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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Mon May 05, 2003 12:34 pm Post subject: Now it works, but.... |
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Same ini, same files as the last thread...
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-------Original INI-------
OutFile=fly.lvz
File=fly.bmp
[objectimages]
IMAGE0=fly.bmp
[mapobjects]
8017,6626,IMAGE0,AfterTiles
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-------DeBuildLevel INI-------
; This file was created by DeBuildLevel, version 0.02, created Mar 16 2003 15:32:05
Outfile=fly.lvz
File=fly.bmp
; Compression Info: FullSize: 82110 Compressed Size: 36548 Compression Percent: 55.5%
; Object Information Compression Info:
; FullSize: 36 Compressed Size: 37 Compression Percent: 11930464708.3%
[objectimages]
IMAGE0=fly.bmp,1,1,100
[mapobjects]
501,414,IMAGE0,AfterTiles,ShowAlways,0,0
; Bytes Saved in Compression: 45,561
; File Compression Percent: 55.5%
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It's not BuildLevel's fault, cuz the lvz works in continuum (finally )
So, i guess DeBuildLevel is doing something wrong...
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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Sergio Newbie

Gender: Joined: May 01 2003 Posts: 12 Location: Brazil Offline
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Posted: Mon May 05, 2003 9:58 pm Post subject: |
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Interesting. Have you tried to recompile the decompiled ini and decompile the last one (that's sound confusing. Read it about three times and you'll get it)?
It's interesting that:
501 * 16 = 8016 (almost 8017)
414 * 16 = 6624 (almost 6626)
I once read about a program that multiplies all values form an ini lvz file by 16...
Very interesting. I want to know the result of that! (-; _________________ -Sergio
http://www.s3006.com.br |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon May 05, 2003 11:25 pm Post subject: |
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Good old stupid me. Even though i warned in the lvzFormat.txt that the MapObject and ScreenObj's X/Y coords use different bits for each, i never updated my DeBuildLevel for it. Fixed now.
Not bothering to make yet another post about it on the main site, since this will be like the 4th time its been "fixed" for different things. |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Tue May 06, 2003 4:48 am Post subject: |
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I should be beta-tester
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue May 06, 2003 5:39 pm Post subject: |
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I actually had it working fine before, but when i went to clean up the code, I didn't fix the copy/pasting of cleaned code for the CLV2's screen object to the map object handler. |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Wed May 07, 2003 1:14 pm Post subject: |
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yes... and therefor i should be beta tester...
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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The Sharkie Newbie
Joined: Jun 25 2003 Posts: 7 Offline
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Posted: Sun Jun 29, 2003 4:14 pm Post subject: |
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I have my .lvz file. i'd like the picture to go right in the middle of the map. can someone tell me what x,y i have to put in the get the picture smack bang in the middle? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jun 29, 2003 5:14 pm Post subject: |
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tile = 16px
map = 1024 square
x = (16*1024-imagewidth)/2
y = (16*1024-imageheight)/2 |
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