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lvz ini

 
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hellzlaker
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PostPosted: Mon Feb 06, 2006 8:03 pm    Post subject: lvz ini Reply to topic Reply with quote

I got a ship set that has 8 ships and has
lvl 1 bullet.wav
lvl 2 bullet.wav
lvl 3 bullet.wav

lvl 1 bomb.wav
lvl 2 bomb.wav
lvl 3 bomb.wav

well i know how to make a lvz for ships but can u tell me wut to put for the bullet souns and bomb sounds (shortly wut u put in ini)?

OutFile=

File=

[objectimages]

[mapobjects]

---------------------------------------------------------------------------------

After you tell me how to make an ini for bullet and bomb souns I have a question is there a shorter way of doin it? I dont really want to do 14 ini files and outcome will be 14 lvz files but if there is no shortcut then still beter then nothin just tell me the regular way
also when u post how to do that please make it simple way of explainiing because im not good at comps

OutFile=

File=

[objectimages]

[mapobjects]


Last edited by hellzlaker on Mon Feb 06, 2006 8:17 pm, edited 1 time in total
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wEaViL
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PostPosted: Mon Feb 06, 2006 8:12 pm    Post subject: Reply to topic Reply with quote

Code: Show/Hide
OutFile=sound.lvz

File=bomb1.wa2
File=bomb2.wa2
File=bomb3.wa2
File=gun1.wa2
File=gun2.wa2
File=gun3.wa2


With sounds just make the files the same names as what your replacing...
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hellzlaker
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PostPosted: Mon Feb 06, 2006 8:14 pm    Post subject: Reply to topic Reply with quote

lmao blowjob acesible.

thx

can i add
file=shp1
file=ship2?
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wEaViL
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PostPosted: Mon Feb 06, 2006 8:17 pm    Post subject: Reply to topic Reply with quote

Your welcome... just a note but sounds and graphics are the same... if you want to replace an exsisting one just name it the same as what your replacing.. IE bg1.bm2 with bg1.bmp bm2 or whatever.
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Yzen
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PostPosted: Sat Feb 11, 2006 7:23 pm    Post subject: Reply to topic Reply with quote

question . . .

how is it possible to make a particular file=sound.bm2 servercontrolled like how an image is with *objon and *objoff?

it just doesnt make sense to even try to name a sound file as image0=sound.bm2.

(if this is indeed the correct procedure to use, please let me know as i havent tried to experiment with this yet.)
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Purge
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PostPosted: Sat Feb 11, 2006 7:40 pm    Post subject: Reply to topic Reply with quote

You can't have sound files server-controlled. Only images.
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Cyan~Fire
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PostPosted: Sun Feb 12, 2006 12:38 am    Post subject: Reply to topic Reply with quote

You can do custom bongs.
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Yzen
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PostPosted: Sun Feb 12, 2006 4:07 pm    Post subject: Reply to topic Reply with quote

thx for the responses .... youve been a big help
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SuSE
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PostPosted: Fri Feb 17, 2006 5:18 am    Post subject: Reply to topic Reply with quote

/me murders .wa2 & .bm2
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OutlawGene
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PostPosted: Tue Feb 21, 2006 7:44 pm    Post subject: Reply to topic Reply with quote

!!! It's Suse !!! Wow... Long time no see I know you from.... Metal Gear...
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