSpeed=2000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=0
TurretLimit=0
RocketTime=300
InitialBounty=5
MaxMines=1
RepelMax=4
BurstMax=3
DecoyMax=5
ThorMax=0
BrickMax=0
RocketMax=2
PortalMax=3
InitialRepel=2
InitialBurst=2
InitialBrick=0
InitialRocket=2
InitialThor=0
InitialDecoy=3
InitialPortal=1
BombBounceCount=1
CloakStatus=0
StealthStatus=2
XRadarStatus=1
AntiWarpStatus=0
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=3
ShrapnelRate=3
MaxGuns=2
MaxBombs=2
InitialGuns=1
InitialBombs=1
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=40
SoccerThrowTime=6000
SoccerBallSpeed=5000

[Spider]
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=30
MultiFireEnergy=45
BombFireEnergy=260
BombFireEnergyUpgrade=60
LandmineFireEnergy=70
LandmineFireEnergyUpgrade=30
BulletSpeed=3000
BombSpeed=2500
BulletFireDelay=22
MultiFireDelay=30
BombFireDelay=120
LandmineFireDelay=80
MultiFireAngle=500
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=210
MaximumThrust=30
MaximumSpeed=3500
MaximumRecharge=2000
MaximumEnergy=1800
InitialRotation=190
InitialThrust=27
InitialSpeed=2250
InitialRecharge=1100
InitialEnergy=800
UpgradeRotation=5
UpgradeThrust=2
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=3000
BombThrust=300
BurstSpeed=5000
BurstShrapnel=30
TurretThrustPenalty=1
TurretSpeedPenalty=0
TurretLimit=0
RocketTime=300
InitialBounty=10
MaxMines=1
RepelMax=4
BurstMax=3
DecoyMax=5
ThorMax=0
BrickMax=0
RocketMax=2
PortalMax=3
InitialRepel=0
InitialBurst=2
InitialBrick=0
InitialRocket=0
InitialThor=0
InitialDecoy=1
InitialPortal=1
BombBounceCount=0
CloakStatus=2
StealthStatus=0
XRadarStatus=2
AntiWarpStatus=2
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=3
ShrapnelRate=3
MaxGuns=3
MaxBombs=3
InitialGuns=2
InitialBombs=1
EmpBomb=0
SeeMines=0
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=40
SoccerThrowTime=6000
SoccerBallSpeed=5000

[Leviathan]
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=40
MultiFireEnergy=60
BombFireEnergy=200
BombFireEnergyUpgrade=50
LandmineFireEnergy=10
LandmineFireEnergyUpgrade=30
BulletSpeed=2000
BombSpeed=4500
BulletFireDelay=30
MultiFireDelay=65
BombFireDelay=60
LandmineFireDelay=15
MultiFireAngle=800
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=155
MaximumThrust=18
MaximumSpeed=3800
MaximumRecharge=2000
MaximumEnergy=2000
InitialRotation=120
InitialThrust=14
InitialSpeed=2400
InitialRecharge=1000
InitialEnergy=1300
UpgradeRotation=5
UpgradeThrust=2
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=3000
BombThrust=250
BurstSpeed=1000
BurstShrapnel=40
TurretThrustPenalty=1
TurretSpeedPenalty=0
TurretLimit=0
RocketTime=300
InitialBounty=8
MaxMines=3
RepelMax=4
BurstMax=4
DecoyMax=2
ThorMax=2
BrickMax=0
RocketMax=2
PortalMax=3
InitialRepel=1
InitialBurst=3
InitialBrick=0
InitialRocket=1
InitialThor=1
InitialDecoy=1
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=2
XRadarStatus=1
AntiWarpStatus=0
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=8
ShrapnelRate=4
MaxGuns=3
MaxBombs=3
InitialGuns=3
InitialBombs=2
EmpBomb=0
SeeMines=1
DoubleBarrel=1
SoccerBallFriction=12
SoccerBallProximity=40
SoccerThrowTime=6000
SoccerBallSpeed=5000

