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Guest Guest
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Posted: Mon Apr 12, 2004 12:44 pm Post subject: 4th spawn |
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Hey i got a 4 way ctf and i need a 4th spawn location on it there isnt one on server.cfg any body know what i can do??? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Apr 12, 2004 1:51 pm Post subject: |
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You can only spawn at a max 3 bot's per core with mervbot. sorry. {you'll need to launch a new core} _________________ Performance is often the art of cheating carefully. - James Gosling |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Apr 12, 2004 6:08 pm Post subject: |
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If you are talking about the Spawn settings in the server.cfg, there are 4 of them. 0, 1, 2, and 3. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Apr 12, 2004 6:38 pm Post subject: |
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ohh sorry i totally misread it, you're talking about the CTF plugin.. I'm not sure sorry :/ |
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Guest Guest
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Posted: Mon Apr 12, 2004 7:01 pm Post subject: |
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LOVE U MGB!!!! |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Apr 12, 2004 9:02 pm Post subject: |
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... _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Guest
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Posted: Thu May 27, 2004 12:23 am Post subject: |
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you can spawn up to around 750 bots with one core using mervcore... you can't use the !spawn commands though... for some reason you need to launch then through a plugin using tell(makeSpawnBot(...))
The kingbot in HZ does it... so can you. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Thu May 27, 2004 5:32 pm Post subject: |
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I wouldn't recommend doing that _________________
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VampZ Guest
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Posted: Fri May 28, 2004 12:43 am Post subject: |
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Why not? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri May 28, 2004 2:21 am Post subject: |
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Merv goes much like the Red Alert 2:Yuri unit that mind control's units, too many 'connections' it says :: "Brain Overload"; and starts to loose its strength and blows up..
XD
Actually, I believe you are able to spawn more, if you want to modify the core. |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Fri May 28, 2004 7:06 am Post subject: |
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Catid told me once that, because MERVBot was/is one of his early projects, it's not as good as it could be.
But as long as it works, there's no need to modify the core by coding a new, better one.
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... _________________ It's a shark! Oh my god! Unbelievable! |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Fri May 28, 2004 9:59 am Post subject: |
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Catid wrote: | you can host up to 768 bots local to the server from one EXE |
But remember that's local, don't even think about trying remote. |
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VampZ Guest
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Posted: Fri May 28, 2004 9:47 pm Post subject: |
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I've done about 30 remotely and they seemed to stay connected for a few minutes... not saying I recommend it though. |
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ExplodyThingy Server Help Squatter
Age:38 Gender: Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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Posted: Sat May 29, 2004 12:43 pm Post subject: |
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They stay connected, probably. But dont ever attempt to do anything with them. Run elim on 2 of them, move each spawn to its own sub. You will get kills messages minutes late and drop several spawns. _________________ There are no stupid question, but there are many inquisitive idiots.
Loot
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries |
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