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Powerball

 
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yoyoball
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Joined: Apr 04 2003
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Location: USA
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PostPosted: Fri Apr 18, 2003 7:31 am    Post subject: Powerball Reply to topic Reply with quote

Ive got my zone up and running but now I want it to be a powerball zone how do I do it?
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Blast off at rocket speed,
YO-YO BALL> Rocketz.
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divine.216
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PostPosted: Fri Apr 18, 2003 8:01 am    Post subject: Reply to topic Reply with quote

Add a bunch of ugly graphics and get some sheep to chase around a silly little ball.
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Fri Apr 18, 2003 9:05 am    Post subject: Reply to topic Reply with quote

divine.216 wrote:
Add a bunch of ugly graphics and get some sheep to chase around a silly little ball.


emot-10bux.gif
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Smong
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PostPosted: Fri Apr 18, 2003 3:42 pm    Post subject: Reply to topic Reply with quote

template.sss wrote:
Soccer:BallBounce:0:1:Whether the ball bounces off walls (0=ball go through walls, 1=ball bounces off walls)
Soccer:AllowBombs:0:1:Whether the ball carrier can fire his bombs (0=no 1=yes)
Soccer:AllowGuns:0:1:Whether the ball carrier can fire his guns (0=no 1=yes)
Soccer:PassDelay:0:10000:How long after the ball is fired before anybody can pick it up (in hundredths of a second)
Soccer:Mode:0:6:Goal configuration (0=any goal, 1=left-half/right-half, 2=top-half/bottom-half, 3=quadrants-defend-one-goal, 4=quadrants-defend-three-goals, 5=sides-defend-one-goal, 6=sides-defend-three-goals)
Soccer:BallCount:::Number of soccer balls in the arena (0=soccer game off)
Soccer:SendTime:::How often the balls position is updated (note: set larger if you have more soccer balls to prevent too much modem traffic)
Soccer:Reward:::Negative numbers equal absolute points given, positive numbers use FlagReward formula.
Soccer:CapturePoints:::If positive, these points are distributed to each goal/team. When you make a goal, the points get transferred to your goal/team. In timed games, team with most points in their goal wins. If one team gets all the points, then they win as well. If negative, teams are given 1 point for each goal, first team to reach -CapturePoints points wins the game.
Soccer:UseFlagger:0:1:If player with soccer ball should use the Flag:Flagger* ship adjustments or not (0=no, 1=yes)
Soccer:BallLocation:0:1:Whether the balls location is displayed at all times or not (0=not, 1=yes)
Soccer:BallBlankDelay:::Amount of time a player can receive no data from server and still pick up the soccer ball.
Soccer:CatchMinimum:::Minimun goals needed to win
Soccer:CatchPoints:::Max goals needed to win
Soccer:WinBy:::Have to beat other team by this many goals
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