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My .lvz backround doesnt work

 
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PostPosted: Sat Feb 12, 2005 11:20 am    Post subject: My .lvz backround doesnt work Reply to topic Reply with quote

this is what my lvz .ini file looks like, for some reason the image doesnt show up in the backround at all. plz help!
----------------------
Outfile=_bzw.lvz

File=disp.bm2
File=icons.bm2
File=rocket.bm2
File=turret.bm2
File=hlthbar.bm2
File=powerb.bm2
File=ships.bm2
File=turret2.bm2
File=repel.bm2
File=repel.wa2


[objectimages]
IMAGE0=steel2.bmp,1480,1200,100

[mapobjects]
704,4480,IMAGE0,AfterBackground
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Phyran
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PostPosted: Sat Feb 12, 2005 1:01 pm    Post subject: Reply to topic Reply with quote

uhhhh....did u include steel2.bmp as well? because i dont see it

ex: File = steel2.bmp
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CypherJF
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PostPosted: Sat Feb 12, 2005 1:35 pm    Post subject: Reply to topic Reply with quote

Just use LIE:

http://forums.minegoboom.com/viewtopic.php?t=2575
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PostPosted: Sat Feb 12, 2005 4:29 pm    Post subject: Reply to topic Reply with quote

Just ignore Cypher.
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Bak
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PostPosted: Sat Feb 12, 2005 8:30 pm    Post subject: Reply to topic Reply with quote

704,4480,IMAGE0,AfterBackground,ShowAlways,0,0
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PostPosted: Sun Feb 13, 2005 11:15 am    Post subject: Reply to topic Reply with quote

CypherJF wrote:
Just use LIE:

http://forums.minegoboom.com/viewtopic.php?t=2575


ive used it before it sucks, no offense

its still not showing up icon_sad.gif
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PostPosted: Sun Feb 13, 2005 11:18 am    Post subject: 4 got to type my username last time Reply to topic Reply with quote

StepUp wrote:
[..]



ive used it before it sucks, no offense

its still not showing up icon_sad.gif
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Bak
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PostPosted: Sun Feb 13, 2005 12:17 pm    Post subject: Reply to topic Reply with quote

LIE isn't bad.

Make your ini file this:

--------------------
Outfile=_bzw.lvz

File=disp.bm2
File=icons.bm2
File=rocket.bm2
File=turret.bm2
File=hlthbar.bm2
File=powerb.bm2
File=ships.bm2
File=turret2.bm2
File=repel.bm2
File=repel.wa2
File=steel2.bm2

[objectimages]
IMAGE0=steel2.bmp,1480,1200,100

[mapobjects]
704,4480,IMAGE0,AfterBackground,ShowAlways,0,0


--------------------------
then put it in the server directory (possibly using *putfile). Also change the settings so Misc:LevelFile=_bzw.lvz

and look at 704,4480 on the map ("*warpto 44 280")


Last edited by Bak on Sun Feb 13, 2005 1:42 pm, edited 1 time in total
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Phyran
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PostPosted: Sun Feb 13, 2005 1:17 pm    Post subject: Reply to topic Reply with quote

Bak wrote:
LIE isn't bad.

Make your ini file this:

--------------------
Outfile=_bzw.lvz

File=disp.bm2
File=icons.bm2
File=rocket.bm2
File=turret.bm2
File=hlthbar.bm2
File=powerb.bm2
File=ships.bm2
File=turret2.bm2
File=repel.bm2
File=repel.wa2
File=steel.bm2

[objectimages]
IMAGE0=steel2.bmp,1480,1200,100

[mapobjects]
704,4480,IMAGE0,AfterBackground,ShowAlways,0,0


--------------------------
then put it in the server directory (possibly using *putfile). Also change the settings so Misc:LevelFile=_bzw.lvz

and look at 704,4480 on the map ("*warpto 44 280")


File =steel2.bmp not "steel.bm2"
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PostPosted: Sun Feb 13, 2005 1:51 pm    Post subject: Reply to topic Reply with quote

there is no reason to use .wa2 and .bm2, just leave them as .wav and .bmp (or better yet [usually] .png, .jpg or .gif)
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CypherJF
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PostPosted: Sun Feb 13, 2005 2:24 pm    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
Just ignore Cypher.


Aw. lol
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PostPosted: Sun Feb 13, 2005 4:54 pm    Post subject: still... Reply to topic Reply with quote

it still doesnt work, all the graphics and stuff works but the backround still doesnt show up icon_cry.gif
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Phyran
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PostPosted: Sun Feb 13, 2005 4:58 pm    Post subject: Re: still... Reply to topic Reply with quote

StepUp wrote:
it still doesnt work, all the graphics and stuff works but the backround still doesnt show up icon_cry.gif


post yer "updated" .ini file again lemme see
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PostPosted: Sun Feb 13, 2005 5:02 pm    Post subject: Re: still... Reply to topic Reply with quote

Phyran wrote:
[..]



post yer "updated" .ini file again lemme see




Outfile=_bzw.lvz

File=disp.bm2
File=icons.bm2
File=rocket.bm2
File=turret.bm2
File=hlthbar.bm2
File=powerb.bm2
File=ships.bm2
File=turret2.bm2
File=repel.bm2
File=repel.wa2
File=steel2.bmp

[objectimages]
IMAGE0=steel2.bmp,1480,1200,100

[mapobjects]
8192,8192,IMAGE0,AfterBackground,ShowAlways,0,0
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PostPosted: Sun Feb 13, 2005 5:04 pm    Post subject: Reply to topic Reply with quote

i changed it to 8192,8192, cuase thats the equivalent to 512, 512, and i warped there and it didnt show up
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PostPosted: Sun Feb 13, 2005 5:23 pm    Post subject: Reply to topic Reply with quote

1480,1200?
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PostPosted: Sun Feb 13, 2005 6:44 pm    Post subject: Reply to topic Reply with quote

its a big picture sa_tongue.gif
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Bak
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PostPosted: Sun Feb 13, 2005 8:29 pm    Post subject: Reply to topic Reply with quote

post the image, compiled lvz file, and .cfg file (just the misc section is fine)
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