| Author |
Message |
Argh Guest
Offline
|
Posted: Sat May 15, 2004 3:42 pm Post subject: Some one help me on this Cfg Error... |
 |
|
|
|
| Quote: |
[PrizeWeight]
QuickCharge=100
Energy=0
Rotation=0
Stealth=0
Cloak=0
AntiWarp=0
XRadar=0
Warp=0
Gun=0
Bomb=0
BouncingBullets=0
Thruster=0
TopSpeed=0
Recharge=1000
MultiFire=0
Proximity=0
Glue=0
AllWeapons=0
Shields=0
Shrapnel=0
Repel=0
Burst=0
Decoy=0
Thor=0
Portal=0
Brick=0
Rocket=0
MultiPrize=100
[Spectator]
HideFlags=0
NoXRadar=1
[Bullet]
ExactDamage=0
BulletDamageLevel=50
BulletDamageUpgrade=10
BulletAliveTime=700
[Latency]
NegativeClientSlowPacketTime=0
SendRoutePercent=500
ClientSlowPacketSampleSize=100
ClientSlowPacketTime=40
S2CNoDataKickoutDelay=500
KickOutDelay=1000
NoFlagDelay=300
NoFlagPenalty=1000
SlowPacketKickoutPercent=200
ClientSlowPacketKickoutPercent=200
SlowPacketTime=50
SlowPacketSampleSize=300
MaxLatencyForWeapons=45
MaxLatencyForPrizes=80
MaxLatencyForKickOut=120
LatencyKickOutTime=2200
CutbackWatermark=2400
[Soccer]
DisableWallPass=1
DisableBallKilling=0
BallBounce=1
AllowBombs=0
AllowGuns=1
PassDelay=20
Mode=1
BallBlankDelay=200
UseFlagger=1
BallLocation=
BallCount=4
SendTime=200
Reward=10
CapturePoints=0
CatchMinimum=12
CatchPoints=10
WinBy=1000
[Spawn]
Team0-X=512
Team0-Y=520
Team0-Radius=25
Team1-X=512
Team1-Y=520
Team1-Radius=25
Team2-X=512
Team2-Y=520
Team2-Radius=25
Team3-X=512
Team3-Y=520
Team3-Radius=25
[Bomb]
BombDamageLevel=980
BombAliveTime=5000
BombExplodeDelay=150
BombExplodePixels=80
ProximityDistance=3
JitterTime=75
BombSafety=1
EBombShutdownTime=400
EBombDamagePercent=1000
BBombDamagePercent=75
[Mine]
MineAliveTime=12000
TeamMaxMines=12
[Shrapnel]
ShrapnelSpeed=3000
InactiveShrapDamage=3
ShrapnelDamagePercent=1000
Random=1
[Burst]
BurstDamageLevel=250
[Toggle]
AntiWarpPixels=1500
[Prize]
MultiPrizeCount=10
PrizeFactor=900000
PrizeDela=300
PrizeHideCount=30
MinimumVirtual=256
UpgradeVirtual=6
PrizeMaxExist=8000
PrizeMinExist=4000
PrizeNegativeFactor=300
DeathPrizeTime=800
EngineShutdownTime=500
TakePrizeReliable=0
S2CTakePrizeReliable=0
PrizeDelay=300
[Flag]
FlaggerOnRadar=1
FlaggerKillMultiplier=2
FlaggerGunUpgrade=1
FlaggerBombUpgrade=1
FlaggerFireCostPercent=1000
FlaggerDamagePercent=1000
FlaggerBombFireDelay=0
FlaggerSpeedAdjustment=700
FlaggerThrustAdjustment=50
CarryFlags=2
FlagDropDelay=20000
FlagDropResetReward=0
EnterGameFlaggingDelay=0
FlagBlankDelay=32767
NoDataFlagDropDelay=32767
FlagMode=1
FlagResetDelay=1440000
MaxFlags=4
RandomFlags=0
FlagReward=0
FlagRewardMode=1
FlagTerritoryRadius=0
FlagTerritoryRadiusCentroid=0
FriendlyTransfer=0
[Radar]
RadarMode=0
RadarNeutralSize=128
MapZoomFactor=10
[Team]
MaxFrequency=4
MaxPerTeam=50
MaxPerPrivateTeam=8
ForceEvenTeams=1
DesiredTeams=4
SpectatorFrequency=8025
[Kill]
MaxBonus=0
MaxPenalty=0
RewardBase=50
BountyIncreaseForKill=50
EnterDelay=200
KillPointsPerFlag=55
KillPointsMinimumBounty=50
DebtKills=0
NoRewardKillDelay=0
BountyRewardPercent=0
FixedKillReward=-1
JackpotBountyPercent=200
[Repel]
RepelSpeed=1
RepelTime=225
