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Which is better?

 
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newbff
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PostPosted: Fri Sep 30, 2005 5:22 pm    Post subject: Which is better? Reply to topic Reply with quote

Is it better to have lots of SMALL IMAGES for a lvz map to cover a area or a few LARGE images?
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PostPosted: Fri Sep 30, 2005 5:24 pm    Post subject: Reply to topic Reply with quote

It depends on the actual filesize of each of those images...
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Maverick
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PostPosted: Fri Sep 30, 2005 5:24 pm    Post subject: Reply to topic Reply with quote

Is it better to have the client process alot of SMALLER images (problem on slower computers) or have it downloading a few LARGER images (problem on dial up users) ?

Conclusion; define "better"
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PostPosted: Fri Sep 30, 2005 5:32 pm    Post subject: Reply to topic Reply with quote

Ignore my top post; I thought he meant big as in its filesize. sa_tongue.gif
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Cyan~Fire
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PostPosted: Fri Sep 30, 2005 11:15 pm    Post subject: Reply to topic Reply with quote

It's almost always better to have large images. Downloading is just a one-time event.
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Mr Ekted
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PostPosted: Fri Sep 30, 2005 11:24 pm    Post subject: Reply to topic Reply with quote

Graphics cards are usually more efficient when images are powers of 2. I did some testing for an arena idea I had an found that when filling up a large area (bigger than the screen), 128x128, 256x256, or 512x125 works best.
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Cyan~Fire
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PostPosted: Sat Oct 01, 2005 9:51 am    Post subject: Reply to topic Reply with quote

I'm surprised 512x125 worked well. icon_razz.gif
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PostPosted: Sat Oct 01, 2005 10:43 am    Post subject: Reply to topic Reply with quote

So basicaly small images are worse than big images when it comes to playing?
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PostPosted: Sat Oct 01, 2005 11:14 am    Post subject: Reply to topic Reply with quote

Well, I've been in zones where the images were just sized as big as the objects. In some cases over 1024x1024. When these objects were on screen, FPS went WAAAAAY down.
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PostPosted: Sat Oct 01, 2005 11:32 am    Post subject: Reply to topic Reply with quote

So I have 2 images of same type: one is 256 by 256 and the other 1278x1278; should i use the 256 or the 1278?
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Mr Ekted
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PostPosted: Sat Oct 01, 2005 11:52 am    Post subject: Reply to topic Reply with quote

Huh? If they are different sizes, then they are different images, right? Or is the large one just a tiling of the small one? If so, definitely use the small one. If not, cut up the large one into 256x256 chunks.
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PostPosted: Sat Oct 01, 2005 11:56 am    Post subject: Reply to topic Reply with quote

Yeah the 1278 one is a tiled version of 256; so your saying use use the small one instead of big one? I thought that would increase FPS
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PostPosted: Sat Oct 01, 2005 12:06 pm    Post subject: Reply to topic Reply with quote

It will. That is a good thing.
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PostPosted: Sat Oct 01, 2005 12:41 pm    Post subject: Reply to topic Reply with quote

so basicly the small image is better?
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PostPosted: Sat Oct 01, 2005 1:16 pm    Post subject: Reply to topic Reply with quote

Go away. new_let_it_all_out.gif
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PostPosted: Sat Oct 01, 2005 1:24 pm    Post subject: Reply to topic Reply with quote

ALright thanks for your help
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PostPosted: Sun Oct 02, 2005 12:37 am    Post subject: Reply to topic Reply with quote

Basically, lots of small images on screen is evil, and really big images on screen are evil.
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PostPosted: Sun Oct 02, 2005 10:27 am    Post subject: Reply to topic Reply with quote

But which is less evil than the other icon_confused.gif
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Dr Brain
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PostPosted: Sun Oct 02, 2005 11:17 am    Post subject: Reply to topic Reply with quote

Small images. They take less time to download.
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Cyan~Fire
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PostPosted: Sun Oct 02, 2005 12:48 pm    Post subject: Reply to topic Reply with quote

Show us what you want to do. Then we'll decide.
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PostPosted: Sun Oct 02, 2005 7:03 pm    Post subject: Reply to topic Reply with quote

LVZ map
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PostPosted: Sun Oct 02, 2005 10:48 pm    Post subject: Reply to topic Reply with quote

A picture is worth 1000 words. You just gave us two.

That's 0.2% of what we asked for.
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