[Terrier]
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=40
MultiFireEnergy=80
BombFireEnergy=180
BombFireEnergyUpgrade=50
LandmineFireEnergy=40
LandmineFireEnergyUpgrade=30
BulletSpeed=1800
BombSpeed=2300
BulletFireDelay=38
MultiFireDelay=50
BombFireDelay=60
LandmineFireDelay=4
MultiFireAngle=400
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=220
MaximumThrust=22
MaximumSpeed=3000
MaximumRecharge=2000
MaximumEnergy=1800
InitialRotation=200
InitialThrust=19
InitialSpeed=1800
InitialRecharge=1000
InitialEnergy=1100
UpgradeRotation=5
UpgradeThrust=2
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=2600
BombThrust=160
BurstSpeed=4000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=0
TurretLimit=0
RocketTime=300
InitialBounty=50
MaxMines=6
RepelMax=4
BurstMax=2
DecoyMax=2
ThorMax=2
BrickMax=0
RocketMax=2
PortalMax=3
InitialRepel=1
InitialBurst=1
InitialBrick=0
InitialRocket=1
InitialThor=1
InitialDecoy=1
InitialPortal=1
BombBounceCount=1
CloakStatus=0
StealthStatus=0
XRadarStatus=0
AntiWarpStatus=1
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=36
ShrapnelRate=10
MaxGuns=2
MaxBombs=2
InitialGuns=2
InitialBombs=1
EmpBomb=0
SeeMines=1
DoubleBarrel=1
SoccerBallFriction=12
SoccerBallProximity=40
SoccerThrowTime=6000
SoccerBallSpeed=5000

[Weasel]
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=40
MultiFireEnergy=60
BombFireEnergy=180
BombFireEnergyUpgrade=50
LandmineFireEnergy=80
LandmineFireEnergyUpgrade=30
BulletSpeed=9000
BombSpeed=5000
BulletFireDelay=1
MultiFireDelay=16
BombFireDelay=145
LandmineFireDelay=25
MultiFireAngle=14000
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=230
MaximumThrust=21
MaximumSpeed=3200
MaximumRecharge=2000
MaximumEnergy=1800
InitialRotation=210
InitialThrust=18
InitialSpeed=2050
InitialRecharge=1100
InitialEnergy=1000
UpgradeRotation=5
UpgradeThrust=2
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=2900
BombThrust=200
BurstSpeed=3000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=0
TurretLimit=0
RocketTime=300
InitialBounty=10
MaxMines=2
RepelMax=4
BurstMax=3
DecoyMax=2
ThorMax=1
BrickMax=3
RocketMax=2
PortalMax=3
InitialRepel=1
InitialBurst=2
InitialBrick=2
InitialRocket=1
InitialThor=0
InitialDecoy=1
InitialPortal=1
BombBounceCount=0
CloakStatus=0
StealthStatus=1
XRadarStatus=1
AntiWarpStatus=2
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=4
ShrapnelRate=4
MaxGuns=2
MaxBombs=3
InitialGuns=2
InitialBombs=3
EmpBomb=1
SeeMines=1
DoubleBarrel=0
SoccerBallFriction=12
SoccerBallProximity=40
SoccerThrowTime=6000
SoccerBallSpeed=5000

[Lancaster]
SeeBombLevel=1
DisableFastShooting=0
Radius=0
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=13
MultiFireEnergy=30
BombFireEnergy=9999
BombFireEnergyUpgrade=0
LandmineFireEnergy=300
LandmineFireEnergyUpgrade=30
BulletSpeed=5000
BombSpeed=0
BulletFireDelay=15
MultiFireDelay=12
BombFireDelay=9999
LandmineFireDelay=125
MultiFireAngle=1300
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=220
MaximumThrust=40
MaximumSpeed=400
MaximumRecharge=2000
MaximumEnergy=1600
InitialRotation=200
InitialThrust=1
InitialSpeed=0
InitialRecharge=1300
InitialEnergy=900
UpgradeRotation=5
UpgradeThrust=0
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=2100
BombThrust=0
BurstSpeed=4000
BurstShrapnel=24
TurretThrustPenalty=1
TurretSpeedPenalty=0
TurretLimit=0
RocketTime=100
InitialBounty=15
MaxMines=0
RepelMax=4
BurstMax=4
DecoyMax=1
ThorMax=0
BrickMax=0
RocketMax=15
PortalMax=1
InitialRepel=2
InitialBurst=3
InitialBrick=0
InitialRocket=4
InitialThor=0
InitialDecoy=0
InitialPortal=0
BombBounceCount=0
CloakStatus=1
StealthStatus=2
XRadarStatus=2
AntiWarpStatus=2
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=0
ShrapnelMax=0
ShrapnelRate=4
MaxGuns=3
MaxBombs=0
InitialGuns=2
InitialBombs=0
EmpBomb=0
SeeMines=0
DoubleBarrel=1
SoccerBallFriction=0
SoccerBallProximity=0
SoccerThrowTime=0
SoccerBallSpeed=0

