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RMJ Newbie
Joined: May 30 2003 Posts: 6 Offline
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Posted: Fri May 30, 2003 5:57 pm Post subject: gradient.bm2 |
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| What does that file do? I know (or guess) it effects some colors (or atleast should do) like colors.bm2. But what excatly? I haven't found explanation anywhere...
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat May 31, 2003 12:56 am Post subject: |
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it specifies the colors for the energy bar animation (pulsating blue, then yellow, then red when you get real low on nrg)
it also specifies the colors of bullet trails
I think that's about it, but it's always been sort of a mysterious image, play around with it and you're sure to figure it all out.
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Guest
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Posted: Sat May 31, 2003 8:07 pm Post subject: |
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Yea, kinda noticed that energy bar. Changed all colors to black and while I was playing noticed that I didn't got energy bar anymore.
But it would be nice to know excatly what pixel does what... Like it is documented for colors.bm2.
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RMJ Newbie
Joined: May 30 2003 Posts: 6 Offline
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Posted: Sat May 31, 2003 8:08 pm Post subject: |
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| The Guest above this is me. Forgot to login...
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat May 31, 2003 8:30 pm Post subject: |
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| Anonymous wrote: | | But it would be nice to know excatly what pixel does what... Like it is documented for colors.bm2. |
Ya, tell us when you figure it out. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat May 31, 2003 11:29 pm Post subject: |
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sort of obvious I think
each pixel acts as a frame of the animation for the energy bar or part of the bullet trail
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RMJ Newbie
Joined: May 30 2003 Posts: 6 Offline
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Posted: Sun Jun 01, 2003 2:28 am Post subject: |
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Figured out most of it...
Line 1: high energy bar 'animation'. Every pixel is 10ms or so...
Line 2: less than half energy
Line 3: low energy
Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet)
Line 5: lvl2 bullet trail anim
Line 6: lvl3 bullet trail anim
Line 7: ??? I have no idea what this is... Couldn't figure it out.. Anyone knows?
Line 8: Hmm.. Not used? As it is black... Doesn't seem to effect anything.
Also noticed that top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them).
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Sun Jun 01, 2003 2:32 am Post subject: |
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| Line 7 sounds like L4 bullet trails to me. Line 8 sounds like future-proofing it, so if a new line needed to be added, can just add colors without much else changing. Thank you for your work.
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RMJ Newbie
Joined: May 30 2003 Posts: 6 Offline
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Posted: Mon Jun 02, 2003 2:24 pm Post subject: |
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Yeah, I was thinking of that too.. It's prolly Lvl4 bullets trail. But I just can't remember how do I get L4 bullets. Even *super gives only lvl3 bullets.
I also thought it might have been trails for bouncing bullets or shrapnels but nope. Sharpens always uses L3 weapon trails, no matter what level the shrapnel itself is. And boucing bullets uses same as normal weapon.
But can anyone tell how I can get those L4 weapons? If there really is way to get them.
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Jun 02, 2003 4:44 pm Post subject: |
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| Get level 3 equipment and then pick up a flag or two...
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Jun 02, 2003 7:39 pm Post subject: |
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ExplodyThingy Server Help Squatter
Age:39 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Tue Jun 03, 2003 12:48 am Post subject: |
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burts != L4
Maybe the last line is the "padding" around the enrgy bar. Wehn it lowers, something may have to go in the dark spots. Or just something similar like that. _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Jun 03, 2003 2:11 pm Post subject: |
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| man, if you guys want to figure something mysterious out, find out why there are two frames for the healthbar image
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Tue Jun 03, 2003 5:48 pm Post subject: |
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| The health bar flashes between the two images when your low. I found that out when i made my pacman game about 2 years ago. I don't know if continuum does it anymore, but it did with VIE.
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Jun 03, 2003 8:36 pm Post subject: |
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| maybe priit left it out
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Wed Jun 04, 2003 3:07 pm Post subject: |
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| It must have been left out, because Akai and I both found the second frame to be useless. Bummer.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Jun 05, 2003 3:16 pm Post subject: |
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| Using the subtle energy bar can give you a 20fps boost anyway.
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jun 05, 2003 6:55 pm Post subject: |
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ya, and the subtle one doesn't look totally lame
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RMJ Newbie
Joined: May 30 2003 Posts: 6 Offline
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Posted: Fri Jun 06, 2003 9:32 pm Post subject: |
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Thanks for help.
The seventh line was L4 bullets as thought. That only leaves the 8th line without explanation... Prolly it was left there for future use. But most likely it will never be used as in future gradient.bm2 will be gone, as it going to move into colors.bm2 as far as I know).
And yeah, the energy bar animation does not work. I think it was mentioned when CTM .35 came out.
I attached my gradient image if anyone wants to see.. Nothing special on it tho.
gradient.png - 0.37 KB
File downloaded or viewed 31 time(s)
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