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The Arctica Guest
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-Smong- Guest
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri Dec 03, 2004 6:32 pm Post subject: |
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The Arctica wrote: | _listnode *parse1 = playerlist->head; |
Actually, you need to specify the struct type. _listnodes can store any kind of data whatever, so (to put it simply), you must tell the compiler what type of stuff you're putting in it right now. Example "_listnode <Player> *parsel;" which is what you need to use here.
The Arctica wrote: | pilots[countnum].PlayerCall=String(p->name); |
There's an error there, but what Smong said isn't the problem. What datatype is PlayerCall? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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The Arctica Guest
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Dec 04, 2004 4:02 am Post subject: |
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$3 |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sat Dec 04, 2004 11:55 am Post subject: |
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When you're finished w/ your plugin, don't compile it w/ DEBUG mode in MSVC _________________ Performance is often the art of cheating carefully. - James Gosling |
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