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Hakaku Server Help Squatter

Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Sun Jul 30, 2006 4:23 pm Post subject: odd question... ssb2 |
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I'm not really good with this stuff, but anyways:
If I wanted to modify SSB2 to customize a few points here and there, how exactly do I recompile it into the exe (if that's what I'm suppose to do)?  |
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(Deactived B l a h e r) BiLinux User I can take it both ways
Age:34 Gender: Joined: Mar 25 2005 Posts: 341 Location: East Sparta, Ohio Offline
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Posted: Sun Jul 30, 2006 4:32 pm Post subject: |
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If your talking about "points" as in what you score in the game, well that has really nothing to do with ssb2, it's a file in your server directory (score.dat).
If that's what your really talking about, then you can give or remove points to players, by private messaging "*points 'number_here' " to the player you want to change, and you can use a negative number to take away points.
Or they best way to do it, if you have access to your sub game server, is to run SCOREMAN.exe, and in the scores window, open scores.dat, and the you can edit it through there.
If that's not what your talking about, then I don't know, sorry for your time...
If your talking about actually editing the billing server, then rewrite the files, with some type of compiler (I like "MS VC++.NET 2005 express edition"), and then once your done, you compile the files, and make the project. It will completely replace the .exe in your project folder, so make sure you back up all the files. |
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Hakaku Server Help Squatter

Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Sun Jul 30, 2006 4:44 pm Post subject: |
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Yeah, the second one was what I was looking for. Thanks.
Is it possible to compile it through Dev-C++? |
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(Deactived B l a h e r) BiLinux User I can take it both ways
Age:34 Gender: Joined: Mar 25 2005 Posts: 341 Location: East Sparta, Ohio Offline
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Posted: Sun Jul 30, 2006 4:52 pm Post subject: |
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Yes. But if your intending to make a .NET application, you can rather download get what I recommend here, or you can manually put the header files of the .NET frame work in the include directory, of your DEV C++, but I've never tried that.
Last edited by (Deactived B l a h e r) on Sun Jul 30, 2006 5:03 pm, edited 1 time in total |
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Hakaku Server Help Squatter

Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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Posted: Sun Jul 30, 2006 4:59 pm Post subject: |
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Okay, now here's the part I'm not good with: I open up a new project, select console application, add the .h & .cpp files (do I also add ssb2.dsp, ssb2.dsw, ssb2.vcproj & ssb2.sln ?)
Then I'm sure I'm missing a step(s) before compiling it, but I wouldn't know since I don't use it often enough
Sorry for sounding really stupid :/
Last edited by Hakaku on Mon Jul 31, 2006 2:16 am, edited 1 time in total |
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Contempt+ Server Help Squatter
Age:36 Gender: Joined: May 15 2005 Posts: 682 Location: Home Offline
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Posted: Sun Jul 30, 2006 8:57 pm Post subject: |
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SSB2 is not a .NET Application. I've heard that you can compile SSB2 in Dev-C++ but I haven't tried. I use Microsoft Visual Studio 6.0 when I edit my biller. All you really need to do is open the ssb2.dsw file to open the workspace, edit it, then compile it and the ssb2.exe should be in the debug folder. _________________ SSE Network Administrator |
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Hakaku Server Help Squatter

Joined: Apr 07 2006 Posts: 299 Location: Canada Offline
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Jul 31, 2006 2:31 pm Post subject: |
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That's because its a workspace file for Visual Studio 6.
On a completely unrelated note, please stop trying to log into Hyperspace using a non-Continuum/non-Chatnet client _________________
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