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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Wed Feb 02, 2005 12:26 am Post subject: Bot Ignores Every Command |
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the bot ignores even !help i tried .help and ?help and i don't know what the problem is, i can post the MERVbot.ini if needed and etc. _________________ Unknown Webmaster, Confused Game Player |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Feb 02, 2005 10:58 am Post subject: |
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Are you an operator? If your an operator, did you !login? Try PMing the bot w/ !help _________________ Performance is often the art of cheating carefully. - James Gosling |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Wed Feb 02, 2005 12:41 pm Post subject: |
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yes, i am operator and i did try !help and nothing happens. i tried re-DL MERVbot and does the same thing. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Feb 02, 2005 1:06 pm Post subject: |
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Put up your merv's .ini and spawns.txt - minus the passwords. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Wed Feb 02, 2005 1:52 pm Post subject: |
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For some reason MERVBot does not respond to commands if it hasn't received a non-command message (so, a normal message, like "hi" or something) before the command was used, after the bot started; Well, that's what I got from my MERV experience.
Send a message like "hi" in public or whatever, then try using a command.
If you keep having problems, turn on the chat logging to the console to troubleshoot it.
Commands prefixed with '?' can't be bot commands since they are seen as server/billing commands. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Feb 02, 2005 9:08 pm Post subject: |
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True. True. I don't think it's intentional, but merv ignores duplicate repeated commands. |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Wed Feb 02, 2005 9:47 pm Post subject: |
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now that i had it working last night, it doesnt show up in zone list, i changed the IP back to mine for local host etc and still wont show up...yet it says its connected.... grr  |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Wed Feb 02, 2005 10:02 pm Post subject: |
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I think subgame ignores duplicate repeated anything, actually. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Thu Feb 03, 2005 1:30 am Post subject: |
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That's not even what I was trying to say, after starting MERV it doesn't listen to commands until it received a non-command message, not even talking about repeating stuff.
What error messages are subgame/subbill giving you? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Thu Feb 03, 2005 8:43 am Post subject: |
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Cyan: yes, it has that feature, although it's optionally? removed in PB's pr3 subgame. But you could still see the command go through on the console of merv. |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Thu Feb 03, 2005 2:24 pm Post subject: |
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Soloace, im not recieving any error.
Heres Subgame:
Thu Feb 03 11:19:29: Ext: Re-reading C:\PROGRAM FILES\CONTINUUM\SERVER[1]\moder
ate.txt
Thu Feb 03 11:19:29: Ext: Re-reading C:\PROGRAM FILES\CONTINUUM\SERVER[1]\smod.
txt
Thu Feb 03 11:19:29: Ext: Re-reading C:\PROGRAM FILES\CONTINUUM\SERVER[1]\sysop
.txt
Thu Feb 03 11:19:29: Ext: Re-reading C:\PROGRAM FILES\CONTINUUM\SERVER[1]\vip.t
xt
Thu Feb 03 11:19:29: Ext: Re-reading C:\PROGRAM FILES\CONTINUUM\SERVER[1]\serve
r.ini
-------------------: Extended version 1.34.14 (Mon Aug 4 15:55:51 2003)
Thu Feb 03 11:19:29: SubSpace Game Server v1.34
Template.sss read, 372 entries found
0 both advertisements found
0 shareware advertisements found
0 registered advertisements found
Thu Feb 03 11:19:34: Attempting to establish link to billing server...
Thu Feb 03 11:19:35: Billing server connected.
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And here is Subbill:
Thu Feb 03 11:19:28 2005
: SubSpace Billing Server v0.23
Thu Feb 03 11:19:35 2005
: Server Connected: Blind Bombs Testing (4483)
Q: 0 395432
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Thu Feb 03, 2005 2:46 pm Post subject: |
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What are you trying to connect to then? |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Thu Feb 03, 2005 3:06 pm Post subject: |
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my zone doesnt show up in zone list even though its connected. Im not using a router either, so i dont know what the problem is. But i cant try what you guys said about the mervbot if i cant connect to my zone. |
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Chambahs Guest
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Posted: Fri Feb 04, 2005 11:07 am Post subject: |
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is it me, or have i been seeing this problem alot in these forums... |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Feb 04, 2005 11:12 am Post subject: |
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Yeah, but nobody reads the high number of solutions which were posted before. |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Fri Feb 04, 2005 11:32 am Post subject: |
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Soloace first of all, i cannot connect to something that isnt there. i.e. Zone is not in zone list, therfor i cannot type in anything for mervbot to respond to. I get told to do this, and then the zone all of the sudden doesnt show up in the list, yet it worked 8 hours before.i know that it is connecting but wont show in zone list.
there is forums for this specific discussion, but then it fell into another problem. i.e. Bot not working fell into zone wont show up in zone list. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Feb 04, 2005 5:37 pm Post subject: |
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Uh yeah, as I had to explain in another tread: I can read.
I asked you what you're trying to connect to because I wanted to know if you were trying to connect to your local loopback or not.
You probably weren't, since you're relying on the directory server entries.
In your post you're saying you can't connect to your zone because it's not showing in the list, but "it" (I guess you mean your bot by that) can connect?
I guess you mean your bot can connect to your server then, but you can't? Okay, follow these instructions:
A quote from another thread.
