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JaqMs14 Guest
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Posted: Wed Jun 30, 2004 1:53 pm Post subject: Mines |
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Sorry that this is such a basic question but how do you make a ship start out with mines? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Jun 30, 2004 2:08 pm Post subject: |
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just make sure the ship has bombs and set (for example) warbird:maxmines= to a positive number |
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Donkano Server Help Squatter
Gender: Joined: Jul 02 2003 Posts: 763 Offline
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Posted: Wed Jun 30, 2004 2:22 pm Post subject: |
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Correction: maxmines=0
You can find it in Subsection [Warbird] of the .cfg file you have OR you can do Esc + C in the arena it is in and scroll to just abouve where it says "maxwhatever" and you will find Warbird Maxmines and set it to 0.
Edit: Oops! Don't bother reading this post! I thought the poster said "how do I set it so that warbird's have no mines" my bad! -thinks- Sheesh! I am losing it already! |
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Matzke Novice
Joined: Jan 26 2004 Posts: 88 Offline
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Posted: Sun Jul 11, 2004 2:34 pm Post subject: |
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yes just give it bombs and set the MaxMines to be whatever, but also make sure it is less than the Team: MaxMines (i think thats what it is.) if you want the ship to be able to have mines but no bombs, just make the BombFireEnergy be more energy than the ship can get at max _________________ z0rz |
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