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mt13 Guest
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Tue Jun 15, 2004 10:04 pm Post subject: |
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Bomb:BombDamageLevel=99999
Bomb:BombExplodePixels=99999
rofl that should do it |
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mt13 Guest
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Posted: Tue Jun 15, 2004 11:08 pm Post subject: |
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Umm...Instead of giving me settings, explain what important ones for bomb bounce, bomb damage, and how large of a radius for the bomb affects are, and what the numbers do. Thanks |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Jun 15, 2004 11:50 pm Post subject: |
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Umm check in the [Bomb] section. Should be self-explanatory. BTW, there is no "BombDamageUpgrade" setting, it's all the same. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Jun 16, 2004 5:41 am Post subject: |
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well basically if the bomb damage dealt is higher than the ship's current energy, then the bomb kills the ship
to tk, however, you probably have to hit a nearby tile - so since the likelihood of a "direct" hit is cut down, make it a little higher than you would if you could actually hit the ship |
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Lumenesc Novice

Age:37 Gender: Joined: Jun 19 2003 Posts: 58 Location: Texas Offline
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Posted: Wed Jun 16, 2004 1:42 pm Post subject: |
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(and make sure your bombs dont bounce forever or noone will die o-O) _________________ Are you sure this questoin involved an answer? |
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