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Server Help | ASSS Wiki (0) | Shanky.com
ASSS Alpha/Beta

 
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Dr Brain
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PostPosted: Thu Jan 09, 2003 4:50 pm   Post maybe stupid    Post subject: ASSS Alpha/Beta Reply to topic Reply with quote

Subspace.net wrote:
Linux subgame Pre-Release
1stStrike | Thursday, January 9 2003

Grelminar has released the linux subgame for all to try out! It is the equivilent of an alpha release so there are still bugs, missing features, etc. but anybody that wants to run a linux server will be able to try this puppy out now. You can go to the forum thread here:

http://www.ssforum.net/showthread.php?s=&threadid=2145
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Hunch Hunch
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PostPosted: Thu Jan 09, 2003 5:10 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I've asked him if i could compiled and release a windows copy of it, so i'll wait for a reply, though it may be a bit. Otherwise, have fun with it if you have a linux machine.
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Dr Brain
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PostPosted: Thu Jan 09, 2003 9:03 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Yah, it works great, but very differently.
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Hunch Hunch
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PostPosted: Thu Jan 09, 2003 9:06 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

If you have recommendations, post 'em. If you have problems, post 'em. Either i can maybe attempt a fix, or forward it over to Grel.
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Dr Brain
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PostPosted: Thu Jan 09, 2003 9:21 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

A list of all of the modules with a discription.
Make Esc+C work (its every sysop's friend)
Make the command structure modular (if its not already) so that us old fashoned people can use our * commands.

Im sure I will think of more as I fiddle with it.
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PostPosted: Thu Jan 09, 2003 9:58 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
A list of all of the modules with a discription.


That should be in the help document.

Dr Brain wrote:
Make Esc+C work (its every sysop's friend)


Notice how the settings work? Its a bit hard to do that when the settings can be in 50 different files, though Grel did make a quick patch to support quick editing, though i don't know if its in his current release.

Dr Brain wrote:
Make the command structure modular (if its not already) so that us old fashoned people can use our * commands.


Already done. Also, did you try using a * command yet? The new server ignores the difference between ? or *'s. ?prize and *prize are the same thing. He just has them all labeled as being ? commands because it the standard he likes to go by. Thats why *arena was relabeled as ?a (since ?arena is already used).
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Dr Brain
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PostPosted: Thu Jan 09, 2003 10:21 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

In the help doc? Ok I will look better.

Yes, I did notice, and I see that it ends up as one file after all of the #includes.

Actually, now that you mention it, yah, I noticed the ? and * thing. Don't know why I posted it. Must be getting late. *goes off to bed*

NOTE: if this post makes 0 sence to me when I read it tomorrow, I will edit it after I have had more sleep.
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divine.216
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PostPosted: Fri Jan 17, 2003 3:08 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Make an ASSS forum, or an ASSS group of forums? faq/config for now, dev/ideas ffr etc.
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Dr Brain
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PostPosted: Fri Jan 17, 2003 7:38 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Heh, go to Search and look at the hidden forums and you will see that they already exist.
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PostPosted: Fri Jan 17, 2003 8:58 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

They are the 'coding' forums, for the open-sourceness of the project to assist others in making things with it. I planned on ASSS replacing the old server when it came out, but grel wanted to release a preview of the server. I'm not sure if it is worth it to create a new forum for it, but i will. I'll see how it goes.

ASSS Questions

The forums under the coding section will remain empty until the project goes open source, since you can't ask questions about how parts of the code works until you see it.
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SOS
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PostPosted: Mon Jan 20, 2003 12:02 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

?dropturret seems kewl icon_smile.gif
It is going to be improved in the future, right?
Mmm... damn, this server could be fun icon_smile.gif

A command to move balls too would be nice
A command to give/take points
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j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
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Dr Brain
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PostPosted: Mon Jan 20, 2003 12:27 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

what module is ?dropturret in? I couldn't figure it out...
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Hunch Hunch
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PostPosted: Mon Jan 20, 2003 3:11 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Dropturret is a command in autoturret (part of funky) that allows you to drop fake players where your currently at. It is currently setup to show how to create a fake player can be created, shoot, and disappear.
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