Solo Ace wrote: | ... add a costum zone in Continuum (go to "Zones" -> "Add Custom...").
The name you give to it doesn't matter, put "127.0.0.1" as the IP address, and the port number as the port the server runs on.
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Try that, it should be possible for you to enter, at least.
Post the content of server.ini and subbill.ini here if you keep having problems.
Also, what you're telling about your problems in your posts isn't clear, it also isn't 100% clear what you want to do, and what you can do already.
As for your attitude, it's "Solo Ace".
You don't have to state the obvious for me; I'm smart enough (I know it's hard to believe, but I'm speaking the truth, really) to find out you cannot connect to something which isn't there.
Also, I actually noticed the topic switch, but thanks for the useless hint. |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Fri Feb 04, 2005 5:48 pm Post subject: |
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the bot could connect when the zone connected and showed in the zone list. then some how it didnt work the next morning.
heres server.ini
//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame
[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead
[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000
[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10
[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0=normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=blindbombs.lvl
//Change to your map file name
Port=382
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=68.190.185.42
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in
[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0
[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations
[Password]
SysopPassword=pepper
EnergyPassword=phreak
ModeratorPassword=losah
SuperModeratorPassword=freak
VIPPassword=
//Change all to what you want
[Billing]
LogMessages=0
IP=127.0.0.1
Password=
//What is the billing pw in the subbill.ini
ServerName=Blind Bombs Testing
//Zone name
Port=185
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=0
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400
[Advertise]
SendMode=0
DisplayMode=0
Duration=6000
[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2
[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=Testing for Blind Bombs Orignal Zone
//What you want to have for the description of zone
NamePassword=
//Pick anything you want
Port=4991
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Subbill
[Misc]
AllowNewUsers=1
SysopPassword=
//Change to Billing Sysop Password, usless anyways..
BillingPassword=
//Change this to whatever you want, also match it with the server.ini [Billing] section too
MaxQueueForLogin=50
LowPriority=0
KickOutDelay=24000
Port=185
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Feb 04, 2005 6:10 pm Post subject: |
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I guess you didn't try to add it manually using the custom zone way.
Make sure
[Misc]
ServerIP=x.x.x.x
is your current IP address, maybe your ISP assigns a new one to you every connect?
Are you sure it matches to the IP you can find on whatismyip.com?
Disregarding that, you should really do the custom zone thing I posted about.
Enter the custom created zone.
Also set
[Billing]
IP=localhost
in server.ini. |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Fri Feb 04, 2005 6:18 pm Post subject: |
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its been the same for a few days and it just now changes...how weird .....and i'll try that.
thanks Solo Ace, if i have hard time again...i'll reply.. |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Posted: Fri Feb 04, 2005 6:29 pm Post subject: |
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ok sorry we got off topic a little bit, but now the zone is connected, now... what did you say about saying "hi" to the bot etc? i could have sworn i saw it earlier but i cant find it. it will probably be right in front of my face after this post... but i do !login and it just ignores commands. i'll try again. |
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Solid_Fire Server Help Squatter

Age:35 Gender: Joined: Dec 22 2004 Posts: 327 Location: NV. Dont stalk me..plz.. Offline
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Feb 04, 2005 6:47 pm Post subject: |
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I'm not sure why you're missing it, but at your side this thread is probably split up into multiple parts.
Left-up, right under the topic title, and right-bottom you will see "Goto page 1, 2 Next", use that to switch parts.
Try this for a direct link to my post, otherwise this link could help you.
MERVbot doesn't listen to commands after it starts, it needs to be sent a message (which is not a command) before it actually listens to commands.
- Bot starts, does not listen for commands;
- Try using a command (like !help), you'll notice it doesn't work;
- Try sending some random message to the bot, which is not a command, like "hi bot", but not "!help";
- The bot listens for commands now, try using one.
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:37 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Feb 04, 2005 7:14 pm Post subject: |
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There are 3 fields in the operators.txt settings file:
Access level : Operator name : Operator password
So, the fields are seperated by a ':', it doesn't matter how many spaces are used between the ':' and the value in the field.
Access level
As the explaination in operators.txt says: "Higher numbers on the left mean higher access privs.", that means the number on the left tells the bot which access level the operator has and that a higher number specifies a higher access level.
So, these are the access levels:
- Limited access, for a player who you want to give limited access to your bot (higher access level than a player, lower than a moderator);
- Moderator access, the lowest rank of the "real" operators;
- SuperModerator access, a little higher than moderators;
- SysOp access level;
- Owner access, this is what your own level should be, it gives you the most rights on the bot.
Any access level number higher than 5 is mostly equal in access to the owner, I think you have to put a 12 to be listed as "God", whatever you want to be seen as.
Operator name
Well, in this field you're supposed to put the player names of your operators, see the example below.
Operator password
This field is not required and you can leave it empty.
Although in some situations it is wise for operators to have a password on the bot, like when the connection to the billing server is down and players can get on operator names.
If a password was specified, they still wouldn't have access to the bot.
Example setup
If you wanted me to be a moderator on your bot, and you wanted to be the owner, this is what you put in your operators.txt:
Quote: | 2 : Solo Ace : cheese
5 : Solid_Fire : drugz |
This would be exactly the same as:
Quote: | 2: Solo Ace :cheese
5 :Solid_Fire: drugz |
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