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Dynamic arena?

 
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Blade20
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Joined: Sep 30 2005
Posts: 2
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PostPosted: Fri Sep 30, 2005 9:14 pm    Post subject: Dynamic arena? Reply to topic Reply with quote

I am just getting into working with thigs like this so i'm not sure if it's cuz i'm a noob or cuz i'm stupid but i dont understand this.
i have set up the dll and i have merv running fine.
I can Expand and Shrink the map with the bang comands but the bot will not do it on it's own.
I am sure it's something to do with the bitmap file but i'm not sure what to do with it i have made a bitmap of the lvl but still nothing do i have to mod the lvl file or something to tell the dll what tiles i want it to turn off or what?
Any on understand this enough to help?

dynamic.dll build 1 by Explody Thingy


Warnings:
Does not yet check for balls.

About:
Just what you always wanted. Dynamic Maps.
This is a plugin you can use to create an adjustable map.
Right now, it simply expands and contracts the map one level
via the doors. Later, support for freq sizes based on the
population, as done in Chaos. Eventually, support for kill
count/loss count/average rating/squad count/so on and so forth.

Contributions/ideas welcome.
Compiled in haste, this may have stuff running that wont affect you.


Installation:
In spawns.txt, use dynamic.dll instead of blank.
Set up the .ini file to your preferences.
Use FACTS on the .lvl, take the file-m.bmp, and edit it
so that white (0hFFFFFF) marks off invalid tiles. Place
the name of the bitmap in the Map:Bitmap section.

^---- that's the part that has me lost i have everything else working fine so far

Commands:
SysOp- ?set
SMod-
Mod-


Issues:
No spam protection.


Exported commands:
Player-
!about Duh

Mod-
!dynreadini Rereads the ini file.

Smod-
!version Duh
!forcemakebig Expands regardless of pop
!forcemakesmall Shrinks regardless of pop
!forceholdmap Stops checking pop (reversable ONLY by reloading the plugin, not the ini)
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Episode I > Eposide III
Jar-Jar is kool


Age:35
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Joined: Sep 08 2004
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PostPosted: Fri Sep 30, 2005 9:22 pm    Post subject: Reply to topic Reply with quote

Make the part on the bitmap file that is the limit of the map white (the outside boundaries).
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Blade20
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Joined: Sep 30 2005
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PostPosted: Sat Oct 01, 2005 4:39 pm    Post subject: Reply to topic Reply with quote

ok so would i make the white tile a door tile or a fly under tile?
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Episode I > Eposide III
Jar-Jar is kool


Age:35
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Joined: Sep 08 2004
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PostPosted: Sat Oct 01, 2005 6:42 pm    Post subject: Reply to topic Reply with quote

No, color the part white in paint (once you convert the map to a bitmap using FACTS, as it says).
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