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powerbot ?

 
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PostPosted: Wed Feb 08, 2006 2:48 pm    Post subject: powerbot ? Reply to topic Reply with quote

Are there any coders here that have access to, and can trouble shoot a powerbot ? We have a functioning bot that has errors in some of the functions that we could use some help with. I'm no progammer so I know nothing about bots and codeing them.

Thought I would ask.

Thanks
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D1st0rt
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PostPosted: Wed Feb 08, 2006 5:26 pm    Post subject: Reply to topic Reply with quote

As far as I know the only people who have access to powerbot are the development staff for SSCX zones. You might try seeing if you can find 50% Packetloss somewhere.
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Mr Ekted
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PostPosted: Wed Feb 08, 2006 10:45 pm    Post subject: Reply to topic Reply with quote

Who are you? If you are working on powerbot code, you should either be a known person or "sponsored" by a known person and being mentored by them. The fact that you are posting anonymously and have no access to help leads me to believe you have an "unauthorized" copy. icon_smile.gif

I do plan to release it at some point (closed source). I need to do one more major update, and externalize mysql (GPL) first. It's not an active project.
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D1st0rt
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PostPosted: Thu Feb 09, 2006 12:01 am    Post subject: Reply to topic Reply with quote

I hear the only part you give out presently is a header file
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PostPosted: Thu Feb 09, 2006 12:30 am    Post subject: Reply to topic Reply with quote

That's all you need to make a module. The header contains reference comments for the entire API.
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Dr Brain
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PostPosted: Thu Feb 09, 2006 8:13 am    Post subject: Reply to topic Reply with quote

Why bother? Powerbot can't do anything the other cores can't do, and ASSS is a far more powerful system than all the bot cores.
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freakmonger
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PostPosted: Thu Feb 09, 2006 9:13 am    Post subject: Reply to topic Reply with quote

Why bother?? lol

because Ekted owns all tongue.gif
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PostPosted: Thu Feb 09, 2006 11:51 am    Post subject: Reply to topic Reply with quote

I don't make any claims about powerbot compared to the other cores. It's just the one I use. It's not 100% protocol complete. It just does the things I need. We've got lot of infrastructure built on it. Hundred of hours. No one wants to reproduce all of it under a different system, or even adapt it so it runs perfectly under ASSS. If ASSS was a pure superset of subgame, it would have been much easier to adopt it.
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PostPosted: Thu Feb 09, 2006 1:33 pm    Post subject: Reply to topic Reply with quote

I was under the impression that all of the ASSS incompatabilities as far as bots were concerned were all resolved.
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PostPosted: Thu Feb 09, 2006 3:46 pm    Post subject: Reply to topic Reply with quote

Not really. There are a plethora of quirks in ASSS that require changes to bots. Hell, I had to change part of Hybrid to work on ASSS because it doesnt send one of the packets subgame does. This will cause problems to ANY botcore making use of it.
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PostPosted: Thu Feb 09, 2006 9:14 pm    Post subject: Reply to topic Reply with quote

If you're talking about 0x31 (kickass I knew that off the top of my head) I had to fix TWCore for that too, I talked to grel and apparently continuum ignores it.
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PostPosted: Thu Feb 09, 2006 10:14 pm    Post subject: Reply to topic Reply with quote

What is 0x31? And why does it mess up your bots?
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PostPosted: Thu Feb 09, 2006 11:02 pm    Post subject: Reply to topic Reply with quote

Thats the "past login sequence notification"
If you're waiting for it when connecting to asss, you'll be waiting for a looooooong time
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PostPosted: Thu Feb 09, 2006 11:22 pm    Post subject: Reply to topic Reply with quote

I use the 0x02 packet, what I call the ArenaAck to signal, to determine that state.
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D1st0rt
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PostPosted: Fri Feb 10, 2006 12:42 am    Post subject: Reply to topic Reply with quote

TWCore does stuff in between logging on and joining an arena, so I think we switched what was going on in the 0x31 handle to 0x0A, the password response.
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PostPosted: Fri Feb 10, 2006 12:52 am    Post subject: Reply to topic Reply with quote

Should ASSS be compatable w/ the SS VIE clients just incase someone would happen to run it. I mean it's nice and dandy that ASSS doesn't send the packet because Continuum ignores it; but IT IS part of the protocol.
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Dr Brain
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PostPosted: Fri Feb 10, 2006 8:22 am    Post subject: Reply to topic Reply with quote

I'm sure the VIE clients ignore it too.
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PostPosted: Fri Feb 10, 2006 11:43 am    Post subject: Reply to topic Reply with quote

I think backward compatibility at this point is just stagnating Subspace. Screw it. Add more features (ships, weapons, physics, etc).
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PostPosted: Fri Feb 10, 2006 4:15 pm    Post subject: Reply to topic Reply with quote

I didn't mean to stir this much up....lol . Its an authorized copy.50% was the bot programmer for our zone.Like I said....I know nothing about programming.I've just stopped by here a few times and noticed that the people here know alot about bot's and stuff, so I figured I would ask.

I figured it wouldn't hurt to ask.

BTW, I posted anonymously because this is the only time I thought I would post here ...sooo no need to register.

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PostPosted: Fri Feb 10, 2006 4:43 pm    Post subject: Reply to topic Reply with quote

There are several SSCX bot people online. They even have a chat setup to discuss issues. If you work for a zone with pbot, they might help you out.
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