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Ballmover

 
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Maverick
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Age:40
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Joined: Feb 26 2005
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PostPosted: Sun Mar 20, 2005 10:24 am    Post subject: Ballmover Reply to topic Reply with quote

Hiya,

I am trying to make a plugin that moves a ball when it comes into an area and stops. However I am having some ball movement problems.
Sometimes the bot doesn't get the position right when the ball moves through the area, sometimes it gets the position of the ball as if its in the area while I am shooting the ball away outside the area... odd stuff. icon_eek.gif
EDIT: Forgot to say that bot also reports seeing the ball at the same position while it has moved meanwhile.

Anyway, I think the bot gets the position of the ball as you do on your radar when you are not near the ball. So I thought "lets have the bot spec the ball and then it should get the ball positions more often". However that didn't work. Now I am really puzzled how I can get the bot to get the positions more often. new_let_it_all_out.gif

Can someone help me with this?

P.S. I also tried 50% Packetloss's ballmover plugin and it had the same problem(s). icon_confused.gif
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Smong
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PostPosted: Sun Mar 20, 2005 1:07 pm    Post subject: Reply to topic Reply with quote

It is up to the client to calculate the ball's position. That's why there is so much fuss about aquiring the powerball friction formula.
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PostPosted: Sun Mar 20, 2005 3:09 pm    Post subject: Reply to topic Reply with quote

yes. The information you get in the packet is going to be the initial ball position and velocity, not the updated one. You can't get the bot to "spec" the ball as it doesn't know the forumla for updating the ball coordinates
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