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Guest
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Posted: Sat Jan 28, 2006 1:48 pm Post subject: Is this possible?? (per freq EnterDelay) |
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Is it possible to make some freqs NOT respawn (enterdelay=0) and other freqs to respawn? |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Jan 28, 2006 2:09 pm Post subject: |
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You can use a bot to send *shipreset followed by *prize #-2 to players that die on certain freqs. This should have a similar effect to EnterDelay being 0. |
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Guest
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Posted: Sat Jan 28, 2006 2:17 pm Post subject: |
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Hmm...now all i need is a bot that can do that .. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sat Jan 28, 2006 4:25 pm Post subject: |
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enterdelay=0 makes them instantly respawn in their current location, with no energy. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Jan 29, 2006 12:16 am Post subject: |
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Then *prize #7 and *shipreset _________________
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jan 29, 2006 10:54 am Post subject: |
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That won't work. You don't want them to appear back at the spawn area. And that won't reduce their energy either. |
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Guest
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Posted: Sun Jan 29, 2006 12:31 pm Post subject: |
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Or you could just get the bot to warp some freqs after they die |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jan 29, 2006 5:55 pm Post subject: |
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I changed my mind, D1st0rt's thing will work if you set EnterDelay to 0. Although it won't simulate the effect of having to wait until you respawn. |
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Cerium Server Help Squatter

Age:42 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Mon Jan 30, 2006 8:18 am Post subject: |
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Engine shutdown. _________________ There are 7 user(s) ignoring me right now. |
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