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Server Help Community forums for Subgame, ASSS, and bots
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numpf Newbie
Joined: Feb 17 2004 Posts: 24 Offline
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Posted: Fri Apr 01, 2005 2:48 am Post subject: |
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As ek said I meant the animated object tiles to be a special case, hence "(all?)". Doesn't seem unreasonable to disallow any kind of overwrite w/o a modifier key, but that's just a choice. I know the map binary and I know that for special tiles only the upper-left tile coord is listed, that's why I phrased the awkward way I did.
24bit color support makes no sense without support in the client. SS maps are just the tileset bitmap with tile position data appended, so if you open a map.lvl with paint and save-as a .bmp, you'll have the tileset. Works with GIMP too.
-numpf |
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Smong Server Help Squatter
Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Jun 20, 2005 12:29 pm Post subject: |
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I'd like to say tile 251 is used internally by the map editor for painting regions. The good news is 243-251 all do the same thing apparently, so just use 243 instead. |
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