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Server Not Connecting ( Becuase of my shit router?)

 
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blue monday
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Joined: Nov 04 2005
Posts: 75
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PostPosted: Wed Oct 04, 2006 12:37 pm    Post subject: Server Not Connecting ( Becuase of my shit router?) Reply to topic Reply with quote

Ok, Pretty sure that everyting in the server.ini and subbill.ini is ok. I have had a server owner look at it and ran Cyan~Fires's Ini Checker, its fine. I have passed the ports (Passed TCP180-181, TCP 4991-4992, and 8000-8001) and even tryed enabling DMZ on the router. It diddent work. My router is:

Model: (2Wire) HomePortal 1800HG
Hardware Version: 2700-000385-003
Software Version: 3.7.1

I'm thinking that its impossible to run a server with this router. It WILL connect to subbil and is on the list but when I download it on my list it red.

Heres the Server.ini and subbil.ini just to make sure. (Passwords exculded)
Code: Show/Hide
[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=8000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=68.74.190.12
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=*******
EnergyPassword=****
ModeratorPassword=****
SuperModeratorPassword=****
VIPPassword=d
//Change all dto what you want

[Billing]
LogMessages=1
IP=localhost
Password=*********************
//What is the billing pw in the subbill.ini
ServerName=BM~Suicide Silence
//Zone name
Port=180
ServerId=8000
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=1
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=
//What you want to have for the description of zone
NamePassword=****************
//Pick anything you want
Port=4991
Subbil:
Code: Show/Hide
[Misc]
AllowNewUsers=1
SysopPassword=*******************
//Change to Billing Sysop Password, usless anyways..
BillingPassword=*********************
//Change this to whatever you want, also match it with the server.ini [Billing] section too
MaxQueueForLogin=50
LowPriority=0
KickOutDelay=24000
Port=180
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Solo Ace
Yeah, I'm in touch with reality...we correspond from time to time.


Age:37
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Joined: Feb 06 2004
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PostPosted: Wed Oct 04, 2006 1:11 pm    Post subject: Reply to topic Reply with quote

Usually it's supposed to be red for you, this doesn't mean it's also red for others, it might be green instead for them.

Add a custom zone, with IP = 127.0.0.1 and port 8000 (for your zone). This will allow you to connect to your local zone.

Your router might not be to blame, at all.

Also, are your passwords really that long? icon_confused.gif

Please be aware of the fact that having your computer in a DMZ can lead to security breaches. Forwarding only the required ports might be a safer and better solution. Keep your 'private' services private.
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blue monday
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Joined: Nov 04 2005
Posts: 75
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PostPosted: Wed Oct 04, 2006 1:24 pm    Post subject: Reply to topic Reply with quote

Shit, that worked, me feel dumb.

Oh, and yes.

That should be added into the README.


Last edited by blue monday on Wed Oct 04, 2006 1:40 pm, edited 1 time in total
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Doc Flabby
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Joined: Feb 26 2006
Posts: 636
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PostPosted: Wed Oct 04, 2006 1:25 pm    Post subject: Reply to topic Reply with quote

hey blue tongue.gif
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blue monday
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Posts: 75
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PostPosted: Wed Oct 04, 2006 1:28 pm    Post subject: Reply to topic Reply with quote

Well, now it seems that people cannot connect. I can connect even when my internet is not on. THIS is a router problem, right?
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Solo Ace
Yeah, I'm in touch with reality...we correspond from time to time.


Age:37
Gender:Gender:Male
Joined: Feb 06 2004
Posts: 2583
Location: The Netherlands
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PostPosted: Thu Oct 05, 2006 1:35 pm    Post subject: Reply to topic Reply with quote

Most likely it's a routing and/or firewall, yes. Disable the software firewall on your computer and make sure connections are being forwarded correctly.

Maybe, if you know how, use netcat to listen on ports and let something connect from outside to see if the routing is configured correctly.

Check if ports 8000 and 8001 (UDP) are forwarded to the correct LAN IP address (you can find this through Start -> Run -> Type "cmd" and hit Enter -> type "ipconfig").

If you're desperate, see if it works with DMZ.

Maybe... your ISP is blocking specific ports? icon_smile.gif
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blue monday
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PostPosted: Thu Oct 05, 2006 10:20 pm    Post subject: Reply to topic Reply with quote

Ok, what I was doing wrong was forwarding the port (8000) TCP. UDP works fine. Thank you much.

Also, Was it strange that DMZ did not work?

Again, again Is DMZ a big issue? My friend says that DMZ is just the Router's firewall and that your computers firewall is fine and DMZ is not a issue.
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Cyan~Fire
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I'll count you!


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PostPosted: Fri Oct 06, 2006 10:18 am    Post subject: Reply to topic Reply with quote

DMZ effectively removes (should remove in your case?) all extra protection provided by a router.
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This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
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