Author |
Message |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Tue Apr 22, 2003 11:04 pm Post subject: Max Bullets? (not what you think) |
 |
|
|
|
I have a question regarding the maximum bullets on screen. If you set your bulletfiredelay=1, and then set your bulletalivetime=enough, eventually the ship will stop firing bullets. There must be a setting to control the maximum number of bullets on the screen from one ship at any given time. My question is, is there any way to set this amount or was it written into the game?
TIA
-----Katie-----
 |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Tue Apr 22, 2003 11:32 pm Post subject: |
 |
|
|
|
Priitk set a failsafe limit in continuum for max weapons to be stored internally so Continuum would work safely even in old 16meg RAM systems. Though now-a-days, it isn't really needed, since most systems can easily handle insane number of items being calculated at once, but to keep it like subspaces, he keep it in. |
|
Back to top |
|
 |
Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
|
Posted: Wed Apr 23, 2003 7:09 pm Post subject: |
 |
|
|
|
So in other words.... no...
-----Katie-----
 |
|
Back to top |
|
 |
|