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warp plugin problem

 
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Ken the Great
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PostPosted: Mon Jun 20, 2005 11:33 am    Post subject: warp plugin problem Reply to topic Reply with quote

I downloaded TM_Baw and added the warp coords I wanted and so but when I loaded the plugin with the MERVBot ingame it didn't warp when I entered the spot I had set to warp point.
someone told me also that it needs players ingame to work but I didn't find anything like that...


this is the "code" of warps.ini:

Code: Show/Hide

[Warp0]
#    ^------- Up to 256 warps

FromX1=35
FromY1=498
#^^^^^^^^---- Topleft corner of warp area

FromX2=44
FromY2=527
#^^^^^^^^---- Bottomright corner of warp area

ToX=512
ToY=512

Ship=-1
#    ^------- Ship to warp. -1 = any

Freq=1
#    ^------- Freq to warp. -1 = any, -2 = any public, -3 = any private

# Macros you can use:
#   %name%   - Name of player
#   %points% - Points of player
#   %squad%  - Squad of player
#   %freq1%  - Freq of player. "(Private freq)" said if private
#   %freq2%  - Freq of player. Private freqs are said

PubAction0=
#        ^--- Up to 10 actions

PrivAction0=Do not enter the enemy spawn.
#        ^--- Up to 10 actions

[Warp1]

FromX1=50
FromY1=469

FromX2=57
FromY2=477

ToX=512
ToY=512

Ship=-1

Freq=1

PubAction=

PrivAction0=Do not enter the enemy spawn.

[Warp2]

FromX1=50
FromY1=548

FromX2=57
FromY2=556

ToX=512
ToY=512

Ship=-1

Freq=1

PubAction=

PrivAction0=Do not enter the enemy spawn.

[Warp3]

FromX1=978
FromY1=498

FromX2=985
FromY2=527

ToX=512
ToY=512

Ship=-1

Freq=0

PubAction=

PrivAction0=Do not enter the enemy spawn.

[Warp4]

FromX1=966
FromY1=470

FromX2=973
FromY2=748

ToX=512
ToY=512

Ship=-1

Freq=0

PubAction=

PrivAction0=Do not enter the enemy spawn.

[Warp5]

FromX1=966
FromY1=547

FromX2=973
FromY2=555

ToX=512
ToY=512

Ship=-1

Freq=0

PubAction=

PrivAction0=Do not enter the enemy spawn.

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Cyan~Fire
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PostPosted: Mon Jun 20, 2005 12:39 pm    Post subject: Reply to topic Reply with quote

Did the plugin load correctly? To check, send the !plugins command.
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Ken the Great
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PostPosted: Tue Jun 21, 2005 6:42 am    Post subject: Reply to topic Reply with quote

well I did !load tm_baw and when I typed !plugins it said "Slot 0: TM_Baw" and I checked !status and it said 6 spawns loaded, all as it should..
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Maverick
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PostPosted: Tue Jun 21, 2005 6:44 am    Post subject: Reply to topic Reply with quote

Ken, when you load the plugin, check the mervbot console or do !log. If it sais something like "couldn't load, old version" then either the mervbot is too old or the plugin is too old.

Try that.
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Oer The Dragon
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PostPosted: Wed Jun 22, 2005 10:38 am    Post subject: Reply to topic Reply with quote

Im scared
Kens signature frightened me
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Ken the Great
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PostPosted: Wed Jun 22, 2005 1:05 pm    Post subject: Reply to topic Reply with quote

Mave, I tried pming the bot !log and !log 5 and so on but it don't said anything :S
Oer, that's called off topic or spam.
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Maverick
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PostPosted: Wed Jun 22, 2005 1:30 pm    Post subject: Reply to topic Reply with quote

Ken, to fix that PM '!set Misc:NoTerminal:0' and then '!read'
or edit mervbot.ini and set NoTerminal to 0 and restart.
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Ken the Great
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PostPosted: Wed Jun 22, 2005 1:42 pm    Post subject: Reply to topic Reply with quote

k, !log worked now:
Quote:

Air Bot> PV:Ken the Great> !unload 0
Air Bot> Ext: DLL plugin disconnected.
Air Bot> PV:Ken the Great> !load tm_baw
Air Bot> Ext: DLL plugin connected.
Air Bot> PV:Ken the Great> !log 5


still don't work icon_sad.gif tho it didn't show any error..
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Maverick
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PostPosted: Wed Jun 22, 2005 2:03 pm    Post subject: Reply to topic Reply with quote

Then its a problem with the plugin itself. Make sure you have the coordinates set correctly. Use SSME to verify that. Also, notice that it won't work if you
specify the same coordinates for From.1 and From.1 .

Other thing that is important - has the bot enough powers? Does *listmod show that and if its smod or higher, does it login properly? (*log)
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Ken the Great
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PostPosted: Thu Jun 23, 2005 7:15 am    Post subject: Reply to topic Reply with quote

it's in the sysop list and I have put the sysop pw in mervbot.ini also I used SSME to check the coords. I've also checked that there's no "double" coords.
and:
Air Bot> SYSOP LOGGED IN
^^ of *log
and what do u mean with From.1 and From.1 ? if I understood correct u mean like "double coords"(warp spots going into each other?) but there ain't any of that kind.
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Maverick
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PostPosted: Thu Jun 23, 2005 8:00 am    Post subject: Reply to topic Reply with quote

yes I meant Fromx1 (or fromy1) not being the same as fromx2 (or fromy2).

What zone are you trying to apply it in? I can visit and help out; would be much faster.
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Ken the Great
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PostPosted: Fri Jun 24, 2005 6:22 am    Post subject: Reply to topic Reply with quote

it's in my zone, SSU Airwars and it should reject the other team from entering the other team's spawn.
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Oer The Dragon
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PostPosted: Fri Jun 24, 2005 12:30 pm    Post subject: Reply to topic Reply with quote

did you put the name of the bot in sysop.txt?
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Ken the Great
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PostPosted: Fri Jun 24, 2005 2:54 pm    Post subject: Reply to topic Reply with quote

that was the first thing I did even before I got the bot hosted.
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Ken the Great
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PostPosted: Mon Jun 27, 2005 6:54 am    Post subject: Reply to topic Reply with quote

still don't work.. the warps are correct, bot enabled, bot have sysops powers, other plugins works good, but.. icon_sad.gif
this don't. :'(
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A380
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PostPosted: Tue Jun 28, 2005 7:23 am    Post subject: Reply to topic Reply with quote

Well his the window console for his bot.
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Oer The Dragon
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PostPosted: Thu Jun 30, 2005 4:07 am    Post subject: Reply to topic Reply with quote

ken the great: he's cool ; he's finnish ; and his signature is removed due to excessive size
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Contempt+
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PostPosted: Thu Jun 30, 2005 5:15 pm    Post subject: Reply to topic Reply with quote

Now that you mention it, Dragon's sig is too big.

554 x 133
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Ken the Great
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PostPosted: Fri Jul 01, 2005 5:34 am    Post subject: Reply to topic Reply with quote

yea nice that this have turned into a topic about sigs but I still can't get it to work... :/
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Oer The Dragon
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PostPosted: Fri Jul 01, 2005 6:04 am    Post subject: Reply to topic Reply with quote

contempt, ssssh
ken, redownload the whole sh*t
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Ken the Great
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PostPosted: Fri Jul 01, 2005 9:32 am    Post subject: Reply to topic Reply with quote

I did and everything was exactly the same (but the spawns who I added myself). I hadn't missed anything or so.
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