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.lvl to image file
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RanJado
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PostPosted: Sat Feb 14, 2004 11:24 pm    Post subject: .lvl to image file Reply to topic Reply with quote

Is there a way to convert a .lvl file to a image file(.bmp, .gif, .jpg, .png, etc , etc). I'm sure there probably has to be some guy who thought "hey, i would like to make an image file out of the .lvl so the people playing can have a full map out of the area".

hopefully some one here can help.
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CypherJF
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PostPosted: Sat Feb 14, 2004 11:34 pm    Post subject: Reply to topic Reply with quote

Yes, there is a program called FACTs, you can grab it off of ssdownloads.com --

http://ssdownloads.com/index.php?act=file&fid=173

then click the 'deconvert' - and it'll create a 1024x1024 BMP file of your map.
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PostPosted: Sat Feb 14, 2004 11:39 pm    Post subject: Reply to topic Reply with quote

Please, after you make it into a bmp, convert it to gif or png afterwards. Greatly reduces the size.
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CypherJF
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PostPosted: Sat Feb 14, 2004 11:42 pm    Post subject: Reply to topic Reply with quote

Oh yes, I forgot to mention that icon_smile.gif...
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Smong
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PostPosted: Mon Feb 16, 2004 7:57 am    Post subject: Reply to topic Reply with quote

~cough~ ?savemap <mymap.bmp> ~cough~
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Mine GO BOOM
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PostPosted: Mon Feb 16, 2004 10:49 am    Post subject: Reply to topic Reply with quote

Smong wrote:
~cough~ ?savemap <mymap.bmp> ~cough~

Not sure if that is supported in Continuum. Was in Subspace.
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Qndre
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PostPosted: Thu Feb 19, 2004 12:30 pm    Post subject: Reply to topic Reply with quote

You can write your own LVL to IMG convertor. I attached the full file-format-information.



continuum2.pdf - 315.89 KB
File downloaded or viewed 44 time(s)

The first part of the archive.

part1.zip - 180 KB
File downloaded or viewed 36 time(s)
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Qndre
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PostPosted: Thu Feb 19, 2004 12:31 pm    Post subject: Reply to topic Reply with quote





Last but not least. Part 2 of the file.

part2.zip - 119.53 KB
File downloaded or viewed 33 time(s)
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nintendo64
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PostPosted: Thu Feb 19, 2004 3:19 pm    Post subject: Reply to topic Reply with quote

Yes, it's pretty simple.

-nintendo64




RipBMP.zip - 71.07 KB
File downloaded or viewed 45 time(s)
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pixelsoft
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PostPosted: Fri Feb 20, 2004 7:17 am    Post subject: Reply to topic Reply with quote

?savemap doesn't work in continuum
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PostPosted: Fri Feb 20, 2004 10:55 am    Post subject: Reply to topic Reply with quote

When I use the RipBMP thing, it just displays the tileset, not a radar view. Wouldn't it be easier to open the .lvl with MSPaint if all you wanted was the tileset?
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PostPosted: Fri Feb 20, 2004 2:16 pm    Post subject: Reply to topic Reply with quote

it would be easier to just use FACTS
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nintendo64
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PostPosted: Fri Feb 20, 2004 2:38 pm    Post subject: Reply to topic Reply with quote

Anonymous wrote:
When I use the RipBMP thing, it just displays the tileset, not a radar view. Wouldn't it be easier to open the .lvl with MSPaint if all you wanted was the tileset?


Oh, i thought it you meant convert a LVL to Image (ripping tileset), nevermind, but the LVL to BMP (like FACTS does) it's easy no problem.

-nintendo64
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PostPosted: Fri Feb 20, 2004 3:29 pm    Post subject: Reply to topic Reply with quote

If you do make a lvl->image program nintendo64, please use PNG for the outputted image.

-nintendo64
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pixelsoft
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PostPosted: Sat Feb 21, 2004 3:12 pm    Post subject: Reply to topic Reply with quote

yeah, a program like this would be awesome, but wouldn't the *.png be VERY huge?
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PostPosted: Sat Feb 21, 2004 3:28 pm    Post subject: Reply to topic Reply with quote

pixelsoft wrote:
yeah, a program like this would be awesome, but wouldn't the *.png be VERY huge?

Use FACTs and convert an lvl into a bmp. It will create a -t and -m version. The -t is the tileset. The -m is the map. The map one is large, in a bmp format. Convert it to either gif or png, and watch the size shrink to like ~20k.

-nintendo64
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Cyan~Fire
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PostPosted: Sat Feb 21, 2004 3:55 pm    Post subject: Reply to topic Reply with quote

Except, it doesn't look like the original map. It just has colors for specific tiles.
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PostPosted: Sat Feb 21, 2004 4:05 pm    Post subject: Reply to topic Reply with quote

personally I would reduce the palette to two colors

black and gray
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Smong
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PostPosted: Sun Feb 22, 2004 10:36 am    Post subject: Reply to topic Reply with quote

Cyan, if you had the full map it would take a while to go through all the printouts before you can say over teamspeak 'it's on page 5 near the bottom right'.

And why is Mine GO BOOM signing his posts with '-nintendo64'?
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pixelsoft
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PostPosted: Sun Feb 22, 2004 11:33 am    Post subject: Reply to topic Reply with quote

MGB, i meant the size(height + width)
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Dr Brain
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PostPosted: Sun Feb 22, 2004 3:35 pm    Post subject: Reply to topic Reply with quote

Smong wrote:
And why is Mine GO BOOM signing his posts with '-nintendo64'?


Bored, Database fouled up, or he was posting for n64.

-Akai
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PostPosted: Sun Feb 22, 2004 4:07 pm    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
Bored, Database fouled up, or he was posting for n64.

-Akai

Just making fun of people who have to sign their posts, even though if you look directly to the left of their post, it says their name.

-nintendo64
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PostPosted: Sun Feb 22, 2004 4:08 pm    Post subject: Reply to topic Reply with quote

lol
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nintendo64
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PostPosted: Sun Feb 22, 2004 5:02 pm    Post subject: Reply to topic Reply with quote

Mine GO BOOM wrote:
[..]


Just making fun of people who have to sign their posts, even though if you look directly to the left of their post, it says their name.

-nintendo64


wtf... it's an old behaviour from the old newsgroups icon_smile.gif

-nintendo64
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PostPosted: Sun Feb 22, 2004 7:17 pm    Post subject: Reply to topic Reply with quote

nintendo64 wrote:
wtf... it's an old behaviour from the old newsgroups :)

-nintendo64

I had old behaviour of horrible grammar, but I'm working on correcting it. I also used to do text-smilies and other annoy online chat symbols, and I've worked on that well enough in which I don't use them pointlessly anymore.

-nintendo64
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