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lvz images

 
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Censor
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PostPosted: Mon Jan 12, 2004 8:56 pm    Post subject: lvz images Reply to topic Reply with quote

i got an image in paint, how do u put it into lvz (image is jpeg)? u know in other zones when u go in u see their zone name, i got a picture to do that, just need to know how to get it on .
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Dark_Nexus
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PostPosted: Mon Jan 12, 2004 10:49 pm    Post subject: Reply to topic Reply with quote

go get the lvz builder, and read the example, it tells you all about it
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Censor
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PostPosted: Mon Jan 12, 2004 10:50 pm    Post subject: Reply to topic Reply with quote

i don't uunderstand what their saying
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SuSE
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PostPosted: Tue Jan 13, 2004 12:42 am    Post subject: Re: lvz images Reply to topic Reply with quote

Censor wrote:
i got an image in paint, how do u put it into lvz (image is jpeg)? u know in other zones when u go in u see their zone name, i got a picture to do that, just need to know how to get it on .


you need sysop powers to fully accomplish the following...

download lvztoolkit

extract contents

open up text editor (notepad,wordpad,textpad,etc)

type in the following:

Quote:
outfile=nameOfYourChoice.lvz

file=nameOfYourImage.jpg

[objectimages]
image0=nameOfYourImage.jpg

[screenobjects]
c-x,e25,image0,aftergauges,enterzone,1500,0


save this file as nameOfYourChoice.ini (after you replace x)

x = half the width of your image in pixels (eg. if your image is 300 pixels wide, x = 150 and you would type in "c-150")

nameOfYourChoice = any name you like
nameOfYourImage = the name of your image

zone, which makes the image appear only in public arenas directly after a player enters the ZONE, can be exchanged for arena, which makes the image appear in any arena directly after a player enters the ARENA

so now you have a .ini file and an image

make sure the file extension of your jpeg is ".jpg"

make sure your .jpg image and your .ini file are in the SAME directory (folder)

now run BuildLevel.exe (came in lvztoolkit) - a browse-for-file box will open, find and select your .ini file

this should create a .lvz file in the same directory as your .ini and .jpg files (if there are no errors)

now place your new .lvz file into your main Continuum directory (eg. C:\Program Files\Continuum)

go into your zone (the one you have sysop powers in)

type "*getfile server.cfg" (it will download to your main Continuum directory)

(server.cfg = public arena settings file >> if you want to use this .lvz-included image in another arena, get the settings file for THAT arena [eg. ?go duel would typically use "duel.cfg", though it may use "server.cfg" or "spawn.cfg" - I recommend ArenaMode=5 in the [Custom] section of your server.ini)

open server.cfg (or whatever .cfg file you're fiddling with) in a text editor (notepad,wordpad,textpad,etc)

find and alter (or ADD) the setting "levelfiles=nameOfYourChoice.lvz" in the [misc] section of the .cfg file

save changes

go into your zone (the one you have sysop powers in)

type "*putfile nameOfYourChoice.lvz"

type "*putfile server.cfg" (or whatever .cfg file)

now enter (or re-enter) your zone (or arena) and you should download and see your image

-------

any more questions, just post


Last edited by SuSE on Wed May 05, 2004 9:13 pm, edited 1 time in total
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Donkano
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PostPosted: Thu Jan 15, 2004 5:11 pm    Post subject: Reply to topic Reply with quote

Speaking of which, I got an image that I need the coding for it to go down the screen slowly as it swivvles side to side. I attached the image and I was just wondering if someone would have the time to do the coding for me. Thanks.



SnowFlakeFX.png - 2.76 KB
File downloaded or viewed 62 time(s)

SnowFlakeFX.png - 2.76 KB
File downloaded or viewed 62 time(s)
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SuSE
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PostPosted: Thu Jan 15, 2004 6:21 pm    Post subject: Reply to topic Reply with quote

you'd have to have a bot or module spamming objset or objon/off commands constantly to "code" that

you'll probably have to tweak the image and then just have it cover the entire screen
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Smong
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PostPosted: Sat Jan 17, 2004 10:32 am    Post subject: Reply to topic Reply with quote

Just go to 'xmas' in TW and use their snowflakes. Next time don't distribute image files in .bmp format (unless you convert it to 1bpp/monochrome).
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Fuzzjdc
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PostPosted: Tue Jan 20, 2004 6:49 am    Post subject: Reply to topic Reply with quote

i think its about time some one made a really detailed guide for lvz creation. People keep asking questions that are so much the same.
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Cyan~Fire
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PostPosted: Tue Jan 20, 2004 4:31 pm    Post subject: Reply to topic Reply with quote

Akai already has, it's called copy+paste icon_razz.gif
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SuSE
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PostPosted: Tue Jan 20, 2004 9:22 pm    Post subject: Reply to topic Reply with quote

if I get bored enough I'll try and type up a full version to replace Mine's old Buildlevel/Makelevel FAQ info...and maybe a How To...probably just one or the other, though
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PostPosted: Wed May 05, 2004 5:18 pm    Post subject: Reply to topic Reply with quote

