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gogged Newbie
Joined: Jun 21 2004 Posts: 4 Offline
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Posted: Mon Jun 21, 2004 9:00 pm Post subject: 24-bit BMP Tileset |
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i made a good tileset in 24-bit BMP format. but now i just realized that i need 256 color. when i convert it... it looks like crap. how do i get around this? someone told me to come here for help.
i did a search and looked around the forum for awile. sorry if this is a common questions. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Jun 21, 2004 9:50 pm Post subject: |
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I'm not good with image solutions such as that, but I don't think there is much you can do. Most players run at 8bit color anyways... _________________ Performance is often the art of cheating carefully. - James Gosling |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Jun 21, 2004 10:23 pm Post subject: |
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If you have imaging software, try exporting it to a gif, because you usually get some palette options _________________
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wEaViL Don't make me turn this forum around!

Age:45 Gender: Joined: Feb 17 2003 Posts: 829 Location: nc usa Offline
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Posted: Mon Jun 21, 2004 10:42 pm Post subject: |
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In photoshop saving in gif format will give you the choice's like D1st0rt is talking about. |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Mon Jun 21, 2004 10:48 pm Post subject: |
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In photoshop, you can change the image to "indexed". It will prompt you for stuff including a palette. You MUST select the SS palette, and not the photoshop defaults. Photoshop will match the closest colors to the SS palette, and can even dither in gradations to smooth out changes from one palette color to the next closest. If you don't do this, as you have seen, you will usually get ugliness. _________________ 4,691 irradiated haggis! |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Jun 22, 2004 1:49 am Post subject: |
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dithering is usually helpful |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Tue Jun 22, 2004 11:56 am Post subject: |
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ill go with mr.ekted's method |
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Guest
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Posted: Tue Jun 22, 2004 1:55 pm Post subject: |
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Or you can just take a screenshot, then paste it into a file that has the right color scheme thing, thats what i did to get around my gif color losses. |
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gogged Newbie
Joined: Jun 21 2004 Posts: 4 Offline
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Posted: Tue Jun 22, 2004 9:12 pm Post subject: |
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ok, i did the indexed thing..
it looks great. but when i import it into SSME it flips some of the tiles around. and i cant have that.
how do i fix this? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Jun 23, 2004 1:49 am Post subject: |
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flips? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Jun 23, 2004 5:47 am Post subject: |
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beats me... :/ |
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Picano2.0 Novice

Gender: Joined: Jan 11 2003 Posts: 80 Offline
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Posted: Wed Jun 23, 2004 11:57 am Post subject: |
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Hmmm.... so basically its like parts of your tileset have been rotated around eh?
Instead of <1 2 3 4 5 6 7 8 9 10>
it appears as <9.5 10... 1.. 2... 3... 4... 5... 6.. 7.. 8.5>?
This happenned to me quite a few times when i made my warp2 tileset.... apparently I made it too colorful and had to "color exchange" some things out thne redo that index thing.... _________________ Catgirls aren't an obsession but a way of life! |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Wed Jun 23, 2004 12:30 pm Post subject: |
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Attach it here. Let's see if the BMP is bad. |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Wed Jun 23, 2004 1:28 pm Post subject: |
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SSME has a bug that tilts the tiles a bit to the left
use CLE to see the tiles correctly (u can still place the tiles in SSME; it'll be fine in-game) |
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gogged Newbie
Joined: Jun 21 2004 Posts: 4 Offline
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Posted: Wed Jun 23, 2004 7:00 pm Post subject: |
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CLE? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Thu Jun 24, 2004 8:56 pm Post subject: |
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yea CLE is a pointless editor but at least u can see the tiles correctly
try reconverting the tileset =\, sometimes it helps set it right
i think the problem is the borderline tile or as picano stated "too colorful" |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Jun 24, 2004 10:40 pm Post subject: |
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SSME reads tilesets fine, just use the proper type
CLE does have the fill tool - though I haven't mapped in so long  |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Fri Jun 25, 2004 10:57 am Post subject: |
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SuSE wrote: | SSME reads tilesets fine, just use the proper type
CLE does have the fill tool - though I haven't mapped in so long  |
SSME doesnt >( (not with photoshop indexed stuff in my exp. )
fill tool == lots of lag |
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