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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Fri Nov 11, 2005 5:50 pm Post maybe stupid Post subject: 5 Zone Ideas |
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These are up for grabs and some of you may want to compete if you
really like these ideas. If you want to make me happy PLEASE make
a really cool astroid fighting arena . And if you want to make me somewhat happy make a mine bombing arena . Tell me if you make
these arenas. Continuum main names: Gecko. and OutlawGene.
1. Astroid Fighting
Main Idea: The player ships are astroids that look somewhat noticable
to the other ships. There are tons of astroids around the map each ship's
weapon has a different or the same astroid attack ( shooting astroid etc.)
In order to know what to shoot at the players must memorize the shipset
and look for a player ship that looks identical to the shipset and fire.
The ships speed may vary making it difficult to tell. A decoy could throw
a ship off it's course of killing a player. Falling Astroid objon ( shipset or
random astroids) could also throw off a player from killing an opponent.
2. Racing: Main Idea: Different racing types of ships race through a track
with the ability to jump with their ship. The purpose of jumping is for
avoiding mines other players may put on the track or a missing part
in the track. Track for missing parts - Left to right of the map.
3. Mine Bombing: Main Idea: Little tiny guys leaping to ledge to ledge
throwing mines at one another until someone repels or someone hits a mine. Bot option : A bot that has the mine repelled when dropped.
This would be so it could fall down or possibly shoot upwards even or an
angled direction
4. Pin Ball - Configure this idea how you want.
5. Ping Pong - A square box with a goal at the top and bottom.
Shipset would most likely be a ping pong ship. White Line. |
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Quan Chi2 Member of "Sexy Teenagers that Code" Group
Age:33 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
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Posted: Fri Nov 11, 2005 6:56 pm Post maybe stupid Post subject: |
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And why not make it yourself? Make it a fun project? |
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Guest
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Posted: Fri Nov 11, 2005 7:22 pm Post maybe stupid Post subject: |
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I like making ideas more than making zones. |
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Spyed Registered Spam Offender
Joined: Mar 21 2005 Posts: 824 Offline
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Posted: Sat Nov 12, 2005 2:49 am Post maybe stupid Post subject: |
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I don't like any of them really. |
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(Deactived B l a h e r) BiLinux User I can take it both ways
Age:33 Gender: Joined: Mar 25 2005 Posts: 341 Location: East Sparta, Ohio Offline
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Posted: Sat Nov 12, 2005 7:25 am Post maybe stupid Post subject: |
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I've pretty much made all of them except for 1. they were all greenys, 2. there is no way to have a ship jump unless you want to go through walls with a rocket, 3. Just put worm holes on the bottem of the map for a mario type gravity play, 4. Just use the ball for the pinball and have a high bounce factor, 5. rather use a ball that only uses ship 1 flagger and can only have another ship in the arena and use repels to to move the ball and have goals on both sides of the arena or use a dodgeballe arena like halo does and just put goals on each side and - the dodgeball plug-in. All of these arenas or sub games are easy to make. |
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Quan Chi2 Member of "Sexy Teenagers that Code" Group
Age:33 Gender: Joined: Mar 25 2005 Posts: 860 Location: NYC Offline
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Posted: Sat Nov 12, 2005 8:51 am Post maybe stupid Post subject: |
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Ya.. lots make ideas and wont lift one finger to actually persue(error*?) the idea... |
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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Sat Nov 12, 2005 10:38 pm Post maybe stupid Post subject: |
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Jump key was in toadball made by eight182 |
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(Deactived B l a h e r) BiLinux User I can take it both ways
Age:33 Gender: Joined: Mar 25 2005 Posts: 341 Location: East Sparta, Ohio Offline
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Posted: Sun Nov 13, 2005 8:03 am Post maybe stupid Post subject: |
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OutlawGene wrote: | Jump key was in toadball made by eight182 | Where was this at I'de like to see how he did it without hacking continuum? Wait are you talking about about there are worms holes at the bottem as I said in #3 and do they use rockets pointed up to jump? |
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newb Turds are yummy
Age:32 Gender: Joined: Mar 15 2005 Posts: 1267 Location: England Offline
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Posted: Sun Nov 13, 2005 9:42 am Post maybe stupid Post subject: |
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Do you know what your talking about?
blah-er wrote: | I'de like to see how he did it without hacking continuum? |
_________________ Haha SpecShip |
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(Deactived B l a h e r) BiLinux User I can take it both ways
Age:33 Gender: Joined: Mar 25 2005 Posts: 341 Location: East Sparta, Ohio Offline
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Posted: Sun Nov 13, 2005 6:29 pm Post maybe stupid Post subject: |
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newb wrote: | Do you know what your talking about?
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Yes newb... You can't have a new item unless the people with the SRC of Continuum/Subspace make it that way. Unless you are good with encryption, have a De-compliler which I have never seen, or your god. Good Day ecuse me while I go blow my brains out. :l |
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OutlawGene Cya guys, I'm gone Hey guys, I'm still here cat /dev/random
Joined: Jan 04 2004 Posts: 141 Offline
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Posted: Sun Nov 13, 2005 7:49 pm Post maybe stupid Post subject: |
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no space bar was the key for the ship to jump and thats it.
blah-er it appears you do not know eight182 very well .
So if you all want to use the jump key you have to figure out how it was done in toad ball! have fun . |
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Nov 18, 2005 8:40 am Post maybe stupid Post subject: |
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Erm, 'jumping' in toadball was just using afterburners to overcome the gravity. |
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