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SuperDAVE(postal) Novice

Joined: Apr 23 2003 Posts: 53 Offline
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Posted: Sun Jan 18, 2004 7:45 am Post subject: objon prob |
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Is there a limit to the number you can assigned a screen object? When I do a *objon 34599 it turns that object but also another one. |
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Mine GO BOOM Hunch Hunch What What

Age:41 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Jan 18, 2004 12:21 pm Post subject: |
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As the value for objects are only 15 bits, 2^15 = 32768. So 32767 (have to include 0) is the max value for the object id. |
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SuperDAVE(postal) Novice

Joined: Apr 23 2003 Posts: 53 Offline
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Posted: Sun Jan 18, 2004 1:07 pm Post subject: |
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Thanks MGB. I made a bowling lvz and the high objon numbers are for the scoring system for it. the first digit represents the lane, the second the frame, the third the ball, and the third the score, because of marking stikes and spares i had to give the score 2 digits, i will just have to figure another way to mark strikes and spares.
Check it out at SSI Twdev, Go ?bowling. It will be at trenchwars when finished. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Sun Jan 18, 2004 2:12 pm Post subject: |
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did 50%'s limits bot work for battleship? |
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SuperDAVE(postal) Novice

Joined: Apr 23 2003 Posts: 53 Offline
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Posted: Mon Jan 19, 2004 7:34 pm Post subject: |
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I must of missed your message distort. I will try and find that bot and let you know if it worked. |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Jan 19, 2004 9:45 pm Post subject: |
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i emailed it to you |
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SuperDAVE(postal) Novice

Joined: Apr 23 2003 Posts: 53 Offline
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Posted: Wed Jan 21, 2004 6:18 am Post subject: |
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distort check you private mail here i sent you an email address that will let the proggie through. |
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