RepelDistance=512
[Message]
MessageReliable=0
AllowAudioMessages=1
BongAllowed=0
QuickMessageLimit=8
MessageTeamReliable=1
MessageDistance=17000
[Wormhole]
GravityBombs=1
SwitchTime=0
[Brick]
BrickTime=1000
BrickSpan=7
[Rocket]
RocketThrust=25
RocketSpeed=5500
[Door]
DoorDelay=400
DoorMode=-1
[Custom]
SaveStatsTime=720000
[Territory]
RewardDelay=60000
RewardBaseFlags=0
RewardMinimumPlayers=0
RewardPoints=0
[Periodic]
RewardDelay=0
RewardMinimumPlayers=3
RewardPoints=0
[Security]
SecurityKickOff=1
S2CKickOutPercentWeapons=700
SuicideLimit=999
MaxShipTypeSwitchCount=90
PacketModificationMax=3
MaxDeathWithoutFiring=5
[PacketLoss]
C2SKickOutPercent=800
C2SNegativeKickOutPercent=50
S2CKickOutPercent=800
SpectatorPercentAdjust=100
PacketLossDisableWeapons=0
[Routing]
RadarFavor=3
CloseEnoughBulletAdjust=512
CloseEnoughBombAdjust=2048
DeathDistance=2800
DoubleSendPercent=880
WallResendCount=2
[King]
DeathCount=1
ExpireTime=17500
RewardFactor=1000
NonCrownAdjustTime=3000
NonCrownMinimumBounty=0
CrownRecoverKills=3
[Cost]
Recharge=500
Energy=500
Rotation=500
Stealth=500
Cloak=500
XRadar=500
Gun=500
Bomb=500
Bounce=500
Thrust=500
Speed=500
MultiFire=500
Prox=500
Super=50000
Shield=50000
Shrap=5000
AntiWarp=5000
Repel=500
Burst=500
Decoy=500
Thor=5000
Brick=500
Rocket=50
Portal=500
PurchaseAnytime=0
|
I posted here my CFG (not ships seetings) it crashes continuuim when i enter anybody have a idea why? or see any errors you can help with? |
|
| Back to top |
|
 |
wEaViL Don't make me turn this forum around!

Age:46 Gender: Joined: Feb 17 2003 Posts: 829 Location: nc usa Offline
|
|
| Back to top |
|
 |
MS-DOS Whats with people wanting their name changed?

Age:57 Gender: Joined: Apr 04 2004 Posts: 96 Location: Spain Offline
|
Posted: Sun May 16, 2004 4:56 am Post subject: |
 |
|
|
|
Yeah he has done that. _________________ SSN Owner
SSN Biller Programmer Administrator
 |
|
| Back to top |
|
 |
Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Sun May 16, 2004 10:05 am Post subject: |
 |
|
|
|
Umm is that your entire CFG? It has no [Misc] section. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
|
| Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Sun May 16, 2004 10:09 am Post subject: |
 |
|
|
|
Rename server.cfg to server.cfg.old, and run the server.
Then remake your cfg from the new server.cfg. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
|
| Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
|
Posted: Sun May 16, 2004 10:51 am Post subject: |
 |
|
|
|
I do want to state that your Prizeweight:Recharge=1000 is too large, as the max is 255. This won't cause a crash though, but just an improper reading of the value.
Soccer:BallCount=4 I believe is too high also. Correct me if I'm wrong, but I believe both the VIE Subspace and Continuum won't work with more than 3 balls at a time in the game. Or it could be 4 or 5, been a while since I played with it.
Prize:PrizeFactor=900000 is too high, max is 10000.
Prize:PrizeDela=300 is misspelled. Its Prizedelay.
