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Rifle Guest
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Posted: Mon May 10, 2004 5:25 pm Post subject: Maximum image size and frames for animations? |
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I`ve finished a program which tiles images (jpeg or png) to one large image file.. ( which is later added as a animation to the lvz file ).
The latest image i made this way reached a size of 4800x11872 pixels, 90 frames @ 32 bit (totaling 2.05mb)
However, when attempting to do a buildlevel with another picture with 480 frames, buildlevel quit on me with no error :\
Image :
Frames : 480
size in pixels : 10752x6400
size in megabytes : 5,33 (compressed it to 2.5mb with the same results)
Colors : 32 bit
ini :
OutFile=Traffic.lvz
File=combo.jpg
[objectimages]
IMAGE0=combo.jpg,24,20,300
[mapobjects]
8192,8192,IMAGE0,TopMost,ShowAlways
My guess is the amount of frames is what`s confusing buildlevel, but if so, do anyone know the maximum image size in pixels, megabytes and/or frames is?
-Rifleman |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon May 10, 2004 7:51 pm Post subject: |
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4 MBs is max for lvz |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon May 10, 2004 8:08 pm Post subject: Re: Maximum image size and frames for animations? |
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Rifle wrote: | size in megabytes : 5,33 (compressed it to 2.5mb with the same results) |
Wow. Just wow.
Anyways, max theoretical size is 4,294,836,225 frames (65535 rows, 65535 columns). The actual size Continuum/Subgame will touch is a lvz under 4meg. Pixels doesn't matter, as long as the bmp format supports it.
Does it even create a lvz? If so, run the debuildlevel file on it, and report what error it makes, and whatever is created in the ini, if anything. |
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Rifle Guest
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Posted: Mon May 10, 2004 11:20 pm Post subject: |
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When I run it through buildlevel it quits, making no lvz file or error at all
I`ll check tomorrow whetever it`s the image size in pixels buildlevel chokes on...
Oh, and the 90-framed one is up in #illum in 17th parallel if anyone wants to see it, made a new version of it today.. only 1.2mb
-Rifleman |
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Rifle Guest
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Posted: Tue May 11, 2004 11:30 am Post subject: |
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bleh, found the error
The "select ini file" dialog opens up the previously used directory for selecting which ini file to use.
That combined with me never renaming my inis made me compile another lvz in another directory
Thanks for the information though
The program I`m using to link the pictures will probably be posted in misc user apps as a command line tool soon until I add some gui.. after the summer vacation  |
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