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Digbyz Guest
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Posted: Sun May 18, 2003 6:14 pm Post subject: Help a total noob do a good deed |
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I'm trying to set up Subspace for kids to play with at the school where I work. I have the server files installed for a LAN as indicated on the Shanky site. It works and I can change the .lvl files to change the map. People can log in. The Internet servers are not available, which is what I want.
I would like to be able to change the games. All they can play now is straight Subspace (go in, blast people on the installed map). I would like to offer a hockey type game and/or other games. It would be great if a responsible kid could change that easily.
I have tried successfully to connect with Subspace and Continuum. I would prefer to use Subspace, not as many menu choices, and you can disable other servers via the favorite.lst file. But I could use Continuum otherwise. Remember this is for little kids.
I don't really want to build stuff myself, read faqs or configure stuff. I just want a simple way to offer other games on a LAN. Where do I get the files and how to I make them available?
Thanks
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun May 18, 2003 11:26 pm Post subject: |
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Ok, changing levels is as simple as putting it in the server directory and changing the map setting in server.ini.
Please make a list of exactly what else you want, I think you contradicted yourself a few times, so all I got was the map stuff.
If you need more help setting it up: http://forums.minegoboom.com/viewtopic.php?t=309 _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon May 19, 2003 12:26 am Post subject: |
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use Continuum
give us a while and maybe we can get you a bunch of different graphics/map/scenario packs for you to use
I know some good examples of the following are available that you can use:
hockey
wargames (lots of variations - ground combat / sea battles)
samurai (samurai warriors fighting for their treasure)
toadball (something like a mario game - in the works)
star wars pod racing
probably some other decent ones too that I'm forgetting
if I get some time this week I'll compile all the files for you and throw in a readme/instructions
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Digbyz Guest
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Posted: Mon May 19, 2003 10:55 am Post subject: Thanks for your help everyone! |
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The kids are gonna love it when it's up and running.
The HOW TO for the LAN you pointed to seems different than the one I read at the Shanky site, I will make the appropriate modifications and use Continuum instead of Subspace as suggested.
To clarify myself, my main problem is that although I can switch maps by putting the .lvl file in the server folder and changing the server.ini file, the way the game functions never changes. I can't get to play hockey or capture flags or anything else than shoot each other.
If you want to help us out, dont feel in a rush as I will not be installing those computers for weeks. Any help will be greatly appreciated.
Thanks again.
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon May 19, 2003 1:25 pm Post subject: |
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| Akai wrote: | available that you can use:
hockey
wargames (lots of variations - ground combat / sea battles)
samurai (samurai warriors fighting for their treasure)
toadball (something like a mario game - in the works)
star wars pod racing |
I can't wait for you to upload the settings.
This is also what Digbyz probably wants to know. In the server folder are some .cfg files, you can edit them with notepad, esc + c ingame or one of the many .cfg editors (try the misc user app forum). These files determine how many pballs there are, how many flags etc (and a load of other stuff too).
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Digbyz Guest
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Posted: Mon May 19, 2003 7:11 pm Post subject: What does the billing server do and why do I need it? |
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Thank you all again for your help and patience with these noob questions.
I have tried running subgame2.exe alone and not running subbill.exe. The server seemed to run just fine. What does it do and is it really necessary?
I'll keep reading around when I get the chance to get me more acquainted with the software, but if someone can reply an answer it would be very appreciated.
Thanks!
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon May 19, 2003 7:45 pm Post subject: |
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I'll just duplicate the settings if people with access to them do not volunteer them.
How old are these kids?
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Mon May 19, 2003 10:45 pm Post subject: |
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| Biller tracks passwords and scores.
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Digbyz Guest
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Posted: Mon May 19, 2003 10:56 pm Post subject: |
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These are elementary kids. They are not computer wiz caliber. Presently, I have Descent and a couple other games running in a network on some 486s (which are to be replaced with P166 and up), so I figure Continuum would be a big hit. I prefer not giving them the opportunity to fiddle with settings. I intend to only have an eventual school game server appear in the list of zones and not have internet zones, if that is possible.
Also, the computers have a program which freezes the content of the hard disk. You can erase and change files but when you reboot the computer, the hard disk reverts to it's previous state. So whatever settings I give the Continuum client wont be lost or altered as long as those settings are stored locally on the hard disk. If I need to, I can make a partition which is not protected and put games and other files there.
I do not care about keeping game statistics for such and such players apart from the current game score.