[Shark]
SeeBombLevel=1
DisableFastShooting=0
Radius=22
SuperTime=6000
ShieldsTime=4000
Gravity=-100
GravityTopSpeed=100
BulletFireEnergy=120
MultiFireEnergy=150
BombFireEnergy=400
BombFireEnergyUpgrade=60
LandmineFireEnergy=80
LandmineFireEnergyUpgrade=30
BulletSpeed=2100
BombSpeed=3400
BulletFireDelay=50
MultiFireDelay=60
BombFireDelay=140
LandmineFireDelay=25
MultiFireAngle=4200
CloakEnergy=1500
StealthEnergy=1300
AntiWarpEnergy=0
XRadarEnergy=500
MaximumRotation=160
MaximumThrust=21
MaximumSpeed=3100
MaximumRecharge=2000
MaximumEnergy=3000
InitialRotation=140
InitialThrust=18
InitialSpeed=2500
InitialRecharge=1500
InitialEnergy=1800
UpgradeRotation=5
UpgradeThrust=2
UpgradeSpeed=50
UpgradeRecharge=50
UpgradeEnergy=30
AfterburnerEnergy=2900
BombThrust=120
BurstSpeed=5000
BurstShrapnel=60
TurretThrustPenalty=1
TurretSpeedPenalty=20
TurretLimit=10
RocketTime=300
InitialBounty=20
MaxMines=4
RepelMax=4
BurstMax=7
DecoyMax=2
ThorMax=1
BrickMax=5
RocketMax=2
PortalMax=3
InitialRepel=2
InitialBurst=6
InitialBrick=4
InitialRocket=2
InitialThor=0
InitialDecoy=1
InitialPortal=2
BombBounceCount=2
CloakStatus=1
StealthStatus=1
XRadarStatus=2
AntiWarpStatus=1
DamageFactor=2500
PrizeShareLimit=100
AttachBounty=70
ShrapnelMax=5
ShrapnelRate=5
MaxGuns=2
MaxBombs=2
InitialGuns=1
InitialBombs=1
EmpBomb=0
SeeMines=1
DoubleBarrel=1
SoccerBallFriction=12
SoccerBallProximity=40
SoccerThrowTime=6000
SoccerBallSpeed=5000

[Bomb]
BombDamageLevel=700
BombAliveTime=540
BombExplodeDelay=200
BombExplodePixels=40
ProximityDistance=1
JitterTime=50
BombSafety=1
EBombShutdownTime=325
EBombDamagePercent=900
BBombDamagePercent=900

[Mine]
MineAliveTime=12000
TeamMaxMines=100

[Shrapnel]
ShrapnelSpeed=3400
InactiveShrapDamage=50
ShrapnelDamagePercent=900
Random=1

[Burst]
BurstDamageLevel=200

[Toggle]
AntiWarpPixels=1500

[Prize]
MultiPrizeCount=10
PrizeFactor=75000
PrizeDelay=300
PrizeHideCount=30
MinimumVirtual=300
UpgradeVirtual=0
PrizeMaxExist=8000
PrizeMinExist=4000
PrizeNegativeFactor=30000
DeathPrizeTime=1000
EngineShutdownTime=0
TakePrizeReliable=0
S2CTakePrizeReliable=0

[Flag]
FlaggerOnRadar=1
FlaggerKillMultiplier=2
FlaggerGunUpgrade=1
FlaggerBombUpgrade=1
FlaggerFireCostPercent=1000
FlaggerDamagePercent=1000
FlaggerBombFireDelay=0
FlaggerSpeedAdjustment=10
FlaggerThrustAdjustment=0
CarryFlags=0
FlagDropDelay=240
FlagDropResetReward=5
EnterGameFlaggingDelay=1000
FlagBlankDelay=200
NoDataFlagDropDelay=500
FlagMode=2
FlagResetDelay=1440000
MaxFlags=2
RandomFlags=0
FlagReward=20000
FlagRewardMode=0
FlagTerritoryRadius=3
FlagTerritoryRadiusCentroid=1
FriendlyTransfer=1

[Radar]
RadarMode=0
RadarNeutralSize=128
MapZoomFactor=8

[Team]
MaxFrequency=9999
MaxPerTeam=99
MaxPerPrivateTeam=5
ForceEvenTeams=2
DesiredTeams=2
SpectatorFrequency=9999

[Kill]
MaxBonus=0
MaxPenalty=0
RewardBase=0
BountyIncreaseForKill=10
EnterDelay=200
KillPointsPerFlag=20
KillPointsMinimumBounty=30
DebtKills=0
NoRewardKillDelay=500
BountyRewardPercent=2000
FixedKillReward=50
JackpotBountyPercent=3500

[Repel]
RepelSpeed=2100
RepelTime=125
RepelDistance=350

[Message]
MessageReliable=0
AllowAudioMessages=1
BongAllowed=0
QuickMessageLimit=8
MessageTeamReliable=1
MessageDistance=17000

