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A380 Novice

Age:60 Gender: Joined: Mar 29 2005 Posts: 60 Offline
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Posted: Sun Apr 03, 2005 10:27 am Post subject: Got synchronization packet |
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Does anyone knows what this means?
Pokemon-Ma> Got synchronization packet [31311628][198337227]
How do I fix this problem? |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sun Apr 03, 2005 10:30 am Post subject: |
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Is this a problem, then?
Hi, MS-DOS. |
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A380 Novice

Age:60 Gender: Joined: Mar 29 2005 Posts: 60 Offline
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Posted: Sun Apr 03, 2005 10:42 am Post subject: |
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Solo Ace wrote: | Is this a problem, then?
Hi, MS-DOS. |
I am not MS-DOS.
It does that when there is no players online, is that normal? |
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EdTheInvincible Bumper? on!

Age:25 Joined: Apr 29 2004 Posts: 119 Location: Over There Offline
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Posted: Sun Apr 03, 2005 10:55 am Post subject: |
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Having no players online, in your case, is completely normal and understandable. _________________ Quidquid latine dictum sit, altum viditur. |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sun Apr 03, 2005 11:28 am Post subject: Re: Got synchronization packet |
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SpeedUP! wrote: | Does anyone knows what this means?
Pokemon-Ma> Got synchronization packet [31311628][198337227]
How do I fix this problem? |
Yes, it's normal. |
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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Sun Apr 03, 2005 11:58 am Post subject: |
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Guys seriously stop being mean to him, even "IF" it is MS-DOS. He doesent really deserve this.
Last edited by Assassin2684 on Sun Apr 03, 2005 12:00 pm, edited 1 time in total |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sun Apr 03, 2005 11:59 am Post subject: |
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Yeah, who really cares? |
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A380 Novice

Age:60 Gender: Joined: Mar 29 2005 Posts: 60 Offline
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Posted: Sun Apr 03, 2005 12:03 pm Post subject: |
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Thank you for answering the question.
I am new to bots functions. Thanks for answer, Purge+. |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sun Apr 03, 2005 12:25 pm Post subject: |
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No problem. |
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Cerium Server Help Squatter

Age:42 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Sun Apr 03, 2005 1:39 pm Post subject: |
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as long as the server isnt complaining about the packet your bot responds with, it shouldnt be a problem. |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Sun Apr 03, 2005 3:18 pm Post subject: |
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May I ask what this synchronization packet actually does? _________________
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sun Apr 03, 2005 4:02 pm Post subject: |
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There are plenty of threads with this info. Use search. _________________ 4,691 irradiated haggis! |
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A380 Novice

Age:60 Gender: Joined: Mar 29 2005 Posts: 60 Offline
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Posted: Sun Apr 03, 2005 4:16 pm Post subject: |
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Well, I did search for it and there is nothing that says this
Pokemon-Ma> Got synchronization packet [33428715][406392920]
Pokemon-Ma> Got synchronization packet [33440765][1289159386]
Also, all numbers have different, it´s really confusing  |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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A380 Novice

Age:60 Gender: Joined: Mar 29 2005 Posts: 60 Offline
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Posted: Sun Apr 03, 2005 5:44 pm Post subject: |
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You are really funny that link does not explain.
You couldn´t explain in a simply term then that? |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sun Apr 03, 2005 6:40 pm Post subject: |
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Mr Ekted wrote: | You are pathetic. |
Edit: Link removed.
Sorry, couldn't resist posting that.
The posts in the thread Ekted linked to actually do explain what you're asking for.
Anyway, if it isn't an error message indicating a problem, why do you even bother about it if you don't understand the explaination?
Last edited by Solo Ace on Tue Apr 05, 2005 10:29 am, edited 1 time in total |
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A380 Novice

