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*Thor

 
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Dr Brain
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PostPosted: Sat Feb 14, 2004 9:48 am    Post subject: *Thor Reply to topic Reply with quote

Anyone know how *thor works on subgame? I need it for an item in Hyperspace.
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Smong> so long as 99% deaths feel lame it will always be hyperspace to me
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Smong
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PostPosted: Sat Feb 14, 2004 5:35 pm    Post subject: Reply to topic Reply with quote

Maybe get the subgame off the CD, enter with SS client and use a packet logger after doing *thor. Otherwise I know it's something to do with the prox/damage.
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Dustpuppy
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PostPosted: Sun Feb 15, 2004 1:30 pm    Post subject: Reply to topic Reply with quote

*thor # = Sets players thor level to #. 0 = normal, > 1 = instant death, larger the #, the larger the prox (version 1.34.1 or higher)
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Dr Brain
Flip-flopping like a wind surfer


Age:33
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Joined: Dec 01 2002
Posts: 3502
Location: Hyperspace
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PostPosted: Sun Feb 15, 2004 3:49 pm    Post subject: Reply to topic Reply with quote

I got that. How does the server set a player's thor level? Is it a modification of the weapon packet before it gets forwarded, or something like a packet that gets sent to the client?
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Sun Feb 15, 2004 4:23 pm    Post subject: Reply to topic Reply with quote

Get a bot to send *thor to itself, and see how it works that way.

Then, do *thor on yourself, get in the game, and shoot a thor. Have the bot look at the packet.
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