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Server Help Community forums for Subgame, ASSS, and bots
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Sketter Novice
Age:41 Gender: Joined: Dec 14 2002 Posts: 37 Location: Toronto Offline
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Posted: Sat May 31, 2003 2:51 am Post subject: arena owner..... |
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Why is it when the owner of a sub arena updates their settings the whole arena must recycle? This does not happen when a sysop edits them, why should it when its by an owner?
Also, sometimes when you update settings in a arena as owner, your score in that arena gets saved to pub....why is that?
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat May 31, 2003 10:14 am Post subject: |
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It's a feature!
ASSS doesn't have that problem. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Sat May 31, 2003 11:21 pm Post subject: |
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The recycling is because settings were not designed to be changed when your playing. This is because sometimes security packets happen before some people get the updated settings, triggering off security errors. Also for conflicits between clients, say one got the damage setting changes a bit too late. Also, what should the client do if the ship's settings changed, just force a shipreset on them?
*Guessing Jeff's mind below*
A sysop should know better, and can see the errors as they happen, so it won't recycle for them. But for arena owners, who may not even have mod, they didn't want to take that chance, so they force the recycle.
*End guessing*
The score saving is a bug. When the arena recycles, it forces everyone to save their scores. The bug part is when the arena recycles, it uses the same module checks as it does for main arena. But when you leave the arena, it does a different check than if you leave a public arena. So instead of saving to the local file, it instead updates the billing server scores like it would for a public arena recycle. |
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Sketter Novice
Age:41 Gender: Joined: Dec 14 2002 Posts: 37 Location: Toronto Offline
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Posted: Fri Jun 06, 2003 2:51 am Post subject: |
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| Mine GO BOOM wrote: | The recycling is because settings were not designed to be changed when your playing. This is because sometimes security packets happen before some people get the updated settings, triggering off security errors. Also for conflicits between clients, say one got the damage setting changes a bit too late. Also, what should the client do if the ship's settings changed, just force a shipreset on them?
*Guessing Jeff's mind below*
A sysop should know better, and can see the errors as they happen, so it won't recycle for them. But for arena owners, who may not even have mod, they didn't want to take that chance, so they force the recycle.
*End guessing*
The score saving is a bug. When the arena recycles, it forces everyone to save their scores. The bug part is when the arena recycles, it uses the same module checks as it does for main arena. But when you leave the arena, it does a different check than if you leave a public arena. So instead of saving to the local file, it instead updates the billing server scores like it would for a public arena recycle. | Will this score saving bug be fixed?
Sketter |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Fri Jun 06, 2003 2:34 pm Post subject: |
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| It should have been, but wasn't, and is doubtful it will be fixed in the subgame line. ASSS doesn't have this problem. |
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