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Doggeti Server Help Squatter

Age:41 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Tue Jan 04, 2005 10:28 am Post subject: No energy at respawn |
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Is it possible to make the players start with 0 Energy when they respawn and Kill:EnterDelay is not 0? _________________ Expect the worst but hope for the best. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Jan 04, 2005 10:29 am Post subject: |
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Yes. Bot/asss. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Tue Jan 04, 2005 11:04 am Post subject: |
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I thought it was done with InitialEnergy=0, but I could be wrong.
I remember someone else in the staff of the zone I was mod in asked it, but I think he didn't get an answer.  |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Jan 04, 2005 2:24 pm Post subject: |
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| Solo Ace wrote: | | I thought it was done with InitialEnergy=0 |
This would work, only if you are sure that they cannot green a full charge. This means no Cloak greens with a ship not having cloak, etc. Just don't forget to set the max energy to what level you want, and to make sure these greens are popular enough. |
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