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ship radius vs bullet radius

 
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Matzke
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PostPosted: Tue Jul 06, 2004 10:52 pm    Post subject: ship radius vs bullet radius Reply to topic Reply with quote

i'm making a new zone and i have a different shipset put in, the ships are tanks. on one of my ships i have the two bullet cannons towards the center of the ship. i know under ship radius in the .cfg you can change the ship to be smaller, making the bullets are closer together when they're shot. is there any way i can make it so the bullets are close together on the inside, but the ship is still bigger so it doesn't fit in between tiles
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PostPosted: Wed Jul 07, 2004 12:03 am    Post subject: Reply to topic Reply with quote

I'm gonna say "no".

However with ASSS you could get a similar behavior:

1. override one of the bullet level's to be black, so it doesn't show up, you also may want to change the bullet explotion to black, this step isn't required... but it will look much better

2. have the tank use that bullet level. So when you fire with a tank it won't look like it's firing anything.

3. have the server listen for bullet fire packets from players in ship "tank". when it recieves them dont send them out to everyone, instead make two new weapons packets with the same orientation/timestamp/speed/player as the original except have them be closer together and of a bullet level that is visible. send that packet to everyone, including the tank.

The effect may be lagged a little bit, but it should show up. Plus the bullets won't all disappear at once when one of them gets hit, as they are two different "bullets" now. If you want to preserve this behavior we could do that too... although it'd have to be another hack.
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Cyan~Fire
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PostPosted: Wed Jul 07, 2004 2:57 pm    Post subject: Reply to topic Reply with quote

In short, no.

And you stole that sig from me icon_biggrin.gif
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Matzke
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PostPosted: Wed Jul 07, 2004 5:03 pm    Post subject: Reply to topic Reply with quote

hehe yep cyan! but u said i could so nya
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Cyan~Fire
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PostPosted: Thu Jul 08, 2004 10:30 am    Post subject: Reply to topic Reply with quote

Aww now you changed it... it was such a social statement, too.
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-Smong-
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PostPosted: Thu Jul 08, 2004 1:20 pm    Post subject: Reply to topic Reply with quote

I think if multiple position packets have the same timestamp, only the first one received is used and the rest are ignored. (In low bandwidth mode every packet is sent twice).
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PostPosted: Thu Jul 08, 2004 2:42 pm    Post subject: Reply to topic Reply with quote

And because weapon packets are position packets, you would get some weird movement from a shooting ship.
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PostPosted: Thu Jul 08, 2004 10:52 pm    Post subject: Reply to topic Reply with quote

isn't there a regular weapons packet in addition to the position packet?

for the timestamp issue you could always add a tiny difference in timestamp so it doesn't get ignored... although it shouldn't be ignored
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Matzke
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PostPosted: Sun Jul 11, 2004 2:20 pm    Post subject: Reply to topic Reply with quote

lol cyan, and dr brain now u finally try to help me, oh you're so different on AIM haha jk man icon_razz.gif
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