[Wormhole]
GravityBombs=1
SwitchTime=0

[Brick]
BrickTime=3000
BrickSpan=7

[Rocket]
RocketThrust=80
RocketSpeed=5000

[Door]
DoorDelay=400
DoorMode=-2

[Custom]
SaveStatsTime=720000

[Territory]
RewardDelay=95000
RewardBaseFlags=2
RewardMinimumPlayers=1
RewardPoints=10000

[Periodic]
RewardDelay=50000
RewardMinimumPlayers=2
RewardPoints=50

[Security]
SecurityKickOff=1
S2CKickOutPercentWeapons=700
SuicideLimit=10
MaxShipTypeSwitchCount=100
PacketModificationMax=3
MaxDeathWithoutFiring=6

[PacketLoss]
C2SKickOutPercent=800
C2SNegativeKickOutPercent=50
S2CKickOutPercent=800
SpectatorPercentAdjust=100
PacketLossDisableWeapons=1

[Routing]
RadarFavor=3
CloseEnoughBulletAdjust=512
CloseEnoughBombAdjust=2048
DeathDistance=2800
DoubleSendPercent=880
WallResendCount=2
QueuePositions=
PosSendRadar=
PosSendEdge=
PosSendClose=
ClosePosPixels=

[King]
DeathCount=2
ExpireTime=30000
RewardFactor=10000
NonCrownAdjustTime=3000
NonCrownMinimumBounty=40
CrownRecoverKills=3

[Cost]
Recharge=0
Energy=0
Rotation=0
Stealth=0
Cloak=0
XRadar=0
Gun=0
Bomb=0
Bounce=0
Thrust=0
Speed=0
MultiFire=0
Prox=0
Super=0
Shield=0
Shrap=0
AntiWarp=0
Repel=0
Burst=0
Decoy=0
Thor=0
Brick=0
Rocket=0
Portal=0
PurchaseAnytime=1

[Owner]
UserId=1
Name=Gibbit

[Notes]
SettingName=Gib's sets
Maker=Gibbit
CoMaker=AgentIce
MapName=Turf
Mapper=Gibbit, E><istance
Note1=
Note2=
Note3=
Note4=
Note5=
[Maker]
Maker=
just so you know I set it so ships 1 and 7 can't pick up the ball as a temperary fix, they'd usually be set the same as the others for the ship specific soccer settings
Back to top
View users profile Send private message Add User to Ignore List
Smong
Server Help Squatter


Joined: 1043048991
Posts: 0x91E
Offline

PostPosted: Tue Nov 14, 2006 5:19 am    Post subject: Reply to topic Reply with quote

[Warbird]
BombFireDelay=9999

Ok... If you don't want the bombs to fire set the fire energy higher than max energy.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website MSN Messenger
Cyan~Fire
I'll count you!
I'll count you!


Age:37
Gender:Gender:Male
Joined: Jul 14 2003
Posts: 4608
Location: A Dream
Offline

PostPosted: Tue Nov 14, 2006 11:32 am    Post subject: Reply to topic Reply with quote

Same for Lanc. Hmmm, I wonder what the problem is...
Back to top
View users profile Send private message Add User to Ignore List Visit posters website
Gibbit
Newbie


Gender:Gender:Male
Joined: Oct 08 2006
Posts: 9
Offline

PostPosted: Tue Nov 14, 2006 7:36 pm    Post subject: Reply to topic Reply with quote

Smong wrote:
[Warbird]
BombFireDelay=9999

Ok... If you don't want the bombs to fire set the fire energy higher than max energy.


oh the 9999 thing I don't know how it got like that heh musta been agentice, but I just set initial and max bomb levels to 0 to do that, it doesn't really matter does it?
Back to top
View users profile Send private message Add User to Ignore List
Smong
Server Help Squatter


Joined: 1043048991
Posts: 0x91E
Offline

PostPosted: Wed Nov 15, 2006 4:30 am    Post subject: Reply to topic Reply with quote

The setting obviously still effects on other things such as being able to fire after firing a ball. So even if the max bomb level is 0 you still want to lower the bombfiredelay.
Back to top
View users profile Send private message Add User to Ignore List Visit posters website MSN Messenger
Gibbit
Newbie


Gender:Gender:Male
Joined: Oct 08 2006
Posts: 9
Offline

PostPosted: Wed Nov 15, 2006 9:02 pm    Post subject: Reply to topic Reply with quote

well I lowered it and it worked, thanks guys tongue.gif
Back to top
View users profile Send private message Add User to Ignore List
Display posts from previous:   
Post new topic   Reply to topic    Server Help Forum Index -> General Questions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum
View online users | View Statistics | View Ignored List


Software by php BB © php BB Group
Server Load: 53 page(s) served in previous 5 minutes.

phpBB Created this page in 0.760860 seconds : 35 queries executed (95.4%): GZIP compression disabled