Thanks again for your continuing help, everyone. I'm sure if and when the game is setup with a server, the kids will love it!
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue May 20, 2003 10:36 am Post subject: |
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| Sounds fun! Yes, you don't need a biller.
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ExplodyThingy Server Help Squatter
Age:39 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Tue May 20, 2003 11:10 am Post subject: |
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Isnt it possible to make a skin that does not have the buttons to things like zone lists and such. Or passwordable? Therefore he wouldnt have to use ss, and the stuff wouldnt be editable by "accident".
| Quote: | | Also, the computers have a program which freezes the content of the hard disk. You can erase and change files but when you reboot the computer, the hard disk reverts to it's previous state. So whatever settings I give the Continuum client wont be lost or altered as long as those settings are stored locally on the hard disk. If I need to, I can make a partition which is not protected and put games and other files there. |
About that. Unprotect them for a little bit, and install ctm and load the maps you use to it. Then lock em again. You could also edit the zones.dat so just your zone(s) show up.
If you wanted, instead of changeing the map every time, just set up subsarenas OR set up two servers. However, if you do two servers, you might want to use a biller to let them talk to eachother. Ought to save time.
As a side note, though you probably wont need it, if you need a play-test you can give the ip:port of your server to someone trustworthy like brain, and they can help you fix stuff in real-time.
- Just the babbling of a kid between exams. _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries
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Guest
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Posted: Tue May 20, 2003 3:29 pm Post subject: Good ideas! |
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I`ll look into the skin idea, that would be great.
I`ve looked into the subarenas FAQ and it would solve my problem with playing more than just one game type. Doesn`t look too difficult to implement. I doubt I would set up more than one server.
Another issue I'd like to get opinions on. What kind of computer should I use as a game server for the LAN? I plan on having one zone running with possibly a couple of subarenas. Do I need a really fast one, one with a lot of RAM? I could find anything between a P166 to PII233 easily, others would be more difficult. I could max it on RAM. The maximum amount of players would be about 15 for now, possibly more as other classes want to join in. They are running on a 100 mb network.
Thanks a lot for all your help. I am very impressed with the amount of feedback I`m getting on this.
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Digbyz Guest
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Posted: Tue May 20, 2003 3:30 pm Post subject: Previous message was from Digbyz |
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| Klutz!
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Tue May 20, 2003 4:11 pm Post subject: |
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Generally speaking, the kids who make subspace servers aren't too content to dish out their settings to anyone, as they are spychopathic, egotistical high school or college students. there are a few basics, though that are reasonaly easy to master.
What i would recommend for your situation is to develop a basic set of shipsettings (how fast they go, what they shoot, etc.) and then change the game settings (flags, balls, king of the hill) - these are all in the server.cfg files (with other names like hockey.cfg for the other arenas - or play areas within the zone)
make sure, in server.ini, to set arenamode to 5!!! this allows extra arenas to be made from .cfg and .lvl files of the same name when players try to go to them.
here is a sample setup:
<< in the server directory >>
server.cfg(main shipsettings- basic, just fly around shooting each other, probably with King of the hill tossed in)
main.lvl (set to be main map in server.ini)
hockey.cfg(main shipsettings, but with the [Soccer]
settings tweaked)
hockey.lvl ( a hockey map)
flags.cfg(main shipsettings - capture the flag to win)
flags.lvl ( a capture the flag map)
this way a child who wanted to play hockey could type ?go hockey (or use the arena list, esc-a) and change to an arena with different game settings, but wouldn't be confused by a change in ships.
as far as finding a good set of basic shipsettings... the Standard V.i.e. Settings are available openly on the web. These settings, however, usually fail to contain even the attentions of older children. You may wish to find a faster set, especially if you dont have cross-internet bandwidth concerns where speed would impair playability due to lag. _________________ Signatures just seem so quaint.
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Tue May 20, 2003 4:16 pm Post subject: Re: Good ideas! |
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| Anonymous wrote: |
I`ve looked into the subarenas FAQ and it would solve my problem with playing more than just one game type. Doesn`t look too difficult to implement. I doubt I would set up more than one server.
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absolutely...one server is the only way to go (reasonably) in your case
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Another issue I'd like to get opinions on. What kind of computer should I use as a game server for the LAN? I plan on having one zone running with possibly a couple of subarenas. Do I need a really fast one, one with a lot of RAM? I could find anything between a P166 to PII233 easily, others would be more difficult. I could max it on RAM. The maximum amount of players would be about 15 for now, possibly more as other classes want to join in. They are running on a 100 mb network.
