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Server Help | ASSS Wiki (0) | Shanky.com
how to cover/replace the background to one that i made

 
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jena
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PostPosted: Tue Jun 03, 2003 2:02 pm    Post subject: how to cover/replace the background to one that i made Reply to topic Reply with quote

i have a background that i would like to put in place of the starfield/space.
can it be a jpeg and also where (exactily) do i enter it so that it will load correctly? btw:i used photoshop to make it
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SuSE
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PostPosted: Tue Jun 03, 2003 2:35 pm    Post subject: Reply to topic Reply with quote

Yes, it can be a .jpg

You will probably want the following files:

lvztoolkit.zip

tiledmajick.zip

Extract both of those files after you download them.

To make the .lvz you must first make the .ini, to get the coords for the .ini you must first use tiledmajick.

Run TiledMajick.exe (from tiledmajick.zip).

Input the width and height dimensions of your background .jpg. "0" is probably an appropriate IMAGE #, but change it if you need. Hit the "Do It" button and it will save the coordinates necessary for your image to cover (to be "tiled") over the entire map into the file "output.txt".

Now, open up notepad.

Type in the following:

Code: Show/Hide

outfile=whatever.lvz

file=yourimage.jpg

[objectimages]
image#=yourimage.jpg

[mapobjects]
output.txt


Where whatever=whatever name you like, yourimage=the name of your background image (whose dimensions you used in tiledmajick), and output.txt=everything in output.txt copied underneath "[mapobjects]".

Don't forget to make image# = whatever specific # (number) you are using.

Save this notepad file as whatever.ini (yes, whatever name you want).

Make sure your background image is in the same directory as whatever.ini .

Run BuildLevel.exe, select whatever.ini and it will create whatever.lvz in the same directory.

Upload whatever.lvz to your zone's server. If you have sysop access, make sure whatever.lvz is in your main Continuum directory, then type "*putfile whatever.lvz" in-game. If you are not a sysop, get a sysop to do that.

Get a copy of the .cfg for the arena you want the background image to be used in. If you're a sysop, type "*getfile arenaname.cfg". Open it up, find the [Misc] section. Find the line "LevelFiles=". If it doesn't exist, add it yourself to the end of the [Misc] section. Make it "LevelFiles=whatever.lvz". Save the modified .cfg, upload it back to the server (*putfile arenaname.cfg) and that quite possibly could be it.

Go to (or re-enter) the arena in question and you should see your background image all over. If not, one of quite a few different things could be holding you back (assuming you interpreted these instructions as I hoped you would).

Just post again if you encounter more problems.


Last edited by SuSE on Tue Jul 08, 2003 3:23 pm, edited 2 times in total
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ToR911
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PostPosted: Sat Jun 14, 2003 8:47 pm    Post subject: or Reply to topic Reply with quote

Or u can just replace one of the bg##.bm2 files =)
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SuSE
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PostPosted: Sat Jun 14, 2003 10:29 pm    Post subject: Re: or Reply to topic Reply with quote

ToR911 wrote:
Or u can just replace one of the bg##.bm2 files =)


... grav_fridge.gif
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Hunch Hunch
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PostPosted: Sat Jun 14, 2003 11:15 pm    Post subject: Reply to topic Reply with quote

I just wanted to say that Akai did a good job of explaining it, even though he did it the hard way. Nice choice of an image once you realized it. Fits very well.
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SuSE
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PostPosted: Sat Jun 14, 2003 11:38 pm    Post subject: Reply to topic Reply with quote

actually I have no idea what TeR911 is talking about, fill me in
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Samapico
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PostPosted: Mon Jun 16, 2003 4:22 pm    Post subject: Reply to topic Reply with quote

He's talking about changing those background pictures, like those planets... Not about changing the background itself... which is WRONG, completly WRONG!!! new_evil.gif
icon_wink.gif
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SuSE
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PostPosted: Mon Jun 16, 2003 4:27 pm    Post subject: Reply to topic Reply with quote

that's what I thought...I think jena wanted to cover the background, but who knows, no replies from the starter
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Doggeti
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PostPosted: Mon Jun 16, 2003 5:06 pm    Post subject: Reply to topic Reply with quote

I also think replacing the bg##.bmp's was not what jena was looking for.
That just might work if you make one of them about twice as big as the maximum width/height of the map (.. thousand * .. thousand pixels) icon_eek.gif that would be a picture of some MB icon_exclaim.gif
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SuSE
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PostPosted: Mon Jun 16, 2003 5:39 pm    Post subject: Reply to topic Reply with quote

ya icon_sad.gif I wanted to put one background image over the whole map back in the day...little did I know you could only have 4 MBs sa_tongue.gif woeisme
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Dr Brain
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PostPosted: Mon Jun 16, 2003 9:23 pm    Post subject: Reply to topic Reply with quote

Well, a single color BMP that large would compress quite well. However, no one wants to go through all that work and only have one color...
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BDwinsAlt
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PostPosted: Mon Jun 16, 2003 11:47 pm    Post subject: Reply to topic Reply with quote

hello just testing smilely things icon_lol.gif icon_eek.gif icon_surprised.gif icon_biggrin.gif icon_smile.gif icon_cool.gif icon_exclaim.gif icon_wink.gif
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