Periodic:RewardDelay=0 should be set to something like 60000, even if not being used.
Another suggestion I have to make is you might want to try your zone with a different map. Sometimes maps are corrupt in a way that subgame sees it as being fine (parse it for flags), but Continuum doesn't like it (bad BMP header maybe). So try pointing your server.ini's DefaultLevelFile to another map from another zone, that you know works.
If possible, Continuum should create a ssdebug.log. If it doesn't create this after a crash, I think you may have to start Continuum in a debugging type mode, which is where you create a shortcut to Continuum, go into Properties, and add -d to the end of the Target line. Or it maybe -debug to the end, hopefully Ekted will pop in and say which is correct. |
|
| Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Sun May 16, 2004 11:41 am Post subject: |
 |
|
|
|
and Mine posted forth, and smote his wroth
I seem to remember a lot of powerballs somewhere - will test that later |
|
| Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Sun May 16, 2004 3:10 pm Post subject: |
 |
|
|
|
I think it's 8 balls, for the record.
Way more than 3, at any rate. |
|
| Back to top |
|
 |
Qndre Server Help Squatter

Gender: Joined: Jan 25 2004 Posts: 295 Offline
|
Posted: Mon May 17, 2004 7:46 am Post subject: |
 |
|
|
|
| Some people say 4 balls should be absolute maximum - 8 are possible but server is said to become very unstable with 8 balls. It's difficult to search a little error in the entire config file. Does CONT client just crash or does it give an error message? Have you ever tried to join with the old Subspace client? |
|
| Back to top |
|
 |
Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Mon May 17, 2004 6:18 pm Post subject: |
 |
|
|
|
| My question still stands. Do you have a Misc section? |
|
| Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Tue May 18, 2004 9:45 am Post subject: |
 |
|
|
|
Wasn't debug something like hold down ctrl + alt + scroll lock while clicking play or something?
Max balls is 8. ?go aim in TW or ?go golf in BZ. |
|
| Back to top |
|
 |
Kyn Guest
Offline
|
|
| Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Fri May 21, 2004 10:45 pm Post subject: |
 |
|
|
|
Spawn:Team0-X:::If set to a value, this is the center point where Freq 0 will start
Spawn:Team0-Y:::If set to a value, this is the center point where Freq 0 will start
Spawn:Team0-Radius:::How large of a circle from center point can they warp (in Tiles)
Spawn:Team1-X:::If set to a value, this is the center point where Freq 1 will start
Spawn:Team1-Y:::If set to a value, this is the center point where Freq 1 will start
Spawn:Team1-Radius:::How large of a circle from center point can they warp (in Tiles)
Spawn:Team2-X:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1
Spawn:Team2-Y:::If set to a value, this is the center point where Freq 2 will start *NOTE: If not set, but 0 and 1 set, will loop between 0 and 1
Spawn:Team2-Radius:::How large of a circle from center point can they warp (in Tiles)
Spawn:Team3-X:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc
Spawn:Team3-Y:::If set to a value, this is the center point where Freq 3 will start *NOTE: Repeats, Freq 4 will use Team0's, Freq 5 use Team1's, etc
Spawn:Team3-Radius:::How large of a circle from center point can they warp (in Tiles) |
|
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat May 22, 2004 3:50 am Post subject: |
 |
|
|
|
Powerballs were fun, put 40, keept crashing the arena; put 10 and there was a graphical error in the one ball, like it'd go
x---->
...x----->
.......x------->
but all in the same straight line, so hop forward but back; and the graphic output was wrong
*teehee*
edit: darn you MGB, and your little removal of duplicate spacing or actually darn the HTML std lol.. DARN U ALLLLLLLLLL _________________ Performance is often the art of cheating carefully. - James Gosling |
|
| Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
|
Posted: Sat May 22, 2004 11:01 am Post subject: |
 |
|
|
|
| CypherJF wrote: | | edit: darn you MGB, and your little removal of duplicate spacing ;) or actually darn the HTML std ;) lol.. DARN U ALLLLLLLLLL |
You know, thats why the [ code ] works very nicely.
|
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat May 22, 2004 8:00 pm Post subject: |
 |
|
|
|
I thought ohhh haha I did quote instead of code $$ oh well ya'll get the drift haha.. |
|
| Back to top |
|
 |
|