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Server Help Community forums for Subgame, ASSS, and bots
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Heat Stroke Guest
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Posted: Thu Mar 06, 2003 1:31 am Post subject: LVZ Objects - Animation Timing |
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Outfile=test.lvz
[objectimages]
IMAGE82=count.bmp,10,1,1000
[screenobjects]
-118,1,IMAGE82,TopMost,ServerControlled,00,170
----------------------------------------------------------------
When I *objon 170 the animation works but doesnt seem to be taking exactly 10 seconds to get through the animation. 1000/10 = 100 and as I understand it 100 = 1 second. Can someone shed some light on this?
-Heat Stroke |
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Doggeti Server Help Squatter
Age:39 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Thu Mar 06, 2003 2:50 am Post subject: Re: LVZ Objects - Animation Timing |
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Heat Stroke wrote: |
[screenobjects]
-118,1,IMAGE82,TopMost,ServerControlled,00,170
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Well, if thats exactly the way you put it in your .ini than 00 as display time is probably the error. _________________ Expect the worst but hope for the best. |
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SuSE Me measures good
Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Mar 06, 2003 12:15 pm Post subject: |
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Doh, good call, Dog. |
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Mine GO BOOM Hunch Hunch What What
Age:40 Gender: Joined: Aug 01 2002 Posts: 3614 Location: Las Vegas Offline
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Posted: Thu Mar 06, 2003 3:13 pm Post subject: |
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The newest debuildlevel that has been included in the lvztoolkit for the last couple of months will output the .ini with animation information, telling you how long each image is shown, the total time the lvz lasts, etc. Useful if your not sure if a object is correct, as was the case above. |
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