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Questions that need to be answered for LIE v1.4

 
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PostPosted: Wed Jan 08, 2003 8:07 am    Post subject: Questions that need to be answered for LIE v1.4 Reply to topic Reply with quote

I got my own lvz-compiler almost ready... (It's already able to add files into a lvz!)

So, i need some questions to be answered:

1.
What file types are allowed or not allowed in a lvz file?
2.
I found a bug in LIE, i need to know if its just me or if every1 has this prob: Select an IMAGE in the Combobox which can not be previewed by LIE (Preview button is disabled) Now click the disabled preview button... Usually nothing should happen, but for some reason it closes the opened ini.
3.
Quote:

i1 Map Object - A bool-like value. If true, this is a Map Object. If false, then is a Screen Object.
i15 Object ID - The value for this object id, for use with *objon for example.
i16 X Coord - The X coord value, in pixels, this object will be displayed on. More info later.
i16 Y Coord - The Y coord value, in pixels.
i8 Image Number - Which of the Image Definitions this object will use for its graphic.
i8 Layer - Which layer it will be displayed on. Values for this later,
i12 Display Time - How long will display for, in 1/10th of a second.
i4 Display Mode - Which display mode this object uses. Values later.

As i'm not able to define an integer with 1 byte, i usually simply cut the last 3 bytes of a 4byte integer. So this wohle objects session is 10 bytes long, if i do like b4, it would be 12 bytes... And so my question is:
Can i put the i1 and the i15 together to one i16 and so on? Then 10 bytes would fit...

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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k0zy
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PostPosted: Wed Jan 08, 2003 8:07 am    Post subject: oops... Reply to topic Reply with quote

forgot to enter my name icon_smile.gif

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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Dr Brain
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PostPosted: Wed Jan 08, 2003 8:33 am    Post subject: Reply to topic Reply with quote

Happens to me too. But I can click on a part of the window where there is nothing, and have it close.
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k0zy
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PostPosted: Wed Jan 08, 2003 9:08 am    Post subject: Reply to topic Reply with quote

Strange...
I'll have a look...
I have no idea what this is...

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
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k0zy
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PostPosted: Wed Jan 08, 2003 9:09 am    Post subject: Reply to topic Reply with quote

LOL

that was ez...
i found it out.

icon_smile.gif

expect this to be fixed in next release...
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Dr Brain
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PostPosted: Wed Jan 08, 2003 9:51 am    Post subject: Reply to topic Reply with quote

Thanks! I love the easy problems.
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SOS
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PostPosted: Wed Jan 08, 2003 12:16 pm    Post subject: Reply to topic Reply with quote

3) The 1 is really just the last bit of a 16-bit integer, yes. The 15 one is the remaining 15. Should be pretty obvious.
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Last edited by SOS on Wed Jan 08, 2003 12:24 pm, edited 1 time in total
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SOS
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PostPosted: Wed Jan 08, 2003 12:20 pm    Post subject: Reply to topic Reply with quote

1) There doesn't seem to be any file type blocking in the LVZ creation programs. Probably Continuum just won't extract the disallowed files types
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Mine GO BOOM
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PostPosted: Wed Jan 08, 2003 3:29 pm    Post subject: Reply to topic Reply with quote

Please note that when the client downloads a bunch of different LVZ's, only ONE can have the Obj data in it. All others can have any number of files in it, but no two can have obj data in it (yet). So make sure if your lvz maker doesn't create an empty object data in there if it doesn't have any, otherwise you'll cause problems.
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SuSE
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PostPosted: Wed Jan 08, 2003 4:35 pm    Post subject: Reply to topic Reply with quote

use makelevel if you can, sometimes it bugs out, when that happens, use buildlevel and if they both bug out...well make your own =P
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Mine GO BOOM
Hunch Hunch
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PostPosted: Wed Jan 08, 2003 5:48 pm    Post subject: Reply to topic Reply with quote

Akai wrote:
sometimes it bugs out


If it ever "bugs out", email me the .lvz it made, or if it didn't make a lvz, email me the ini and the output it gave you. Also, about a couple of months ago, i did update a problem it had with some Win95/98 computers.
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