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Server Help | ASSS Wiki (0) | Shanky.com
[TIA] Tiled Image Animator

 
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k0zy
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PostPosted: Sat Jul 24, 2004 8:31 pm    Post subject: [TIA] Tiled Image Animator Reply to topic Reply with quote

Made this app a long time ago.
It still can be very usefull though.

I remember Akai (SuSE) wanted me to code it.
Released it on the early ssforum.net.
I wonder why I never released it here.

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....

Quote:
TIA [Tiled Image Animator]

With this prog you can priview animated IMAGEs.

Open the file by clicking "Open Image..."
The Image as it is will appear to the right.
Setup it's X-Tiles, Y-Tiles and AnimPeriod and click "Animate!"
A new window will pop up were the animatin is previewed.

The animation window is resizeable.

You can copy the setup to the clipboard and paste it into the lvz-ini!

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TIA.zip - 256.81 KB
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PostPosted: Sat Jul 24, 2004 9:28 pm    Post subject: Reply to topic Reply with quote

gj
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Rifleman.
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PostPosted: Mon Jul 26, 2004 3:12 pm    Post subject: Reply to topic Reply with quote

lol wth?
I`ve been working on a very similar project myself, only it takes a bunch of pictures and turn it into a image file consisting of those images, ready to be used by buildlevel biggrin.gif

Another feature is the ability to convert animations from movie files to a image which buildlevel can use as well icon_wink.gif
in other words, whatever you see on your screen can be turned into a animation for continuum.

The name (without even seeing this post before) I decided to be the "LVZ Image Animator", though I guess I`d have to change it before people get confused at the release date icon_smile.gif
I was unsure whetever I`d just name it "Image Animator" at one time as well..
Any suggestions for another name? The best I`ve come up with so far is the "RifleConverter", which is the worst program name I`ve ever scraped at.

I could release the latest somewhat functioning version as a preview if anyone wants to have a peek at it...
A animation made by an early version of it is located in #Illum in SSCU 17th parallel (80 frames@1600x1200, so it takes a while to enter)

Oh, and the current (official) release date is set for August the 25th, so stay tuned icon_wink.gif

-Rifleman
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i88gerbils
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PostPosted: Mon Jul 26, 2004 8:40 pm    Post subject: Reply to topic Reply with quote

How about Continuum Animation Tool or LVZ Animation Tool?

Did you have to make 1600x1200? Not everyone plays at such a high resolution >.< THough i get 30 fps when centered on that thing.
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PostPosted: Tue Jul 27, 2004 1:07 am    Post subject: Reply to topic Reply with quote

how about "BitchSlap2.759"
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Solo Ace
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PostPosted: Tue Jul 27, 2004 1:16 am    Post subject: Reply to topic Reply with quote

Wrong forum? icon_razz.gif
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Rifleman.
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PostPosted: Tue Jul 27, 2004 12:43 pm    Post subject: Reply to topic Reply with quote

i88gerbils wrote:
How about Continuum Animation Tool or LVZ Animation Tool?

Did you have to make 1600x1200? Not everyone plays at such a high resolution >.< THough i get 30 fps when centered on that thing.



The animation in #traffic should be around 500x400, which might yield better results when viewing.
It`s basically a shockwave animation converted icon_wink.gif

"Continuum Animation Tool" now has the top spot for program names biggrin.gif

-Rifle
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k0zy
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PostPosted: Tue Jul 27, 2004 1:08 pm    Post subject: Reply to topic Reply with quote

I like the name Continuum Animation Tool icon_smile.gif
And it sounds like it's going to be a great program.

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Smong
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PostPosted: Wed Jul 28, 2004 4:13 pm    Post subject: Reply to topic Reply with quote

I would call it movie2lvz.
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i88gerbils
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PostPosted: Wed Jul 28, 2004 4:49 pm    Post subject: Reply to topic Reply with quote

That works for nice command-line unix programs, but windows programs need sexier names! :d That said, I do like the name movie2lvz anyway.
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