You said the 'levelfiles=' in [misc] in the .cfg file right? Well I did a Edit/Find and did a search for 'levelfiles=' but its no where in sight... Is it under a different name?
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Mine GO BOOM
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PostPosted: Wed May 05, 2004 7:04 pm    Post subject: Reply to topic Reply with quote

SuSE wrote:
if I get bored enough I'll try and type up a full version to replace Mine's old Buildlevel/Makelevel FAQ info...and maybe a How To...probably just one or the other, though

I spent most of my time decompiling the .lvz format instead of figuring out ways to help people use it. Though if you do feel like making a How To for it, I'd be more than willing to assist in it.
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SuSE
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PostPosted: Wed May 05, 2004 7:30 pm    Post subject: Reply to topic Reply with quote

@ To SuSE

To SuSE: wrote:
You said the 'levelfiles=' in [misc] in the .cfg file right? Well I did a Edit/Find and did a search for 'levelfiles=' but its no where in sight... Is it under a different name?


SuSE wrote:
find and alter (or ADD) the setting "levelfiles=nameOfYourChoice.lvz" in the [misc] section of the .cfg file


@ MGB

Mine GO BOOM wrote:
I spent most of my time decompiling the .lvz format instead of figuring out ways to help people use it. Though if you do feel like making a How To for it, I'd be more than willing to assist in it.


ya I didn't mean to imply anything particular about you (in fact I've always thought whatever status I've acheived as a helper is more due to the huge excess of free time I have and less to actual knowledge)

I'll give you a PM if I run into any bumps.
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PostPosted: Wed May 05, 2004 8:35 pm    Post subject: hmm...? Reply to topic Reply with quote

I added the levelfiles= to it and finished the instructions yet it still doesnt show the pictures....

Code: Show/Hide
[Misc]
SlowFrameRate=0
MaxTimerDrift=15
AntiWarpSettleDelay=0
DisableScreenshot=0
WarpPointDelay=6000
DecoyAliveTime=3000
BounceFactor=22
SendPositionDelay=10
SlowFrameCheck=0
AllowSavedShips=1
SafetyLimit=90000
FrequencyShift=900
TickerDelay=1000
ExtraPositionData=0
WarpRadiusLimit=1024
ActivateAppShutdownTime=0
NearDeathLevel=0
VictoryMusic=1
FrequencyShipTypes=0
BannerPoints=5000
MaxLossesToPlay=0
SpectatorQuiet=0
TimedGame=0
SheepMessage=Sheep successfully cloned -- hello Dolly
ResetScoreOnFrequencyChange=0
MaxPlaying=0
Levelfiles=Trigun.lvz <---[Here]---<
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SuSE
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PostPosted: Wed May 05, 2004 9:15 pm    Post subject: Reply to topic Reply with quote

well it could be any number of things

while I have made mistakes before, I'm pretty sure those set of instructions up there are virtually flawless

you uploaded .lvz file?

perhaps you should attach your .lvz to a post here so we can inspect it
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PostPosted: Thu May 06, 2004 2:32 pm    Post subject: Reply to topic Reply with quote

Ok, here:
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PostPosted: Thu May 06, 2004 2:33 pm    Post subject: Reply to topic Reply with quote

Hmm... didnt attach last time... heres another try:



I'm making a trigun arena :)

trigun.lvz - 134.29 KB
LVZ Dump: INI
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SuSE
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PostPosted: Thu May 06, 2004 2:46 pm    Post subject: Reply to topic Reply with quote

looks good

you're not expecting those mapobjects to be near the center, are you?
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PostPosted: Thu May 06, 2004 3:48 pm    Post subject: Reply to topic Reply with quote

no just the screen object. here is my .cfg... is something wrong here???



trigun.cfg - 16.76 KB
File downloaded or viewed 19 time(s)
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SuSE
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PostPosted: Thu May 06, 2004 5:34 pm    Post subject: Reply to topic Reply with quote

that looks good, too

just make sure you've uploaded (*putfile Trigun.lvz [with Trigun.lvz in your main Continuum directory]) to server

and that you're using latest lvztoolkit.zip
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PostPosted: Fri May 07, 2004 2:59 pm    Post subject: Reply to topic Reply with quote

i have done the *putfile and have the latest editor... ill tryonce more though...
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PostPosted: Fri May 07, 2004 3:01 pm    Post subject: Reply to topic Reply with quote

Still... nothing... >_<
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Smong
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PostPosted: Fri May 07, 2004 3:14 pm    Post subject: Reply to topic Reply with quote

Make sure you are using a recent server version as the one off the CD doesn't support levelfiles (I never tried this so I may be wrong).
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PostPosted: Wed May 12, 2004 3:59 pm    Post subject: Reply to topic Reply with quote

I have the latest, i know that...
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PostPosted: Wed May 12, 2004 4:27 pm    Post subject: Reply to topic Reply with quote

Well, I was messing around and I went to test my .lvz so I entered my zone, then went to my subarena but a popup came up saying:

Not enough memory

And it closes out of Continuum.exe....
OH boy, what did I do now? >_<
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