Age:60 Gender: Joined: Mar 29 2005 Posts: 60 Offline
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Posted: Mon Apr 04, 2005 11:59 am Post subject: |
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You guys, have no clue what it means, so I have found an answer. You call yourselvies good helpers, or you don´t give the right answer. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Mon Apr 04, 2005 12:49 pm Post subject: |
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So, enlighten us, and tell us what it means.
I'd easily get to know what it means, by just reading the posts in the thread Ekted linked to.
I'm not going to reply to your "You call yourselvies good helpers", because nobody in this thread did.
And, again: if it isn't an error message indicating a problem, why do you even bother about it if you don't understand the explaination? |
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Maverick

Age:40 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Mon Apr 04, 2005 1:49 pm Post subject: |
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SpeedUP! wrote: | You guys, have no clue what it means, so I have found an answer. You call yourselvies good helpers, or you don´t give the right answer. |
Even good helpers get annoyed with questions they answered long before
But still.. I haven't find the whole answer yet aswell..
Mr Ekted wrote: | Slow packets arrive 300ms or more after they were sent. This relies on the time sync between the client and the server. So either the packets are actually late, OR the time sync is so bad they look like they are. Here's a post to the PB forum I made about clock syncing:
http://forums.powerballzone.com/read.php?board=5&id=42371 |
So, a synchronization packet synchronizes the time(r) on the server and the bot?  |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Apr 04, 2005 3:14 pm Post subject: |
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SpeedUP! wrote: | You guys, have no clue what it means, so I have found an answer. You call yourselvies good helpers, or you don´t give the right answer. |
Any normal bot core would never show the sync packet, as it is almost useless to the bot (if making a recorder, could be applicable if you plan on recording off a laggy connection). So, what they were hint at is that if this is a normal bot running on MERV, and you were sniffing packets, this was completely normal and is required for the bot to correctly talk with the server.
If you are creating your own bot from scratch, I'd be amazed at how your bot works with messages and logging into a zone without ever having correctly dealt with a sync packet, which comes at the very beginning of entering a zone, and at a specific time interval (30 secs? I don't remember).
In either case, Purge's original answer was correct. You don't need to fix it, as its completely normal and required for any client to correctly talk with the server. If you only create bots, you don't need to deal anything else with it. If you are creating a new bot core, I'd recommend looking over more packet logs and look at the source of how MERV handles them. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Mon Apr 04, 2005 4:07 pm Post subject: |
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My answer was correct also!
The irony in my "Is this a problem, then?" said that it's no problem, thus normal. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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A380 Novice

Age:60 Gender: Joined: Mar 29 2005 Posts: 60 Offline
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Posted: Mon Apr 04, 2005 7:51 pm Post subject: |
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Wow, thank you, that is an answer, that I was looking for. This is answer, I was looking for, instead of a link, that directs you another place, and it is not the right answer. Thanks to Mine GO BOOM, and D1st0rt for answering this, before I forget also to Maverick, for their manners, and the rest, I won´t meation about it. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Mon Apr 04, 2005 7:57 pm Post subject: |
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Solo Ace wrote: | The posts in the thread Ekted linked to actually do explain what you're asking for. | So here you are claiming the stuff in the linked thread is correct.
Solo Ace wrote: | I'd easily get to know what it means, by just reading the posts in the thread Ekted linked to. | And here you are claiming you haven't yet read said thread.
Solo Ace wrote: | I'm not going to reply to your "You call yourselvies good helpers", because nobody in this thread did. | Here you contradicting yourself.
And to top it off, D1st0rt has the correct answer. It's the packet with door/green seed, not the time sync. |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Mon Apr 04, 2005 8:44 pm Post subject: |
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Yes, there seems to be come semantic problems here. The packet with the seeds/key is the security packet, not the sync packet. I suspect from the bot's message (2 timestamps) that the original question WAS about the sync packet.
In response to MGB: You do need to handle the sync packet to be able to deal with player positions/weapons in either direction if you want to accurately see where things are and to be able to put the bot in play and potentially fire weapons.
Last edited by Mr Ekted on Mon Apr 04, 2005 8:46 pm, edited 1 time in total |
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