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Bakround for continuum

 
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hellzlaker
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PostPosted: Sun Feb 12, 2006 11:00 am    Post subject: Bakround for continuum Reply to topic Reply with quote

I know how to make a bakround for continuum using lvz, but how i make the image self repeat or compress it in a way. because i tried to cover the hole map and the file came up 500 gegabyte and it warned me b4 savin it. I attached an image of bakround i want to use, so please tel me how to make it cover hole map -.-



bakround.PNG - 100 KB
File downloaded or viewed 32 time(s)
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Dr Brain
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PostPosted: Sun Feb 12, 2006 11:05 am    Post subject: Reply to topic Reply with quote

Lol.

Just use the lvz to tile it, rather than using an image editor to tile it. Someone made a program called TileMajic (I think it was SOS) to do what you want. Hunt around and see if you can't find it.

If you can't find a program to do it, just use a spreadsheet.
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hellzlaker
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PostPosted: Sun Feb 12, 2006 11:07 am    Post subject: Reply to topic Reply with quote

I did use the lvz but to cover that image take lots of space do u know by any chance how many pixels by pixels u need to cover hole map? (im gona use n lvz
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Mr Ekted
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PostPosted: Sun Feb 12, 2006 11:57 am    Post subject: Reply to topic Reply with quote

If you take say a 256x256 clip of that image that's only 260K (in 32-bit color). Tile the image over the whole map using LVZ. The image only appears once in the file. The LVZ file will contain the locations where the image will be displayed. Once packed into an LVZ it should be less than 270K total size.
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hellzlaker
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PostPosted: Sun Feb 12, 2006 12:10 pm    Post subject: Reply to topic Reply with quote

wut u mean by tile?
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Mr Ekted
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PostPosted: Sun Feb 12, 2006 12:34 pm    Post subject: Reply to topic Reply with quote

If the image is 256x256, then you need to use LVZ to place it at:

0,0
256,0
512,0
768,0
...
0,256
256,256
512,256
768,256
...
0,512
256,512
512,512
768,512
...
etc

To cover the entire map space, you would need to place the image 64x64 (4096) times.
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Bak
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PostPosted: Sun Feb 12, 2006 2:42 pm    Post subject: Reply to topic Reply with quote

you can do it using the autotile feature in the newest version of CLT too.
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baseball43v3r
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PostPosted: Sun Feb 12, 2006 9:02 pm    Post subject: Reply to topic Reply with quote

does doing so use up a lot of memory? like say you wanted to make grass and dirt. (ie a baseball diamond)? or would it be easier to just change the background stars and whatnot. kinda to the effect of what paintball has but i'm not sure what effect they are using.
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Mr Ekted
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PostPosted: Sun Feb 12, 2006 9:07 pm    Post subject: Reply to topic Reply with quote

It uses as much memory as all of the raw BMP images use. If you put down 1 image 100 times, it only uses the memory for 1. Note that using GIF/JPG/etc for image formats does not help memory, because all images are converted into BMP's at load time.
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