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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Fri Jun 13, 2003 6:40 am Post subject: |
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But u lose the ball if u fire, or?
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Jun 13, 2003 7:44 am Post subject: |
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yes, and at the same time bullets get fired. |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Fri Jun 13, 2003 9:34 am Post subject: |
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Then everything is fine....
If a player wants to hold the ball, he simply doesnt fire...
cuz he will lolse the pb then
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Jun 13, 2003 9:48 am Post subject: |
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No, I think you got me wrong. When i hit pass it passes AND fires but i don't want it to fire on passing. |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Fri Jun 13, 2003 12:19 pm Post subject: |
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Write a bot that takes away players weapons on pb-catch
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Jun 13, 2003 1:50 pm Post subject: |
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So there's no easy way? Ok! MERV, here we go!  |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Jun 13, 2003 2:39 pm Post subject: |
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Maybe increase Soccer:PassDelay or the bullet fire delay. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jun 13, 2003 4:31 pm Post subject: |
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...you hit INSERT and it shoots bullets? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Jun 13, 2003 4:37 pm Post subject: |
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AllowGuns=0
So you press ctrl and ball shoots along with guns. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jun 13, 2003 5:30 pm Post subject: |
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ya, so just use insert to shoot the ball |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Fri Jun 13, 2003 5:38 pm Post subject: |
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Insert is actually pass powerball/warp button if you would have read the manual. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Fri Jun 13, 2003 6:14 pm Post subject: |
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and you can always change it to some other key if you don't like insert |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Sun Dec 28, 2003 6:46 am Post subject: |
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One cannot set a key for passing (at least not in my client). I can only tell the client what button to use for firing bullets and it uses the same button for passing. In Hockey Zone this works how I would like it to behave in my zone. When you have the ball and you pass/fire it only passes but doesn't fire. What's their trick? (It also works in private arenas where there is no bot) _________________ Expect the worst but hope for the best. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sun Dec 28, 2003 11:58 pm Post subject: |
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I would guess it's the long bulletfiredelay their ships use, but if you can't figure it out, just ask Live-Wire
as for the other - whatever key you have "warp" mapped to (it's INSERT by default), will cause the ball to be passed (with no weapons fired) |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Mon Dec 29, 2003 4:18 am Post subject: |
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I tried it in HZ. Not only 'Warp' but also 'Set Warp' and 'Fire Bullet' make your ship pass. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Dec 29, 2003 11:50 am Post subject: |
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Fire Bullet only makes your ship pass because AllowGuns=0. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Mon Dec 29, 2003 4:46 pm Post subject: |
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I found the problem. BombFireDelay was set to 0. That doesn't seem to work very well ^^.
I also thought about another solution. If your ships have BulletFireEnergy > 0 (in my zone its 0 so i cant use this solution) and you have Soccer:UseFlagger=1, set Flag:FlaggerFireCostPercent to something huge so that the players never have enough energy to fire as long as they have the ball  |
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