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Posted: Tue Mar 11, 2003 9:18 pm Post subject: puting lvz pic on map |
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[b]hi im nosut4321 i need some help i do not know how to make a lvz pic go onto a map and i would like to like in say abyss at A1 a staff box is there and i would like to know how i have some lvz to use but i dunno how to enter them into the map please if your know how tell me in post of e-mail me i dont care how u get a hold of me but please tell me |
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Mar 12, 2003 9:28 am Post subject: |
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Download this and unzip it. Copy the file "graphics.lvz" from Continuum>zones>SSNE The Abyss (SSC) into the same directory you unzipped that file into.
Run debuildlevel.exe - type in "graphics.lvz" and hit enter. This will create a folder in that directory named "graphics" with the makings of that .lvz in it.
If you merely want to alter the existing A1 image:
Open the image "staffbox.bmp" in the image editor of your choice, change it to what you want and save it over the old file. Then run makelevel.exe - type in the location of the file "graphics.ini". It will probably be something like "C:\progra~1\continuum\lvztoolkit\graphics\graphics.ini" - assuming your Continuum folder is in the folder "Program Files", and you unzipped lvztoolkit.zip into the folder "lvztoolkit" inside your Continuum folder.
This will create a new "graphics.lvz" which you can then upload over the old one.
If you want to add/remove images:
Things get more complicated and I have to study for a math test so if you want to do this, post again and be specific about what you want to do. |
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nosut4321 Newbie
Age:36 Gender: Joined: Mar 11 2003 Posts: 14 Offline
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Posted: Sun Mar 16, 2003 6:56 pm Post subject: lol thanks akai :) |
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i didnt expect u to help me thanks |
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