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objon prob

 
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SuperDAVE(postal)
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PostPosted: Sun Jan 18, 2004 7:45 am    Post subject: objon prob Reply to topic Reply with quote

Is there a limit to the number you can assigned a screen object? When I do a *objon 34599 it turns that object but also another one.
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Sun Jan 18, 2004 12:21 pm    Post subject: Reply to topic Reply with quote

As the value for objects are only 15 bits, 2^15 = 32768. So 32767 (have to include 0) is the max value for the object id.
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SuperDAVE(postal)
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PostPosted: Sun Jan 18, 2004 1:07 pm    Post subject: Reply to topic Reply with quote

Thanks MGB. I made a bowling lvz and the high objon numbers are for the scoring system for it. the first digit represents the lane, the second the frame, the third the ball, and the third the score, because of marking stikes and spares i had to give the score 2 digits, i will just have to figure another way to mark strikes and spares.

Check it out at SSI Twdev, Go ?bowling. It will be at trenchwars when finished.
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D1st0rt
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PostPosted: Sun Jan 18, 2004 2:12 pm    Post subject: Reply to topic Reply with quote

did 50%'s limits bot work for battleship?
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SuperDAVE(postal)
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PostPosted: Mon Jan 19, 2004 7:34 pm    Post subject: Reply to topic Reply with quote

I must of missed your message distort. I will try and find that bot and let you know if it worked.
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D1st0rt
Miss Directed Wannabe


Age:37
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Joined: Aug 31 2003
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PostPosted: Mon Jan 19, 2004 9:45 pm    Post subject: Reply to topic Reply with quote

i emailed it to you
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SuperDAVE(postal)
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PostPosted: Wed Jan 21, 2004 6:18 am    Post subject: Reply to topic Reply with quote

distort check you private mail here i sent you an email address that will let the proggie through.
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