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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sat Dec 03, 2005 4:04 pm Post subject: |
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Correct me somebody if I'm wrong, but that means your bot didn't send any packets to the server for longer than the kickout delay _________________
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Sat Dec 03, 2005 5:25 pm Post subject: |
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Why is that? Or like what is causing it? |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Sat Dec 03, 2005 8:00 pm Post subject: |
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If you have more than 1 spawn i think it will send packets slower than usual. Make your kickout delay in the latency settings double or triple what they are. Increase what is considered a slow packet. Basically just higher the numbers in [Latency] and you should be fine. I have that same problem in my zone. Especially when were hosting on Home PCs. |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Sat Dec 03, 2005 8:03 pm Post subject: |
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Hmm i'd make the kickout delay 15000 (15 seconds) |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Sat Dec 03, 2005 10:15 pm Post subject: |
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Anonymous wrote: | Hmm i'd make the kickout delay 15000 (15 seconds) | If you would read it says:
KickOutDelay=1000000
That is alot more than 15000 |
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BDwinsAlt Agurus's Posse

Age:34 Gender: Joined: Jun 16 2003 Posts: 1145 Location: Alabama Offline
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Posted: Sat Dec 03, 2005 10:24 pm Post subject: |
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The number is too high... |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Sat Dec 03, 2005 11:11 pm Post subject: |
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The bots still kick out though, so I think it is some other problem? |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sat Dec 03, 2005 11:19 pm Post subject: |
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Your bots are probably spinning (running inside an infinite loop doing nothing, like while(1);), which causes them to not do anything packet related at all.
Try looking over your code and adding debug statements. If possible, run the bot through a debugger to find where it breaks. |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Sun Dec 04, 2005 12:53 am Post subject: |
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Well MGB there arn't really custom codes except for one, but where can I find a debugger for merv? |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sun Dec 04, 2005 1:28 am Post subject: |
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Your compiler has a debugger... |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Sun Dec 04, 2005 8:03 pm Post subject: |
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Purge+ wrote: | Your compiler has a debugger... | OK I ran the debugger, and the MS-DOS window popped up and did it's thing then after a while it went like Bye Bye! and closed. What does this mean? |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sun Dec 04, 2005 8:06 pm Post subject: |
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What compiler are you using? Also, make sure that you're specifying a correct debug executable file (not in Release mode, etc.). |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Sun Dec 04, 2005 8:50 pm Post subject: |
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I am using "MERVBot_debug", this was in my bot folder. |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Thu Dec 08, 2005 9:45 am Post subject: |
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Anyone have any ideas? It just stops responding after a few days. |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Posted: Thu Dec 08, 2005 10:15 am Post subject: |
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attach the source of your custom plugins and i'll take a look |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Fri Dec 09, 2005 7:00 pm Post subject: |
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yea right, AG wont attach the source |
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Agurus Server Help Squatter

Age:39 Gender: Joined: May 05 2004 Posts: 353 Location: SSCI Halo Offline
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Posted: Fri Dec 09, 2005 11:20 pm Post subject: |
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There is no custom code besides the bountrabbit which has been edited (the name of it), other wise it is the stuff found at CatID site: cred-gamble,ranbot,bounty,flag,alias,lagbot,playerlog,monitor,rampage,awarp,flagmover,jp ,dodge,generalbot,doors.dll
Thats what we have spread out between 2 spawns. |
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Contempt+ Server Help Squatter
Age:36 Gender: Joined: May 15 2005 Posts: 682 Location: Home Offline
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Posted: Sat Dec 10, 2005 12:48 pm Post subject: |
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Isn't there a limit to how many plugins a core can hold? _________________ SSE Network Administrator |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sat Dec 10, 2005 4:10 pm Post subject: |
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There was some discussion on this a while ago, there is no hard limit. It's all pretty much performance based, so if your bot still functions with a zillion plugins its ok. |
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Gre3n Lantern Newbie

Age:34 Gender: Joined: Nov 22 2005 Posts: 23 Location: Missouri Offline
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Posted: Tue Dec 13, 2005 12:02 am Post subject: |
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I had the same problem what I did was made the SecurityKickOff=600 higher and the .dll plugins make two bots and put half of the plugins in the bot u have in the other bot it should work then.....By the way Agurus I still dont like you since you called me a nigger |
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