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Quan Chi2
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PostPosted: Fri Sep 09, 2005 11:29 pm    Post subject: Problem Reply to topic Reply with quote

Outfile=shen.lvz
file=shenanim2.gif

IMAGE15=shenanim2.gif,1,1,100

[screenobjects]
500,500,IMAGE15,TopMost,ServerControlled,1,1


I DONT KNOW WHATS WRONG!! HELP ME PLZZZZZZZZZZZZZZZ
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Muskrat
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PostPosted: Fri Sep 09, 2005 11:38 pm    Post subject: Reply to topic Reply with quote

I'm assuming you are trying to put an animated gif in a lvz, this is wrong, it works with regular images and a system of frames.
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Quan Chi2
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PostPosted: Fri Sep 09, 2005 11:39 pm    Post subject: Reply to topic Reply with quote

k ty
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Quan Chi2
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PostPosted: Sat Sep 10, 2005 1:38 pm    Post subject: Reply to topic Reply with quote

So i would save each fream in the folder and add them like this?:

IMAGE0=frame1.png
IMAGE0=frame2.png
IMAGE0=frame3.png
IMAGE0=frame4.png

and set the speed that it plays in or something? tongue.gif
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Quan Chi2
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Age:34
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PostPosted: Sat Sep 10, 2005 1:45 pm    Post subject: Reply to topic Reply with quote

nvm thats wrong i got it.. it only takes like 1 line
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Smong
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PostPosted: Sat Sep 10, 2005 2:28 pm    Post subject: Reply to topic Reply with quote

I don't know if that's just part of a larger ini file or not, but there isn't a [objectimages] line and doesn't IMAGE have to start at 0, not 15?
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PostPosted: Sat Sep 10, 2005 2:35 pm    Post subject: Reply to topic Reply with quote

you don't need to start at 0; 15 works just fine. Use X-LvzToollkit to better diagnose your ini / lvz problems.
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Quan Chi2
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PostPosted: Sun Sep 11, 2005 9:54 pm    Post subject: Reply to topic Reply with quote

I started with 15 because another lvz uses 0 and i dont want a conflict when my bot does *objon 0
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Muskrat
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PostPosted: Sun Sep 11, 2005 10:17 pm    Post subject: Reply to topic Reply with quote

The IMAGE# and the object id are completely unrelated.
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