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		| Dr Brain Flip-flopping like a wind surfer
 
  
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					|  Posted: Sat Feb 14, 2004 9:48 am     Post subject: *Thor |  |   |  |  
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				| Anyone know how *thor works on subgame? I need it for an item in Hyperspace. _________________
 Hyperspace Owner
 
 Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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		| Smong Server Help Squatter
 
  
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					|  Posted: Sat Feb 14, 2004 5:35 pm     Post subject: |  |   |  |  
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				| Maybe get the subgame off the CD, enter with SS client and use a packet logger after doing *thor. Otherwise I know it's something to do with the prox/damage. |  | 
	
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		| Dustpuppy Server Help Squatter
 
  
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					|  Posted: Sun Feb 15, 2004 1:30 pm     Post subject: |  |   |  |  
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				| *thor # = Sets players thor level to #. 0 = normal, > 1 = instant death, larger the #, the larger the prox (version 1.34.1 or higher) |  | 
	
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		| Dr Brain Flip-flopping like a wind surfer
 
  
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					|  Posted: Sun Feb 15, 2004 3:49 pm     Post subject: |  |   |  |  
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				| I got that. How does the server set a player's thor level? Is it a modification of the weapon packet before it gets forwarded, or something like a packet that gets sent to the client? |  | 
	
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		| Mine GO BOOM Hunch Hunch
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					|  Posted: Sun Feb 15, 2004 4:23 pm     Post subject: |  |   |  |  
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				| Get a bot to send *thor to itself, and see how it works that way. 
 Then, do *thor on yourself, get in the game, and shoot a thor. Have the bot look at the packet.
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