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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Sat Jul 03, 2004 3:19 pm Post subject: Z Axis |
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How do you determine which level object is on top of all others? _________________ Expect the worst but hope for the best. |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sat Jul 03, 2004 3:36 pm Post subject: |
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The object layers are: BelowAll, AfterBackground, AfterTiles, AfterWeapons, AfterShips, AfterGauges, AfterChat, TopMost. It should be pretty obvious how these are rendered. _________________ 4,691 irradiated haggis! |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Sat Jul 03, 2004 4:46 pm Post subject: |
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eventually, anyways
after = above |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sat Jul 03, 2004 5:14 pm Post subject: |
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I think buildlevel 37 and buildlevel 38 wrote objects of the same layer to the .lvz file in different orders.
I remember making a lvz that showed two screen objects on entering the arena. Both were the same size and in the same postion, but one lasted longer than the other. When I upgraded to buildlevel 38 I had to reverse the order they were defined in the .ini file for it to look the same in game. |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Sat Jul 03, 2004 5:55 pm Post subject: |
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Objects in the LVZ file on the same level get displayed based on something in the LVZ file. It's either the order of the files, images or objects...I forget.
There should be a sub-level feature. |
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Doggeti Server Help Squatter

Age:40 Gender: Joined: Jan 12 2003 Posts: 297 Location: Germany Offline
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Posted: Sat Jul 03, 2004 6:04 pm Post subject: |
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Sorry, i forgot to add that i thought of objects in the same layer. MB |
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