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Posted: Fri Mar 14, 2003 2:39 am Post subject: Damage Factor |
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what setting do I have to change to make the shots kill in one hit?
or better yet can someone copy the tw config? |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Mar 14, 2003 5:47 am Post subject: |
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There is a setting like 'Bullet:Damage' and 'Bullet:DamageUpgrade' in one .cfg. (I'm not sure about the exact names)
With Bullet:Damage you can set the amount of energy a level1-bullet will take from the 'victim' . The Bullet:DamageUpgrade setting is the amount of energy that will be added on each higher bullet level.
Example: Bullet:Damage = 100 & Bullet:DamageUpgrade = 50
- lvl1bullet will cause 100 damage
- lvl2bullet will cause 100 + 50 = 150 damage
- lvl3bullet will cause 100 + 50 + 50 = 200 damage
So you just have to set these settings higher or equal to XXX:InitialEnergy
(When I'm home again I will look up the right names ) _________________ Expect the worst but hope for the best. |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Fri Mar 14, 2003 6:30 am Post subject: |
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| Doggeti wrote: | | So you just have to set these settings higher or equal to XXX:InitialEnergy |
Set up BulletDamageLevel higher than MaxEnergy, not initial nrg...
If you do that you can set BulletDamageUpgrade to 0, as it doesn't matter nemore.
Oh, and make sure ExactDamage is 1.
It's all under the section [Bullet]
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Fri Mar 14, 2003 6:57 am Post subject: |
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| Recharge might also come onto consideration, but if and only incase you've set it onto an ultimate extreme. |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Mar 14, 2003 7:50 am Post subject: |
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When does MaxEnergy come to use  |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Mar 14, 2003 8:28 am Post subject: |
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When the ship is fully greened... _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Fri Mar 14, 2003 10:42 am Post subject: |
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| It's called "playing on the safe side" doggeti, you simply assumed that whoever makes the setting would make it exactly like TW or with being impossible to upgrade your ship's energy (initial nrg = max nrg state). |
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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Fri Mar 14, 2003 4:22 pm Post subject: |
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I forgot that aspect because i never used MaxEnergy yet and so always set it to InitialEnergy . Of course you have to consider MaxEnergy if you use it in your zone. |
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Posted: Sat Mar 15, 2003 9:22 pm Post subject: |
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| ok well that sort of works... other than the fact that I only want certain ships to be able to kill in one hit. |
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Posted: Sat Mar 15, 2003 10:32 pm Post subject: |
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| and now the ship doesn't even shoot! |
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SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
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Posted: Sun Mar 16, 2003 3:59 am Post subject: |
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If it doesn't shoot then it doesn't have enough energy Set the fire energy lower.
And all ship's bullets do the same damage. Your best bet is to give them different bullet levels and adjust the settings accordingly. _________________ 3y3 4m l33t h4x0r
j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
-"l33t h41ku" |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Sun Mar 16, 2003 7:30 am Post subject: |
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| If you've set some ships to recive initial bounty, depending on the prizeweight, they might recive multifire upon spawn sometimes so you need to watch over multifireenergy as well. |
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