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Server Help | ASSS Wiki (0) | Shanky.com
problem with server

 
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hellzlaker
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Popping men in the ass since Oct 2005


Gender: NEVER ENOUGH!
Joined: Oct 27 2005
Posts: 34
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PostPosted: Fri Nov 03, 2006 6:48 pm    Post subject: problem with server Reply to topic Reply with quote

k my server worked fine untill now lol.
Code: Show/Hide
//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM  http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=5
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=CS2D.lvl
//Change to your map file name
Port=2000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=im1a1sysop
EnergyPassword=lula
ModeratorPassword=lala
SuperModeratorPassword=shnizloso
VIPPassword=jwhipe
//Change all to what you want

[Billing]
LogMessages=0
IP=127.0.0.1
Password=gggg
//What is the billing pw in the subbill.ini
ServerName=A3 Counter Strike SRC EMU
//Zone name
Port=185
ServerId=2000
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=2000
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description= A cool counter strike emulator, detonate certain number of bombs!, if you want to be a mod email to hellzlaker@hotmail.com
//What you want to have for the description of zone
NamePassword=imaj3w
//Pick anything you want
Port=4991



when i open subil and subgame they connect and every thing works fine. But when i go play my zone i can log in and that type of stuff. But when i go to look zones description it says updated: zone might not exist anymore, also it shows my old zone description "under construction"


ps: in mervbot ini if i put for ip 127.0.0.1:2000 it wont conect to my zone, but if i put the ip 67.1254 and somthing like that (just made the ip up, basicly the ip u get in whatismyip.com) it logs in


OMFG now i removed the zone from zone list, and when i went searching for it, now it doesnt show up on zone add or remove list
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Bak
?ls -s
0 in


Age:26
Gender:Gender:Male
Joined: Jun 11 2004
Posts: 1826
Location: USA
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PostPosted: Fri Nov 03, 2006 7:55 pm    Post subject: Reply to topic Reply with quote

Billing::IP=localhost
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SubSpace Discretion: A Third Generation SubSpace Client
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hellzlaker
Registered Cap Buster
Popping men in the ass since Oct 2005


Gender: NEVER ENOUGH!
Joined: Oct 27 2005
Posts: 34
Offline

PostPosted: Sat Nov 04, 2006 9:08 am    Post subject: Reply to topic Reply with quote

Code: Show/Hide

//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM  http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=5
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=30
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=CS2D.lvl
//Change to your map file name
Port=300
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=123132132
EnergyPassword=123132131
ModeratorPassword=13213132
SuperModeratorPassword=1321313
VIPPassword=1231321
//Change all to what you want

[Billing]
LogMessages=0
IP=127.0.0.1
Password=123
//What is the billing pw in the subbill.ini
ServerName=A3 Counter Strike SRC EMU
//Zone name
Port=185
ServerId=300
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=300
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description= A cool counter strike emulator
//What you want to have for the description of zone
NamePassword=12313
//Pick anything you want
Port=4991



i did that and made my description shorter and change the ports, still doesnt work
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hellzlaker
Registered Cap Buster
Popping men in the ass since Oct 2005


Gender: NEVER ENOUGH!
Joined: Oct 27 2005
Posts: 34
Offline

PostPosted: Sat Nov 04, 2006 9:57 am    Post subject: Reply to topic Reply with quote

i think something is blocking me because when i made a new server folder and did every thing from scratch folowing shanky.com/sever/ it still doesnt show up in directory

wierd i have firewall off and i dont have any virus protection
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Cyan~Fire
I'll count you!
I'll count you!


Age:37
Gender:Gender:Male
Joined: Jul 14 2003
Posts: 4608
Location: A Dream
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PostPosted: Sat Nov 04, 2006 11:43 am    Post subject: Reply to topic Reply with quote

It could be the fact that none of the directory servers you have listed are actually working. Try sscentral.sscuservers.com.
_________________
This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him.
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hellzlaker
Registered Cap Buster
Popping men in the ass since Oct 2005


Gender: NEVER ENOUGH!
Joined: Oct 27 2005
Posts: 34
Offline

PostPosted: Sat Nov 04, 2006 11:58 am    Post subject: Reply to topic Reply with quote

wow ur the best lol it worked =D
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