 |
Server Help Community forums for Subgame, ASSS, and bots
|
Author |
Message |
yoyoball Newbie

Gender: Joined: Apr 04 2003 Posts: 6 Location: USA Offline
|
Posted: Fri Apr 18, 2003 7:31 am Post subject: Powerball |
 |
|
|
|
Ive got my zone up and running but now I want it to be a powerball zone how do I do it? _________________ Blast off at rocket speed,
YO-YO BALL> Rocketz. |
|
Back to top |
|
 |
divine.216 Guest
Offline
|
Posted: Fri Apr 18, 2003 8:01 am Post subject: |
 |
|
|
|
Add a bunch of ugly graphics and get some sheep to chase around a silly little ball. |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Fri Apr 18, 2003 9:05 am Post subject: |
 |
|
|
|
divine.216 wrote: | Add a bunch of ugly graphics and get some sheep to chase around a silly little ball. |
 |
|
Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Fri Apr 18, 2003 3:42 pm Post subject: |
 |
|
|
|
template.sss wrote: | Soccer:BallBounce:0:1:Whether the ball bounces off walls (0=ball go through walls, 1=ball bounces off walls)
Soccer:AllowBombs:0:1:Whether the ball carrier can fire his bombs (0=no 1=yes)
Soccer:AllowGuns:0:1:Whether the ball carrier can fire his guns (0=no 1=yes)
Soccer:PassDelay:0:10000:How long after the ball is fired before anybody can pick it up (in hundredths of a second)
Soccer:Mode:0:6:Goal configuration (0=any goal, 1=left-half/right-half, 2=top-half/bottom-half, 3=quadrants-defend-one-goal, 4=quadrants-defend-three-goals, 5=sides-defend-one-goal, 6=sides-defend-three-goals)
Soccer:BallCount:::Number of soccer balls in the arena (0=soccer game off)
Soccer:SendTime:::How often the balls position is updated (note: set larger if you have more soccer balls to prevent too much modem traffic)
Soccer:Reward:::Negative numbers equal absolute points given, positive numbers use FlagReward formula.
Soccer:CapturePoints:::If positive, these points are distributed to each goal/team. When you make a goal, the points get transferred to your goal/team. In timed games, team with most points in their goal wins. If one team gets all the points, then they win as well. If negative, teams are given 1 point for each goal, first team to reach -CapturePoints points wins the game.
Soccer:UseFlagger:0:1:If player with soccer ball should use the Flag:Flagger* ship adjustments or not (0=no, 1=yes)
Soccer:BallLocation:0:1:Whether the balls location is displayed at all times or not (0=not, 1=yes)
Soccer:BallBlankDelay:::Amount of time a player can receive no data from server and still pick up the soccer ball.
Soccer:CatchMinimum:::Minimun goals needed to win
Soccer:CatchPoints:::Max goals needed to win
Soccer:WinBy:::Have to beat other team by this many goals
|
|
|
Back to top |
|
 |
|
|
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You can attach files in this forum You can download files in this forum
|
Software by php BB © php BB Group Server Load: 21 page(s) served in previous 5 minutes.
|