|
Server Help Community forums for Subgame, ASSS, and bots
|
Author |
Message |
SuperDAVE(postal) Guest
Offline
|
Posted: Tue Apr 22, 2003 12:41 pm Post subject: animation |
|
|
|
|
Im trying to figure out how to use animation graphics from reading the lvztoolkit example text file. Does your animated bmp have to be in tiles, can it be in pixels? I am using a 200 x 200 pixel image using 3 frames, with the filename plasma.bmp. Can anyone give me an example of the syntax to display this?
|
|
Back to top |
|
|
Picano2.0 Novice
Gender: Joined: Jan 11 2003 Posts: 80 Offline
|
Posted: Tue Apr 22, 2003 12:50 pm Post subject: |
|
|
|
|
Well, all animation is always in pixels, heres an example of one of mine
[objectimages]
Image20=SideDoorH.bmp,12,2,250
12 frames sideways 2rows 2.5 seconds aniamtion time
and here the pic is jsut to show...
SideDoorH.GIF - 2.79 KB
File downloaded or viewed 69 time(s)
|
|
Back to top |
|
|
SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Tue Apr 22, 2003 1:13 pm Post subject: |
|
|
|
|
what do you mean by tiles?
animated images for continuum have to be tiled regardless of file type (gif/png/bmp/etc *still only .bmp until Continuum .3 - tiled as in each frame of the animation is laid side by side (including extra rows underneath if you like)
you have a 200 x 200 pixel image using 3 frames? just lay each frame to the right of the first, you should end up with a 600 (width) x 200 (height) pixel image, then use something like this...
[objectimages]
IMAGE0=plasma.bmp,3,1,100
that's your image, 3 columns, 1 row, 1 second
you could also put each frame BELOW the previous if you wanted and use "IMAGE0=plasma.bmp,1,3,100" or something
if you get more specific and let us see the image, we can get more specific
Last edited by SuSE on Tue Apr 22, 2003 1:39 pm, edited 1 time in total |
|
Back to top |
|
|
SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Tue Apr 22, 2003 1:33 pm Post subject: |
|
|
|
|
this is what picano's image would like like in-game when setup as he's specified with 12 columns and 2 rows
|
|
Back to top |
|
|
|
|
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You can attach files in this forum You can download files in this forum
|
Software by php BB © php BB Group Server Load: 882 page(s) served in previous 5 minutes.
|