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you dont need a CRAY to run subgame... anything with a decent connection and a good amount of RAM. So long as the computer is solely dedicated, you shouldn't have any problems. I can't tell you the exact specs (*passed on*), but i know they are not nearly as high as most would expect. Play around, and dont be afraid to start with low expectations in terms of server specs.
i dont know if that was any help (reviewing it). no probably not, but there it is
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Tue May 20, 2003 4:19 pm Post subject: |
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http://www.subspacedownloads.com/
this will be your mothership for a while.
note the rediculously camouflaged "Downloads/files" link on the left... click it, if you dare (you should)
Utilities you will probably find useful:
ssme (map editor)
FACTS (all around awesome tool)
The vie and ravik core settings (also free) are available for download here, see what you think
If you want skins, toolkits to make them, or anything else, here it is.
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reel bad Seasoned Helper
Age:40 Gender: Joined: Dec 08 2002 Posts: 155 Location: MA Offline
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Posted: Tue May 20, 2003 5:59 pm Post subject: |
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too true
Last edited by reel bad on Tue May 20, 2003 6:44 pm, edited 1 time in total |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue May 20, 2003 6:17 pm Post subject: |
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| A very low end comp can run a SS server. The botttleneck is bandwidth, and that isn't a problem on a LAN.
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Fluffy White Bunny Newbie
Joined: May 03 2003 Posts: 11 Offline
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Posted: Tue May 20, 2003 7:12 pm Post subject: |
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Damn Digbyz, I wish I had a teacher like you in elementary school
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Tue May 20, 2003 10:21 pm Post subject: |
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| Dr Brain wrote: | | A very low end comp can run a SS server. The botttleneck is bandwidth, and that isn't a problem on a LAN. |
my god, you just hit every point in my previous post in 2 wimpy simple sentences.
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Damn Digbyz, I wish I had a teacher like you in elementary school
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No, you would have been happy to know how to move the mouse
EDIT: im so sorry, i forgot this thread (among so much waste) actually managed to have meanin... this post stands as is, but i dont think ill snap so quickly again...
Last edited by Helicon on Tue May 20, 2003 10:41 pm, edited 1 time in total |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Tue May 20, 2003 10:23 pm Post subject: |
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Here is a zip of a folder containing 2 cfg/lvl pairs.
/////
server.cfg //Ravik Core Settings - no flags, larger spawn radius
warone.lvl // an old ASWZ map i recommend for warzone
hockey.cfg //modified Ravik for hockey (soccer balls)
hockey.lvl //stolen, stripped Hockey Zone map (recent)
/////
They are based on the ravik core settings... a free set available at ssdl.
I modified the hockey.cfg settings slightly to accommodate hockey... and i tweaked a little bit for obvious reasons.
FYI - the "Warzone" map (suggested, obviously for the main arena... set it in server.ini) is stolen from ASWZ ( a small war zone)
The hockey map is stolen and cleaned from Hockey Zone.
I tried to clean it up "juvenile" for the kids.. i edited out the "Bud" logo in the aswz map and removed the Cryptic ?sheep message...but i may have missed some things.. so check over them just to be safe (use those utilities i mentioned above)
Here it is... quick and dirty
ravik.zip - 78.06 KB
File downloaded or viewed 26 time(s)
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Digbyz Guest
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Posted: Wed May 21, 2003 11:08 am Post subject: Thanks a million |
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Many thanks to one an all. I have everything I need (I think) to make a LAN server with a few games available. Our students are really going to love this!
I'm really impressed with the quantity and quality of help I got on this board. Seems the Continuum community is very dynamic.
I'll keep you posted of the progress on this thread!
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed May 21, 2003 1:06 pm Post subject: |
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Great, I know I would enjoy it
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed May 21, 2003 4:04 pm Post subject: |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Wed May 21, 2003 4:06 pm Post subject: Re: Thanks a million |
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| Digbyz wrote: |
I'm really impressed with the quantity and quality of help I got on this board. Seems the Continuum community is very dynamic.
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no actually its just this board... the invision board (ssforums.net) is a lousy mass of conglomerate ego. You actually had a reasonable, respectable, and honestly fronted objective... you have no idea just how concerting that is to us. Its not a commodity here, its a rarity
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