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					|  Posted: Sat Sep 24, 2005 11:13 pm     Post subject: Weapons with directions... |  |   |  |  
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				| Just an idea, but have the server set a weapon (like a bomb) with the momentium (sp?) of the player at the time of firing (The player's direction could work too, but momentium would add a more realistic feel to them since the bomb would go in that direction anyways). This way, bombs won't have to be round spheres but any shape the creator chooses. 
 Problem - The weapon gfx would have to be extended to that of a shipset, maybe more to include the animations as they are now.
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		| Dr Brain Flip-flopping like a wind surfer
 
  
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					|  Posted: Sat Sep 24, 2005 11:20 pm     Post subject: |  |   |  |  
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				| Not trying to put you down, but this is more than just a server side change. The client would need to be changed as well, which is never going to happen. _________________
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 Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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		| D1st0rt Miss Directed Wannabe
 
  
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					|  Posted: Sat Sep 24, 2005 11:24 pm     Post subject: |  |   |  |  
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				| I'm not sure what you mean by momentum (mass * velocity, but since there really isn't mass in subspace would probably just be velocity), but they already use the player's direction and speed as its base speed before adding the bomb velocity. This is how you can make weapons stationary by going backwards under some settings. _________________
 
   
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		| i88gerbils Oldbie Server Help
 
  
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					|  Posted: Sun Sep 25, 2005 12:30 am     Post subject: |  |   |  |  
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				| Unrelated Note: 
 Bombs that appear stationary actually still have movement.  IF you can get it to appear stationary, which is possible, it will actually form a mine.  Or this may be just a feature of SubSpace & not Continuum.  I did it once, much to my excitement, but was unable to duplicate it.
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		| Bak ?ls -s
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		| Dr Brain Flip-flopping like a wind surfer
 
  
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					|  Posted: Sun Sep 25, 2005 10:15 am     Post subject: |  |   |  |  
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				| Actually, any bomb moving at a speed less than 5 will use a mine graphic. Setting repels to speed 0-5 will show this pretty obviously. 
 I'm not sure if the alive time changes when it becomes a mine, or if just the graphic changes.
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					|  Posted: Sun Sep 25, 2005 11:38 am     Post subject: |  |   |  |  
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				| By momentum, I mean that when you are moving, turn sideways, then fire a bomb, it moves the direction that you are moving in, while giving an extra push in the direction your facing. |  | 
	
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		| Cyan~Fire I'll count you!
 
  
 
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					|  Posted: Sun Sep 25, 2005 8:39 pm     Post subject: |  |   |  |  
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				| Sound like velocity to me. _________________
 This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
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		| Bak ?ls -s
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					|  Posted: Sun Sep 25, 2005 10:27 pm     Post subject: |  |   |  |  
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				| that's how it does work |  | 
	
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		| Mr Ekted Movie Geek
 
  
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					|  Posted: Sun Sep 25, 2005 11:57 pm     Post subject: |  |   |  |  
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				| One time I saw someone post about how they could make bombs curve around corners by the way they shot them. 
 
     
     
     
     
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		| Muskrat Server Help Squatter
 
  
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					|  Posted: Mon Sep 26, 2005 12:22 pm     Post subject: |  |   |  |  
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				| Curveball baby. Its all in the flip of the wrist. |  | 
	
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		| D1st0rt Miss Directed Wannabe
 
  
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					|  Posted: Tue Sep 27, 2005 4:57 pm     Post subject: |  |   |  |  
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				| You can make them curve around corners if there's a wormhole on the inside or outside edge of the corner, as shown in this ms paint diagram: 
 
 
   
 and this screenshot:
 
 
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		| Mine GO BOOM Hunch Hunch
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					|  Posted: Tue Sep 27, 2005 5:36 pm     Post subject: |  |   |  |  
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				| I'd like to see this negative gravity object you have. I'll credit the Nobel Prize to you and all, but would be interested in seeing it just to see it. |  | 
	
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		| D1st0rt Miss Directed Wannabe
 
  
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					|  Posted: Mon Oct 03, 2005 9:38 pm     Post subject: |  |   |  |  
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				| I've been trying to think of a good, witty response to that for several days with no luck   
 I am a failure
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		| OutlawGene Cya guys, I'm gone
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					|  Posted: Fri Nov 25, 2005 5:06 am     Post subject: |  |   |  |  
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				| That's Edited! 
 Anyways If you want different angles on bombs.bm2 at least. Try experimenting by putting the graphic angled on the frame ( not entirely or not at all on the center ). such as lines for lasers moving up and down but spread out in angles. I haven't attempted this yet but I will. For the curve ball
 it could be animated such as moving in different curved directions frame by frame. You could place a bomb on the top left of the frame making it difficult to hit he opponent. Things such as these would be interesting.
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		| D1st0rt Miss Directed Wannabe
 
  
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					|  Posted: Sun Nov 27, 2005 2:15 am     Post subject: |  |   |  |  
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				| What's edited? 
 That screenshot is 100% pure except for the cropping I did.
 
 With your idea, it may look like its curving or just doing barrel rolls, but would still be going in a straight line. When you use a wormhole it ACTUALLY curves.
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		| cypherus Novice
 
 
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					|  Posted: Wed Nov 30, 2005 10:05 pm     Post subject: |  |   |  |  
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				| D1st0rt has a point there Gene. But Stiil, your idea sounds nice.  |  | 
	
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		| SamHughes Server Help Squatter
 
  
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					|  Posted: Sun Dec 04, 2005 1:00 pm     Post subject: |  |   |  |  
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				|  	  | D1st0rt wrote: |  	  | With your idea, it may look like its curving or just doing barrel rolls, but would still be going in a straight line. When you use a wormhole it ACTUALLY curves. | 
 
 No, space is curved.  The bomb goes in a straight line.  (But bullets curve!)
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		| aussie243 Seasoned Helper
 
  
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					|  Posted: Sat Dec 10, 2005 3:41 am     Post subject: |  |   |  |  
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				| bombs curve around wormholes depending on a .cfg setting under wormhole's as shoen bellow in a extract from one of mine .cfg files 
 
 [Wormhole]
 GravityBombs=1
 SwitchTime=40
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		| aussie243 Seasoned Helper
 
  
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					|  Posted: Sat Dec 10, 2005 3:44 am     Post subject: |  |   |  |  
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				|  	  | Quote: |  	  | bombs curve around wormholes depending on a .cfg setting under wormhole's as shoen bellow in a extract from one of mine .cfg files 
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 shown not shoen, ik thought i better fix that after dission in trash talk about me doing that
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		| Mine GO BOOM Hunch Hunch
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					|  Posted: Sat Dec 10, 2005 9:15 am     Post subject: |  |   |  |  
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				|  	  | aussie243 wrote: |  	  | shown not shoen, ik thought i better fix that after dission in trash talk about me doing that | 
 Use the
  button to correct your posts instead of quoting them to make changes. |  | 
	
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